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New Q1 SP Quoth: "Mainframe Mayhem"
Another base map, this time polished till my fingers bled! Be sure to have Quoth installed!

See the textfile for further information about setting it up correctly, and who contributed to this release.

Screenshot 1 Screenshot 2

Download (updated version 2)

And your demos are always very appreciated!
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Nitin, Yup. 
 
Thnaks 
will replay on weekend. 
Thanks Mfx 
 
Awesome Sauce 
 
Oh Fucking Hell 
tape.mdl not found 
Nvm 
Got the older zip. 
 
Imo 
you should releasse such a update/fix with a new bspname. Nowil just rename the old version to ..._old i geuss 
Brute Force Map Design 
So i�ve decided to give fastvis a try, and it works now.

fastvis = roughly one portal, in other words the engine is drawing most of the level all of the time. Set r_drawtris 1 to have a look. 
Sock 
i know... 
New Version 
thansk for this new version. i'm still getting homs every how and then, but they are on different locations and not so obstrusive as before. 
Still Getting HOMs!?! 
That makes me sad..
Me and rebb were speculating about hardwre setups that maybe causing this.
I never had any issues when running this on mac tbh.
IDK.
Don�t play it, or at least don�t complain anymore, just destroyed my smartphone out of pure ANGER .
Arghh!! 
I'm Sorry 
i didn't mean to upset you man.. map is fine right now. it's completely playable. it's not like a half of your field of view disappears. i can live with that :-)
-
sample:
http://img172.imagevenue.com/img.php?image=975008547_quoth20131120185319_00_122_347lo.jpg 
Christ That's Horrible. 
MFX you broke it again, you gotta do another re-release now man!! 
Hahaha 
I take some of the blame and I will altogether disable floating point coordinates for plane points in TrenchBroom 2.0. 
Biggest Lesson To Learn 
is to try and make the level piece by piece and make sure it's always "air tight". I made a massive mistake with q-deck by making the whole map first and trying to plug holes later.

Also use a couple of compilers, I used both tyranns qbsp and also treeq and made sure it compiled in both as often as I could. It's a ball ache but it will save you when come to do the full compile. 
Don't Use Quark... 
 
Mfx Sent Email 
I was able to get a full vis to work. I got rid of the floaty point stuff, patched some holes and compiled. 
Update III 
Nailed it! Fullvis, no HOMs.
Thanks to rebb, mechtech and preach!

Download 
Hey MFX. 
When we find some crucial error in this, will you break your PC as well?? ;) :P 
\o/ 
 
Making This Map Was The Crucial Error 
 
Maybe That Should Be The Title For Your NEXT Map... 
mfxsp18: "The Crucial Error"

Well, I played it three times(once for each release). Each time it took me about 45 minutes, and the last time I played on skill 1! It seems the third time is the charm, as it was waaaaaay better with it fixed.

I just wanted to say Thanks again, enjoyed it immensely.

- damage_ 
Yeah Use The Name For Your Next Map! 
Original bugs aside, I really enjoyed it. As I have every MFX map so far :) 
Yeah 
but which next map? 
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