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Hrmm 
It looks like successful candle bukkake to me. 
Spirit 
i actually like the original colours, but the new layout is more solid. 
I Like The New One In Every Way 
more brown! BROWN IS THE WAY 
Yes. 
Websites are like video games, the more brown and colorless, the more nextgen they are. 
Yes! 
I will call this "Quaddicted 3.11".
The old colours were nice, I came to these new ones when writing some other pages for it. And then I thought "mmmh, this looks so polished and noble". 
Ultimate Webgame Website... 
... will be completely dark :P 
... And... 
... black obviously ;) 
Spirit... 
...it is still ravingly gay and the pinkest thing ever. 
Spirit 
looks good to me. Don't ditch the pink! 
I Came In To Work Today 
sat down, opened firefox, and typed /join #terrafusion into the address bar 
 
suggestion to metlslime: make it so you can spam... put a deluge of sad face post icons in your post... 
Hey 
opera works almost like that :o


btw, i think we need this on the board: http://www2.drome.nl/users/apl/givedamn.gif 
Shambler: 
wasn't your DKT review site also "ravingly gay and the pinkest thing ever." 
But 
it's different if shambler does it (as long as the balls don't touch, ofc)! 
I'm Noticing 
that a lot of people are saying they played through custom maps on Skill 1. I always play through everything on Skill 2, and I guess I figured everyone did, because, you know, we've been playing this long enough I thought we were all super good.

Is medium difficulty pretty commonly used still? More than hard? Does anyone play on nightmare for fun? 
Not To Imply 
that anyone who plays on Medium sucks, I understand you might just want a less grueling experience to check out a new map. 
 
I just never am really bothered with changing difficulty settings. I just kinda hope that the designer has made a decent experiance at standard difficulty. 
On Skill 
i play on skill 1. i feel that at this point in time, maps are far beyond the difficulty that skill 1 used to be when quake was released.

the skill levels of maps have scaled without abilities to play, so i stick with medium skill.

when i design maps, i try to make skill 2 an extremely challenging skill. 
I Make This Typo A Lot... 
without = with our 
I Always Play On Skill 3 
impale me. this is why I seldom finish maps. although occasionaly I play skill 1.

TBH I play on whatever skill I feel like at the time, but when I try a new map out for the first time and record a "1st run demo", its always skill 3. dont know why. I have eyes bigger than my belly 
I Play 
On 3 because it's set in my autoexec - one of the reasons why I don't post many firstrun demos. 
Lunaran 
I understand you might just want a less grueling experience to check out a new map.

that's about it. I started using skill 1 when playtesting for ijed (um, see his post above). ^^

About firstrun demos, yeah I'll normally die somewhere along the path because my normal mode of play is pretty sloppy. When I want to make a demo for someone, it's kinda desirable to stay alive... so...

but I don't always use skill 1. When playing id1 and older custom maps, or maps that I know well, I play on skill 2. That's where the "we've all been playing long enough" bit comes in.

I'm also someone who likes to take in a map's atmosphere, lighting, and general feeling of the place. I actually stopped to read the centerprints in Willem's map, even if the rest of the demo was "cringeworthy". (Probably because I just spent a lot of time on looking around).

So, yeah, I play on skill 1 when it's a new map. Skill 0 even, if it proves to be a tough one. I switch to skill 2 when I want a challenge. I see no point in current Nightmare skill. I might as well bang my head against a wall, that'll also hurt. Doom nightmare (respawning monsters) is my idea of "nightmare done right".

I play TR though, so... I'm not a "true Quaker" I guess. 
 
I play on skill 1 and I start to hate that trend of posting firstrun demos that are only about completing maps on the first attempt. There is nothing wrong with loading. 
 
"even if the rest of the demo was "cringeworthy". (Probably because I just spent a lot of time on looking around). "

I think the cringeworthy was the missing of the first secret despite the 5 solid minutes you spent looking at the ceiling but never at the right spot The only spot, in fact, that you didn't look at. :) 
 
There are only a few exceptions where I will play a map on skill 1, like RickyT23's Sick Base and Soul of Evil: Indian Summer, just because they are incredibly hard.

Every other map I come across, I play on skill 2. 
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