It still suffers from all of the things I see wrong with the monster design in the first place, however. No SP map can escape that without accompanying coding.
Do you mean D3 or any SP game, Lun??
Either way, what's the feedback from the floor - is monster design in most FPS games (or perhaps just D3) fundamentally flawed?? If so, why/how, and what could be done to improve it??
Bonus points if you manage to discuss something other than just "Improve AI".
I half expected to look up and see a giant Tim Willits looming over me, wearing a wizards hat that says "Dungeon Master" doing Betruger's goofy evil laugh.
o the tears of joy they drown me
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