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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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Telstar 
Something of my homekitchen...
hello earth...
Hall, will you please open that cargodoor!

http://members.home.nl/gimli/tb05.wmv 
Love Those Color Cycling Pics 
Those make me want to play some old adventure games 
Traps And Puzzles 
http://www.1up.com/do/blogEntry?bId=8147497

I believe it's my job to make the player feel smart for figuring something out, rather than making myself feel cool for outsmarting the player. I've played way too many games that followed the latter philosophy to make that mistake.

Something similar can be said about excessive difficulty, btw. 
 
and also,

Just trying to figure out how to reach a certain ledge or room was often hours of gameplay. Surprisingly, we found that this approach to design still works in 2007.

The guys from Crystal Dynamics are pretty good with this sort of stuff, the game does have developer comments for every level, sometimes several, as a bonus feature, which can probably be found on youtube. They were sometimes pretty insightful. 
Is It... 
Link=> GarE Maxton 
Cliff Village Walk 
http://www.youtube.com/watch?v=y1Nd1qtk1Go&feature=player_embedded#!

Kind of reminds me of a level from that Might&Magic fps. Awesome scenery and its screaming for a source engine map to be made from it :) 
...... 
what the fuck, that's is insanely cool. :o
and that little settlement or whatever at the end with the stream going between the two sheer cliff walls with all the broken stone at the bottom... oh em gee!

also, i absolutely loved the cliffside village that you're talking about. dark messiah, it was. 
Headquarter/fiction-company 
 
Wow that is rad. 
 
Awful music but beautiful canyon images.
http://vimeo.com/13888708 
Lol 
i switched on my sound in the middle of the movie and it made me laugh, because it really is so hilariously bad. awesome. 
Hmm 
That Looks Like A BAAAAAD Idea. 
 
 
could be used as controlled prison islands, when one gets too full just open the floodgates to lessen the population of that island, pump the water back out, and restock. 
 
Some early RTS talk and gorgeous free tiles: http://www.lostgarden.com/2005/03/game-post-mortem-hard-vacuum.html 
High Res Photos From 2001 
What? 
Those aren't high res at all, the quality is horrible, best to check out the remastered version from the bluray:
http://www.cinemasquid.com/blu-ray/movies/screenshots/2001-a-space-odyssey?movieid=526 
Oh 
The set photos are nice though. :) 
It Was A Trick... 
to get you to post a better set of screen caps :) 
2001 HAL900 Screensaver 
 
oops - one zero is missing [HAL9000] ! 
All The Download Links Appear To Be Broken? 
 
A Single Shot 
Concrete/Asphalt Texture References 
http://haukerehfeld.de/blog/2010-09-23_trelleborghavn-texture-reference

more to come. Where do I post this for more interest? 
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