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Posted by Doom4 on 2008/05/08 02:47:10 |
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.
http://www.idsoftware.com/
Doom4, discuss it or not. |
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Omgfov
#1497 posted by Vondur on 2016/04/15 07:16:31
it's returned and it's 110 max omg
It Is All Fun And Games Until You Actually Try It
You need to gain XP to level up to unlock LG... At the same time XP could be raised by, uhm, existing.
0 frags, 8 deaths in first match...
1270 XP! Holy crap, now that's some quality instant gratification for you.
It is not a game, it is a shame 8(
Oh and For some reason FOV 110 feels like 90.
Oh Boy
Http://i.imgur.com/sYsTcc8.png
Enjoy post #1500.
#1501 posted by scar3crow on 2016/04/16 06:17:06
Played the open beta some, I'll have more thoughts later, but... after the past several CoDs, the movement in this felt restrictive and clunky. I can move at one fixed rate, and I can do a dinky jump, or another dinky jump, and nothing seems to impact anyone's momentum. Yeah there is mantling, but it isn't quite consistent, and it seems like everything is either on the same level of you, or a double jump plus auto-mantle away, so it feels less like a capability and more like a canned animation for normal activity.
I somehow still feel ripped off even though it was free.
#1502 posted by Zwiffle on 2016/04/16 13:37:35
Really glad they had an open beta because I feel the same way. Now I know not just to not preorder, but to never buy the game even if it's 50% off or lower.
More Enjoyable Than The Closed Beta
#1503 posted by killpixel on 2016/04/17 00:37:11
For me, having a playable fov makes a huge difference. Also, the wider fov causes me to perceive the movement as faster, so yay for that.
I dunno, maybe it's because I'm getting older, but I don't really have a huge issue with the casualized muliplayer. It's kinda nice to just go with the flow and not have to exert any effort and still have the gratification of owning. It's like candy, it's superficial and won't sustain you but it's enjoyable for a few minutes.
I can sympathize with some of the 'outrage' though, some elements don't seem very thought out and certainly none if it looks, sounds or feels really anything like doom to me. I really can't detect any doom 'vibe'. Probably the wrong IP to plaster on this game (the multiplayer, anyway).
PROS:
� Entertaining in short bursts
� Runs well and is pretty
� Very accessible and manages to be fairly rewarding for very little effort (good for those with limited time or interest)
CONS:
� The announcer HOLY FUCK
� Gameplay feels somewhat 'swingy' due to the demon rune and 1-hit-kill cannon
� Loadouts SUBSTITUTING in-map pickups sucks
� My Little Marine(tm) dress-up
� Imbalanced match-making (not sure what metrics they use, but they're not working)
� Lack of free-for-all deathmatch is a huge mistake and is amplified by the shoddy match-making system (this is what will likely be the nail in the coffin for me)
All-in-all I'm not distraught over the muliplayer, I'm enjoying it for what it is. Then again, my main focus is the single player, so there's that.
#1504 posted by scar3crow on 2016/04/17 06:01:58
I've nothing against casual friendly mp. I enjoy some CoD mp. They usually do casual well. I disliked this because it wasn't fun, and it lacked any distinct elements or general feel. For example, I don't enjoy Battlefield, but it feels like Battlefield.
This is not up to par for a AAA game.
#1505 posted by mankrip on 2016/04/17 07:52:58
The feedback doesn't look good on Bethesda's own forums either.
Damn
#1506 posted by mfx on 2016/04/17 07:58:42
i feel pity for those guys working on it. so much flak.
#1507 posted by Killes on 2016/04/17 10:18:54
Whoever is responsible deserves the flak.
They have all the money, all the resources, no excuses really as far as I know.
I played 15 min, freaking boring plastic experience. Feels all wrong, no momentum, plastic feeling guns, 2 weapons WHAT THE FUCK and so on.
Fucking aye what is this ?
#1503 "I dunno, maybe it's because I'm getting older, but I don't....enjoyable for a few minutes. "
Yes yes yes... this might be fine for some no name AAA popcorn 30� game of the season...
We are speaking DOOM here though. A popcorn experience you will grow bored of after a month...that's it, for the MP part of the sequel to THE most legendary FPS ever created ? Pffft, fucking F-A-I-L thats all there is to it.
A fail plain and simple, justify it as you please.
I Think
#1508 posted by PuLSaR on 2016/04/17 11:54:59
They have all the money, all the resources
and a publisher that wants a new halo
Lol
#1509 posted by Kinn on 2016/04/17 15:08:44
PLOT TWIST
Turns out it's a console game aimed at console gamers. Who'd have thunk it?
#1510 posted by Killes on 2016/04/17 17:22:24
They have waaay enough resources to make alternative MP rules/gamemodes for PC and Console versions as the 2 populations do not interact in MP.
Ahhh that would be too much work above the minimum effort eh ?
There is no justification for the job they have done, sorry. There is money in making a dumbed down console Doom, no doubts there.
There is also money in making a well loved MP portion for the PC version at the same time as the console dumb-dumb stuff.
As it looks so far they will make plenty money on console and miss out on plenty of cash on the PC version. Why not have both ?
No to mention the damage they do to the IP.
It is an opportunity to keep the strength of the just about most recognizable and respected FPS IP ever.
It simply has to have good MP for a financial success on PC plain and simple.
(yes if MP sucks many will simply pirate for the SP and not pay a cent on PC).
It cannot even be justified with cold business sense Kinn. The studios and management are not up to the task of maximizing profit potential there, if I were a large shareholder I would chew them up for it.
No, I Get It
#1511 posted by killpixel on 2016/04/17 17:45:26
They dropped the ball, in a big way, I'm not trying to justify it. I just wanted to offer my thoughts from a more charitable angle. Also, like mfx, I feel bad for the team.
On that note, where does the culpability really lie? The executive producer (stratton)? zeni execs? I was under the impression that zenimax had a 'hands-off' approach with id. How much of the id team really has a say? Aren't there veterans there that have a bit of influence?
I this is all really interesting; the dynamic between id, zenimax, the doom ip and the customer and how it's all playing out.
Is this game really just a cash grab or is it people with good intentions simply making mistakes? Who knows. The hiring of hugo martin as art director still seems strange. He has experience and is very talented but nothing he's ever done looked like doom (or id anything) to me. Also, I'm pretty sure he's worked on halo at some point.
Killes
#1512 posted by Kinn on 2016/04/17 17:51:54
I agree that in an ideal world they should ship with two different MP gamemodes, one for PC and one for consoles. The different platforms require different design sensibilities and obviously they went with the one that has the higher playerbase (more moneys), so I can understand why the higher ups went "fuck the PC". It makes them tossers, but I understand why those sorts of decisions get made.
I was under the impression that zenimax had a 'hands-off' approach with id.
Not since Rage flopped, no.
#1514 posted by Rick on 2016/04/17 19:44:02
There's not really much id left at id anyway. The few that remain from the original Doom and Quake days are apparently the ones that had no idea what they were doing.
65% negative feedback for the open beta on Steam. Hopeless.
BRING BACK RON JOMERO!
#1515 posted by Shambler on 2016/04/17 22:49:00
#1516 posted by mankrip on 2016/04/17 23:27:15
If Romero's FPS makes Doom 4 its b****, that will be one of the biggest comebacks in gaming history.
#1517 posted by Killes on 2016/04/18 08:28:01
"A Steam Community Group Announcement has word that the DOOM Open Beta on Steam has been extended, and everyone has an additional 24 hours to check out id's new installment in their shooter series. Word is: "You asked for it! We're extending DOOM Open Beta for an extra day."
Nooo please no more! We will stop posting negative reviews, we weren't asking for it promised...help!!
#1518 posted by mh on 2016/04/18 21:46:26
Just been looking at the Sight-seeing is not an option fan video, and one thing jumps out at me.
In Doom 3 virtually every room had something moving in it. It might be a fan, a piece of equipment, stuff on a conveyor-belt, a swinging light, whatever. It was there, it was simple but effective, and it really created such a sense of immersion: this was a world that people lived in, and there's stuff in this room that will go on even after you've left it.
In Rage that was all gone. The world was static, and the game suffered as a result.
In what we've seen of Doom 4 it's gone too. Sure, there's particles floating about and some liquid effects, but there's nothing (or at best very little) in the way of moving objects there.
Maybe what we've seen so far is primarily MP, and maybe this absence is an optimization for MP, I dunno. It is an observation about Doom 3 vs Rage that I don't recall seeing before though.
Moving parts in MP would be a bad idea regardless of the performance.
When I catch movement with a corner of my eye I want to be sure it is an enemy (or teammate), not an eye-candy that will get me distracted and possibly killed.
Wot DoubleDee Said.
#1520 posted by Shambler on 2016/04/18 23:08:07
#1521 posted by scar3crow on 2016/04/19 00:32:09
It partially depends on what the mp is going for: Are these arenas for combat (as they are in Q3A/QL and UT), or are they places where combat is happening (most other games, Quake, CoD, Halo, Titanfall, Battlefield)?
If the former, you can argue for the purity of the combatant's focus. If the latter, well, there should be an indication it ever served another purpose.
The monitors displaying the UAC logo and a technical difficulties warning implies that it is a functional facility. The same can be said of the patterns in the blood, suggesting a ritual.
Also, not all movement is just decoration. Quake's moving platforms in dm2 liven up the map and allow for skilled movement decisions. The flittering bits of newspaper in CoD are intentionally there to distract your eyes momentarily from choke points - or hilariously make you twitch fire at them, creating a red dot on the minimap.
I never felt distracted by the ambient moving elements like fans and swinging lights - it was when they only sometimes triggered that they distracted me.
I guess I'm very neutral on this, so long as it is a consistent design approach for the given game.
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