#1497 posted by
Vigil on 2010/07/25 09:17:39
Catch up gramps, we're all waiting for you. No, not towards the light, gramps, nooo!!!
I'd rather stay in the past if photos in the future look this horrible.
#1498 posted by
JneeraZ on 2010/07/25 11:28:23
Oh, save the tears.
Seriously, with the amount of crying you guys do around here we could supply the oceans for centuries. :)
#1500 posted by
Vigil on 2010/07/25 11:42:27
Seriously, with the amount of crying you guys do around here we could supply the oceans for centuries. :)
Says Willem.
Well
Maybe he was hoping it would have been the last time you made an ass out of your mouth!
Wells
#1504 posted by
Zwiffle on 2010/07/25 16:09:01
A lot of photos that use HDR look amazing. Things just pop out and make the pics look that much better. Saying something like I'd rather stay in the past if photos in the future look this horrible. is just a lazy blanket statement based off a small set of photos that look bad. Sure, we all make lazy blanket statements, but it's true in this case.
I Actually Like Them
#1505 posted by
rj on 2010/07/25 16:22:57
however i'm not going to act like a cock because people disagree with me
They're Alright.
#1506 posted by
necros on 2010/07/25 20:00:58
i personally prefer stuff without any processing at all beyond levels tweaking. i like to see stuff the way my v1.0 eyeball sees it, i guess.
What's Wrong With You?
#1507 posted by
pjw on 2010/07/26 02:54:16
however i'm not going to act like a cock because people disagree with me
You obviously know nothing about posting on the internet.
Also, your mom, and stuff.
Telstar
#1511 posted by
madfox on 2010/07/28 05:58:03
Something of my homekitchen...
hello earth...
Hall, will you please open that cargodoor!
http://members.home.nl/gimli/tb05.wmv
Love Those Color Cycling Pics
#1512 posted by
ericw on 2010/08/01 06:43:41
Those make me want to play some old adventure games
Traps And Puzzles
#1513 posted by gb on 2010/08/06 12:50:41
http://www.1up.com/do/blogEntry?bId=8147497
I believe it's my job to make the player feel smart for figuring something out, rather than making myself feel cool for outsmarting the player. I've played way too many games that followed the latter philosophy to make that mistake.
Something similar can be said about excessive difficulty, btw.
#1514 posted by gb on 2010/08/06 12:55:42
and also,
Just trying to figure out how to reach a certain ledge or room was often hours of gameplay. Surprisingly, we found that this approach to design still works in 2007.
The guys from Crystal Dynamics are pretty good with this sort of stuff, the game does have developer comments for every level, sometimes several, as a bonus feature, which can probably be found on youtube. They were sometimes pretty insightful.
Cliff Village Walk
#1517 posted by
DaZ on 2010/08/13 21:18:09
http://www.youtube.com/watch?v=y1Nd1qtk1Go&feature=player_embedded#!
Kind of reminds me of a level from that Might&Magic fps. Awesome scenery and its screaming for a source engine map to be made from it :)
......
#1518 posted by
necros on 2010/08/14 01:24:54
what the fuck, that's is insanely cool. :o
and that little settlement or whatever at the end with the stream going between the two sheer cliff walls with all the broken stone at the bottom... oh em gee!
also, i absolutely loved the cliffside village that you're talking about. dark messiah, it was.
Headquarter/fiction-company
#1519 posted by
jiri_b on 2010/08/14 02:21:22
#1521 posted by
Spirit on 2010/08/16 16:31:03
Awful music but beautiful canyon images.
http://vimeo.com/13888708