 Hrmm   
		#15236 posted by biff_debris. on 2008/09/26 03:34:13 
		It looks like successful candle bukkake to me.  
	 
		
		 Spirit   
		#15237 posted by  necros on 2008/09/26 04:16:25  
		i actually like the original colours, but the new layout is more solid.  
	 
		
		 I Like The New One In Every Way   
		#15238 posted by  Lunaran on 2008/09/26 04:20:58  
		more brown!  BROWN IS THE WAY  
	 
		
		 Yes.   
		#15239 posted by  - on 2008/09/26 06:42:56  
		Websites are like video games, the more brown and colorless, the more nextgen they are.  
	 
		
		 Yes!   
		#15240 posted by  Spirit on 2008/09/26 10:34:50  
		I will call this "Quaddicted 3.11".
  The old colours were nice, I came to these new ones when writing some other pages for it. And then I thought "mmmh, this looks so polished and noble".  
	 
		
		 Ultimate Webgame Website...   
		#15241 posted by  JPL on 2008/09/26 10:42:40  
		... will be completely dark :P  
	 
		
		 ... And...   
		#15242 posted by  JPL on 2008/09/26 10:43:09  
		... black obviously ;)  
	 
		
		 Spirit...   
		#15243 posted by  Shambler on 2008/09/26 12:08:24  
		...it is still ravingly gay and the pinkest thing ever.  
	 
		
		 Spirit   
		#15244 posted by  bambuz on 2008/09/26 13:01:36  
		looks good to me. Don't ditch the pink!  
	 
		
		 I Came In To Work Today   
		#15245 posted by  Lunaran on 2008/09/26 17:06:41  
		sat down, opened firefox, and typed /join #terrafusion into the address bar  
	 
		
		
		#15246 posted by  bambuz on 2008/09/26 17:33:32  
		suggestion to metlslime: make it so you can spam... put a deluge of  sad face post icons in your post...  
	 
		
		 Hey   
		#15247 posted by  megaman on 2008/09/26 21:21:29  
		opera works almost like that :o
  
 
 btw, i think we need this on the board:  http://www2.drome.nl/users/apl/givedamn.gif  
	 
		
		 Shambler:   
		#15248 posted by  - on 2008/09/26 21:22:26  
		wasn't your DKT review site also "ravingly gay and the pinkest thing ever."  
	 
		
		 But   
		#15249 posted by  megaman on 2008/09/26 21:32:23  
		it's different if shambler does it (as long as the balls don't touch, ofc)!  
	 
		
		 I'm Noticing   
		#15250 posted by  Lunaran on 2008/09/27 02:32:42  
		that a lot of people are saying they played through custom maps on Skill 1.  I always play through everything on Skill 2, and I guess I figured everyone did, because, you know, we've been playing this long enough I thought we were all super good.  
  
  Is medium difficulty pretty commonly used still?  More than hard?  Does anyone play on nightmare for fun?  
	 
		
		 Not To Imply   
		#15251 posted by  Lunaran on 2008/09/27 02:33:36  
		that anyone who plays on Medium sucks, I understand you might just want a less grueling experience to check out a new map.  
	 
		
		
		#15252 posted by  - on 2008/09/27 02:39:52  
		I just never am really bothered with changing difficulty settings. I just kinda hope that the designer has made a decent experiance at standard difficulty.  
	 
		
		 On Skill   
		#15253 posted by  necros on 2008/09/27 03:27:55  
		i play on skill 1.  i feel that at this point in time, maps are far beyond the difficulty that skill 1 used to be when quake was released.
  
  the skill levels of maps have scaled without abilities to play, so i stick with medium skill.
  
  when i design maps, i try to make skill 2 an extremely challenging skill.  
	 
		
		 I Make This Typo A Lot...   
		#15254 posted by  necros on 2008/09/27 03:28:19  
		without = with our  
	 
		
		 I Always Play On Skill 3   
		#15255 posted by  RickyT33 on 2008/09/27 14:56:35  
		impale me.  this is why I seldom finish maps.  although occasionaly I play skill 1.
  
  TBH I play on whatever skill I feel like at the time, but when I try a new map out for the first time and record a "1st run demo", its always skill 3.  dont know why.  I have eyes bigger than my belly  
	 
		
		 I Play   
		#15256 posted by  ijed on 2008/09/27 15:44:07  
		On 3 because it's set in my autoexec - one of the reasons why I don't post many firstrun demos.  
	 
		
		 Lunaran   
		#15257 posted by gb on 2008/09/27 16:14:18 
		I understand you might just want a less grueling experience to check out a new map.
  
  that's about it. I started using skill 1 when playtesting for ijed (um, see his post above). ^^
  
  About firstrun demos, yeah I'll normally die somewhere along the path because my normal mode of play is pretty sloppy. When I want to make a demo for someone, it's kinda desirable to stay alive... so...
  
  but I don't always use skill 1. When playing id1 and older custom maps, or maps that I know well, I play on skill 2. That's where the "we've all been playing long enough" bit comes in.
  
  I'm also someone who likes to take in a map's atmosphere, lighting, and general feeling of the place. I actually stopped to read the centerprints in Willem's map, even if the rest of the demo was "cringeworthy". (Probably because I just spent a lot of time on looking around).
  
  So, yeah, I play on skill 1 when it's a new map. Skill 0 even, if it proves to be a tough one. I switch to skill 2 when I want a challenge. I see no point in current Nightmare skill. I might as well bang my head against a wall, that'll also hurt. Doom nightmare (respawning monsters) is my idea of "nightmare done right".
  
  I play TR though, so... I'm not a "true Quaker" I guess.  
	 
		
		
		#15258 posted by  Spirit on 2008/09/27 16:47:10  
		I play on skill 1 and I start to hate that trend of posting firstrun demos that are only about completing maps on the first attempt. There is nothing wrong with loading.  
	 
		
		
		#15259 posted by  JneeraZ on 2008/09/27 16:57:22  
		"even if the rest of the demo was "cringeworthy". (Probably because I just spent a lot of time on looking around). "
  
  I think the cringeworthy was the missing of the first secret despite the 5 solid minutes you spent looking at the ceiling but never at the right spot  The only spot, in fact, that you didn't look at.  :)  
	 
		
		
		#15260 posted by  Orl on 2008/09/27 17:03:51  
		There are only a few exceptions where I will play a map on skill 1, like RickyT23's Sick Base and Soul of Evil: Indian Summer, just because they are incredibly hard. 
  
  Every other map I come across, I play on skill 2.  
	 
		 |