Hrmm
#15236 posted by biff_debris. on 2008/09/26 03:34:13
It looks like successful candle bukkake to me.
Spirit
#15237 posted by necros on 2008/09/26 04:16:25
i actually like the original colours, but the new layout is more solid.
I Like The New One In Every Way
#15238 posted by Lunaran on 2008/09/26 04:20:58
more brown! BROWN IS THE WAY
Yes.
#15239 posted by - on 2008/09/26 06:42:56
Websites are like video games, the more brown and colorless, the more nextgen they are.
Yes!
#15240 posted by Spirit on 2008/09/26 10:34:50
I will call this "Quaddicted 3.11".
The old colours were nice, I came to these new ones when writing some other pages for it. And then I thought "mmmh, this looks so polished and noble".
Ultimate Webgame Website...
#15241 posted by JPL on 2008/09/26 10:42:40
... will be completely dark :P
... And...
#15242 posted by JPL on 2008/09/26 10:43:09
... black obviously ;)
Spirit...
#15243 posted by Shambler on 2008/09/26 12:08:24
...it is still ravingly gay and the pinkest thing ever.
Spirit
#15244 posted by bambuz on 2008/09/26 13:01:36
looks good to me. Don't ditch the pink!
I Came In To Work Today
#15245 posted by Lunaran on 2008/09/26 17:06:41
sat down, opened firefox, and typed /join #terrafusion into the address bar
#15246 posted by bambuz on 2008/09/26 17:33:32
suggestion to metlslime: make it so you can spam... put a deluge of sad face post icons in your post...
Hey
#15247 posted by megaman on 2008/09/26 21:21:29
opera works almost like that :o
btw, i think we need this on the board: http://www2.drome.nl/users/apl/givedamn.gif
Shambler:
#15248 posted by - on 2008/09/26 21:22:26
wasn't your DKT review site also "ravingly gay and the pinkest thing ever."
But
#15249 posted by megaman on 2008/09/26 21:32:23
it's different if shambler does it (as long as the balls don't touch, ofc)!
I'm Noticing
#15250 posted by Lunaran on 2008/09/27 02:32:42
that a lot of people are saying they played through custom maps on Skill 1. I always play through everything on Skill 2, and I guess I figured everyone did, because, you know, we've been playing this long enough I thought we were all super good.
Is medium difficulty pretty commonly used still? More than hard? Does anyone play on nightmare for fun?
Not To Imply
#15251 posted by Lunaran on 2008/09/27 02:33:36
that anyone who plays on Medium sucks, I understand you might just want a less grueling experience to check out a new map.
#15252 posted by - on 2008/09/27 02:39:52
I just never am really bothered with changing difficulty settings. I just kinda hope that the designer has made a decent experiance at standard difficulty.
On Skill
#15253 posted by necros on 2008/09/27 03:27:55
i play on skill 1. i feel that at this point in time, maps are far beyond the difficulty that skill 1 used to be when quake was released.
the skill levels of maps have scaled without abilities to play, so i stick with medium skill.
when i design maps, i try to make skill 2 an extremely challenging skill.
I Make This Typo A Lot...
#15254 posted by necros on 2008/09/27 03:28:19
without = with our
I Always Play On Skill 3
#15255 posted by RickyT33 on 2008/09/27 14:56:35
impale me. this is why I seldom finish maps. although occasionaly I play skill 1.
TBH I play on whatever skill I feel like at the time, but when I try a new map out for the first time and record a "1st run demo", its always skill 3. dont know why. I have eyes bigger than my belly
I Play
#15256 posted by ijed on 2008/09/27 15:44:07
On 3 because it's set in my autoexec - one of the reasons why I don't post many firstrun demos.
Lunaran
#15257 posted by gb on 2008/09/27 16:14:18
I understand you might just want a less grueling experience to check out a new map.
that's about it. I started using skill 1 when playtesting for ijed (um, see his post above). ^^
About firstrun demos, yeah I'll normally die somewhere along the path because my normal mode of play is pretty sloppy. When I want to make a demo for someone, it's kinda desirable to stay alive... so...
but I don't always use skill 1. When playing id1 and older custom maps, or maps that I know well, I play on skill 2. That's where the "we've all been playing long enough" bit comes in.
I'm also someone who likes to take in a map's atmosphere, lighting, and general feeling of the place. I actually stopped to read the centerprints in Willem's map, even if the rest of the demo was "cringeworthy". (Probably because I just spent a lot of time on looking around).
So, yeah, I play on skill 1 when it's a new map. Skill 0 even, if it proves to be a tough one. I switch to skill 2 when I want a challenge. I see no point in current Nightmare skill. I might as well bang my head against a wall, that'll also hurt. Doom nightmare (respawning monsters) is my idea of "nightmare done right".
I play TR though, so... I'm not a "true Quaker" I guess.
#15258 posted by Spirit on 2008/09/27 16:47:10
I play on skill 1 and I start to hate that trend of posting firstrun demos that are only about completing maps on the first attempt. There is nothing wrong with loading.
#15259 posted by JneeraZ on 2008/09/27 16:57:22
"even if the rest of the demo was "cringeworthy". (Probably because I just spent a lot of time on looking around). "
I think the cringeworthy was the missing of the first secret despite the 5 solid minutes you spent looking at the ceiling but never at the right spot The only spot, in fact, that you didn't look at. :)
#15260 posted by Orl on 2008/09/27 17:03:51
There are only a few exceptions where I will play a map on skill 1, like RickyT23's Sick Base and Soul of Evil: Indian Summer, just because they are incredibly hard.
Every other map I come across, I play on skill 2.
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