 Spirit
#15237 posted by necros on 2008/09/26 04:16:25
i actually like the original colours, but the new layout is more solid.
 I Like The New One In Every Way
#15238 posted by Lunaran on 2008/09/26 04:20:58
more brown! BROWN IS THE WAY
 Yes.
#15239 posted by - on 2008/09/26 06:42:56
Websites are like video games, the more brown and colorless, the more nextgen they are.
 Yes!
#15240 posted by Spirit on 2008/09/26 10:34:50
I will call this "Quaddicted 3.11".
The old colours were nice, I came to these new ones when writing some other pages for it. And then I thought "mmmh, this looks so polished and noble".
 Ultimate Webgame Website...
#15241 posted by JPL on 2008/09/26 10:42:40
... will be completely dark :P
 ... And...
#15242 posted by JPL on 2008/09/26 10:43:09
... black obviously ;)
 Spirit...
#15243 posted by Shambler on 2008/09/26 12:08:24
...it is still ravingly gay and the pinkest thing ever.
 Spirit
#15244 posted by bambuz on 2008/09/26 13:01:36
looks good to me. Don't ditch the pink!
 I Came In To Work Today
#15245 posted by Lunaran on 2008/09/26 17:06:41
sat down, opened firefox, and typed /join #terrafusion into the address bar
#15246 posted by bambuz on 2008/09/26 17:33:32
suggestion to metlslime: make it so you can spam... put a deluge of sad face post icons in your post...
 Hey
#15247 posted by megaman on 2008/09/26 21:21:29
opera works almost like that :o
btw, i think we need this on the board: http://www2.drome.nl/users/apl/givedamn.gif
 Shambler:
#15248 posted by - on 2008/09/26 21:22:26
wasn't your DKT review site also "ravingly gay and the pinkest thing ever."
 But
#15249 posted by megaman on 2008/09/26 21:32:23
it's different if shambler does it (as long as the balls don't touch, ofc)!
 I'm Noticing
#15250 posted by Lunaran on 2008/09/27 02:32:42
that a lot of people are saying they played through custom maps on Skill 1. I always play through everything on Skill 2, and I guess I figured everyone did, because, you know, we've been playing this long enough I thought we were all super good.
Is medium difficulty pretty commonly used still? More than hard? Does anyone play on nightmare for fun?
 Not To Imply
#15251 posted by Lunaran on 2008/09/27 02:33:36
that anyone who plays on Medium sucks, I understand you might just want a less grueling experience to check out a new map.
#15252 posted by - on 2008/09/27 02:39:52
I just never am really bothered with changing difficulty settings. I just kinda hope that the designer has made a decent experiance at standard difficulty.
 On Skill
#15253 posted by necros on 2008/09/27 03:27:55
i play on skill 1. i feel that at this point in time, maps are far beyond the difficulty that skill 1 used to be when quake was released.
the skill levels of maps have scaled without abilities to play, so i stick with medium skill.
when i design maps, i try to make skill 2 an extremely challenging skill.
 I Make This Typo A Lot...
#15254 posted by necros on 2008/09/27 03:28:19
without = with our
 I Always Play On Skill 3
#15255 posted by RickyT33 on 2008/09/27 14:56:35
impale me. this is why I seldom finish maps. although occasionaly I play skill 1.
TBH I play on whatever skill I feel like at the time, but when I try a new map out for the first time and record a "1st run demo", its always skill 3. dont know why. I have eyes bigger than my belly
 I Play
#15256 posted by ijed on 2008/09/27 15:44:07
On 3 because it's set in my autoexec - one of the reasons why I don't post many firstrun demos.
 Lunaran
#15257 posted by gb on 2008/09/27 16:14:18
I understand you might just want a less grueling experience to check out a new map.
that's about it. I started using skill 1 when playtesting for ijed (um, see his post above). ^^
About firstrun demos, yeah I'll normally die somewhere along the path because my normal mode of play is pretty sloppy. When I want to make a demo for someone, it's kinda desirable to stay alive... so...
but I don't always use skill 1. When playing id1 and older custom maps, or maps that I know well, I play on skill 2. That's where the "we've all been playing long enough" bit comes in.
I'm also someone who likes to take in a map's atmosphere, lighting, and general feeling of the place. I actually stopped to read the centerprints in Willem's map, even if the rest of the demo was "cringeworthy". (Probably because I just spent a lot of time on looking around).
So, yeah, I play on skill 1 when it's a new map. Skill 0 even, if it proves to be a tough one. I switch to skill 2 when I want a challenge. I see no point in current Nightmare skill. I might as well bang my head against a wall, that'll also hurt. Doom nightmare (respawning monsters) is my idea of "nightmare done right".
I play TR though, so... I'm not a "true Quaker" I guess.
#15258 posted by Spirit on 2008/09/27 16:47:10
I play on skill 1 and I start to hate that trend of posting firstrun demos that are only about completing maps on the first attempt. There is nothing wrong with loading.
#15259 posted by JneeraZ on 2008/09/27 16:57:22
"even if the rest of the demo was "cringeworthy". (Probably because I just spent a lot of time on looking around). "
I think the cringeworthy was the missing of the first secret despite the 5 solid minutes you spent looking at the ceiling but never at the right spot The only spot, in fact, that you didn't look at. :)
#15260 posted by Orl on 2008/09/27 17:03:51
There are only a few exceptions where I will play a map on skill 1, like RickyT23's Sick Base and Soul of Evil: Indian Summer, just because they are incredibly hard.
Every other map I come across, I play on skill 2.
#15261 posted by negke on 2008/09/27 17:33:34
Sometimes I play on skill 1, sometimes on skill 2, depending on my mood. If it's one of those 150+ horde maps, however, I'll most certainly play on 1.
Player skills have indeed greatly increased (but probably not with a consistent distribution?) so skill 2 has become a lot harder nowadays. This also depends a bit on the playing skill of the map's author. Some maps are still very beatable on skill 2, others are extremely hard. Just don't dismiss a map if the latter is the case without trying a lower skill first (out of false principle or whatever).
And yes, listen to Spirit. Quicksave during a demo recording. If you die, stop the recording and disconnect, then start a new one under a different name without specifying a map, then quickload.
Most people probably don't complete/post their demo because they feel it doesn't look good enough, while in fact it's much more interesting for the map's author to see what the player stops to look at and how he approaches certain situations. And 'cringeworthy' sections can be easily fast-forwarded with a simple host_framerate script (like aguirRe wrote once).
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