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Inspiration & Reference
I just wanted to know if people had any links to good websites for either level design inspiration (photos, paintings, concept art, etc.) or just for architectural reference. We had a thread like this on the old qmap, but we know how much good that does us.
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Catch up gramps, we're all waiting for you. No, not towards the light, gramps, nooo!!!

I'd rather stay in the past if photos in the future look this horrible. 
 
Oh, save the tears.

Seriously, with the amount of crying you guys do around here we could supply the oceans for centuries. :) 
 
 
Seriously, with the amount of crying you guys do around here we could supply the oceans for centuries. :)

Says Willem. 
Lol 
Seriously, with the amount of crying you guys do around here we could supply the oceans for centuries. :)

oh really 
 
He saved that? WOW. 
Well 
Maybe he was hoping it would have been the last time you made an ass out of your mouth! 
Wells 
A lot of photos that use HDR look amazing. Things just pop out and make the pics look that much better. Saying something like I'd rather stay in the past if photos in the future look this horrible. is just a lazy blanket statement based off a small set of photos that look bad. Sure, we all make lazy blanket statements, but it's true in this case. 
I Actually Like Them 
however i'm not going to act like a cock because people disagree with me 
They're Alright. 
i personally prefer stuff without any processing at all beyond levels tweaking. i like to see stuff the way my v1.0 eyeball sees it, i guess. 
What's Wrong With You? 
however i'm not going to act like a cock because people disagree with me

You obviously know nothing about posting on the internet.

Also, your mom, and stuff. 
Color Cycling With HTML5 
Quite Awesome 
 
This Is Cool 
Telstar 
Something of my homekitchen...
hello earth...
Hall, will you please open that cargodoor!

http://members.home.nl/gimli/tb05.wmv 
Love Those Color Cycling Pics 
Those make me want to play some old adventure games 
Traps And Puzzles 
http://www.1up.com/do/blogEntry?bId=8147497

I believe it's my job to make the player feel smart for figuring something out, rather than making myself feel cool for outsmarting the player. I've played way too many games that followed the latter philosophy to make that mistake.

Something similar can be said about excessive difficulty, btw. 
 
and also,

Just trying to figure out how to reach a certain ledge or room was often hours of gameplay. Surprisingly, we found that this approach to design still works in 2007.

The guys from Crystal Dynamics are pretty good with this sort of stuff, the game does have developer comments for every level, sometimes several, as a bonus feature, which can probably be found on youtube. They were sometimes pretty insightful. 
Is It... 
Link=> GarE Maxton 
Cliff Village Walk 
http://www.youtube.com/watch?v=y1Nd1qtk1Go&feature=player_embedded#!

Kind of reminds me of a level from that Might&Magic fps. Awesome scenery and its screaming for a source engine map to be made from it :) 
...... 
what the fuck, that's is insanely cool. :o
and that little settlement or whatever at the end with the stream going between the two sheer cliff walls with all the broken stone at the bottom... oh em gee!

also, i absolutely loved the cliffside village that you're talking about. dark messiah, it was. 
Headquarter/fiction-company 
 
Wow that is rad. 
 
Awful music but beautiful canyon images.
http://vimeo.com/13888708 
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