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Posted by SleepwalkR on 2013/03/01 18:37:12 |
Today I am releasing TrenchBroom 1.0 for Windows and Mac OS X. TrenchBroom is a modern cross-platform level editor for Quake.
Features
- True 3D editing, no 2D views required
- High performance renderer with support for huge maps
- Vertex editing with edge and face splitting
- Manipulation of multiple vertices at once (great for trisoup editing)
- Smart clip tool
- Move, rotate and flip brushes and entities
- Precise texture lock for all operations
- Smart entity property editors
- Graphical entity browser with drag and drop support
- Comprehensive texture application and manipulation tools
- Search and filter functions
- Unlimited undo and redo
- Point file support
- Automatic backup
- Support for .def and .fdg files, mods and multiple wad files
- Free (as in beer) and open source (GPLv3)
- Cross platform (Windows, Mac OS X and Linux supported)
Check out a video of TrenchBroom in action here.
You can download the editor here.
If you would like to give feedback, please do that in this thread. If you find a bug or have a feature suggestion, please submit them at the issue tracker.
If you are wondering where the Linux binaries are then sorry, but currently there are none. The Linux version has a few problems which I could not fix before this release. I will get working on those right away so that the Linux version should be available in a couple of weeks, too.
Finally, I would like to thank necros for all his work over the past year. Without his tireless efforts, TrenchBroom would simply not exist. Or it would suck.
Alright, enough of this. Have fun with the editor!
Update: 2.1 here:
https://github.com/kduske/TrenchBroom/releases/tag/v2.1.0-RC1
Features "cool shit". |
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Is That In TB1?
#1497 posted by thewaz154 on 2014/12/22 14:42:41
seems to load vertex points correctly nothing is off grid in 1.0
Seems I Fixed It
#1498 posted by thewaz154 on 2014/12/22 15:14:44
running trenchbroom.exe with compatibility mode for any OS fixes it idk why but it does
That Is Unlikely.
But do make sure that you use the latest version, which is 1.1.1
You do tend to see vertices wander off grid over time. I think a fix was suggested but not sure if it was implemented
There Is No Fix
But if you keep your plane points on the grid and don't build too complex brushes, the errors will be small enough to ignore.
#1502 posted by thewaz154 on 2014/12/22 21:46:08
i wasnt even making anything complex just some raised or inverted brushes and they were going off grid until i set compatibility mode
and the problem doesnt occur on my win 8.1 x64-bit computer if i dont set compatibility mode only on this computer which is win 7 x64-bit so maybe its OS based
Posessed Map
#1503 posted by ericw on 2014/12/23 05:35:49
https://www.dropbox.com/s/01zqjoe1komd5nn/good.map?dl=0
In Mac OS, if I double-click this map in the Finder to open it in TB (latest 1.1 build), look at the brushes, then quit the TB application and repeat, the map will look different each time: sometimes there's vertex drift (with different amounts/directions), sometimes not.
https://www.dropbox.com/s/d6ue7uurj84882n/good1.png?dl=0
https://www.dropbox.com/s/326ujizx92fqq1k/good2.png?dl=0
https://www.dropbox.com/s/27ud4h7527qkcyc/good3.png?dl=0
https://www.dropbox.com/s/ivcl33lewk0w4kg/good4.png?dl=0
On the latest Windows TB1.1 build, it seems to always open with no vertex drift; but if I open the map, go to File -> New, then open it again, it has vertex drift then.
https://www.dropbox.com/s/w5dur8zisoj3wlm/windows_not_drifted.png?dl=0
https://www.dropbox.com/s/npor518z96rh3lz/windows_drifted.png?dl=0
Here is what I got when saving the drifted version in Windows:
https://www.dropbox.com/s/nc9x7iwznrbyo2j/windows_drifted.map?dl=0
It's pretty weird, I might see if I can debug what's going on. Maybe memory corruption somewhere?
I Have No Idea
But it doesn't happen in TB2?
Doesn't Seem To
#1505 posted by ericw on 2014/12/23 08:14:17
I opened good.map in TB2 a few times and it looks OK. Also when I load and save good.map in TB2, the saved file is the same as the original (ignoring the order of the faces) which is good.
Lol
#1506 posted by ericw on 2014/12/23 10:25:19
Well, I ran TB1 in Valgrind and it reported that while loading my test map, Face::Face(worldBounds, forceIntegerFacePoints, point1, point, point2, textureName) was using an uninitialized value, m_forceIntegerFacePoints. If I stick in a m_forceIntegerFacePoints = false/true; there, my map reliably loads correctly/drifted, and the valgrind warning disappears. Will post a PR on github.
I think that can explain the weirdness a lot of people had, since it would mean every time a map loads, each face had a chance of being snapped to have integer face points.
Valgrind
How did you get it to ignore all the warnings from within wxwidgets? When I tried it, I got so many that I couldn't find those which originated in my own code.
Ah
#1508 posted by ericw on 2014/12/24 07:23:26
I didn't do anything special; there were only 10 or so from wxWidgets as the application started, but none after that. I was using wx 2.9.5 and followed your instructions in Linux/Build.txt.
Interesting
Maybe it's worse on wxWidgets-Cocoa.
TrenchBroom 1.1.2 Is Out
Changes
- Enable texture names starting with '{' (ericw)
- Fix hang when adding multiple updating entity targets (ericw, necros)
- Simplify build instructions (ericw)
- Fix vertex drift on map load (ericw)
- Fix crash with colors in byte format (ericw)
- Add option to invert zoom direction when using Alt+MMB (kduske)
Download: http://kristianduske.com/trenchbroom/downloads.php
Thanks to ericw for the fixes!
Awesome!
Nice!
#1512 posted by Breezeep_ on 2014/12/30 00:18:25
Nice Nice!
#1513 posted by Skiffy on 2014/12/30 07:43:05
Danget Trenchbroom 1 needs the vertex snap to grid option from 2 :)
Right now I bounce between the 2 for map diagnostic bug hunting. So easy to find brushes that have verts not snapped to the grid.
But this is a nice fix!
Issue With Latest 1.1.2_374
#1514 posted by thewaz154 on 2014/12/30 21:32:33
it seems when i try to copy paste somewhat complex geometry mostly arches by ctrl+c then ctrl+v the vertex points go off grid with a result like this http://i.imgur.com/jnIWPlv.png when it should look like this http://i.imgur.com/uYS3vGX.png
this issue happens on both my computers win 8.1 x64-bit and win 7 x64-bit
it doesnt happen when ctrl+d cloning
the issue is made worse if i turn the grid off
the issue doesnt happen in the previous version of trenchbroom being 1.1.1_368
Crap
#1515 posted by ericw on 2014/12/30 22:05:11
I can reproduce that, will look into it. Seems that copy/paste rounds to integer plane points.
What Mod Is That?
#1516 posted by Skiffy on 2014/12/31 04:19:06
Thewaz154... what mod is that? I see a bunch of additional corpse deco meshes :)
Which makes me ask the question... where are the wall corpses as place able objects for quake1?
#1517 posted by ericw on 2014/12/31 05:08:13
@thewaz154, thanks for the report, I think I fixed the copy/paste bug. I need to check with SleepwalkR but there will be an updated build at some point.
@Skiffy, The corpses in id1 are monster_zombie with 'spawnflags' '1'. In TB you can just enable the "Crucified" checkbox to set the spawnflag.
For a wider variety, check out Quoth. in TB1, go to Edit -> Map Properties, then select the Quoth2.fgd in the first popup and the 'quoth' directory in the second (you'll need quoth installed.) Then you should see all the corpses in the TB entity palette.
Another Bug
#1518 posted by thewaz154 on 2015/01/02 04:35:01
re-creation
#1. load trenchbroom and open a map with a decent amount of stuff in it and dont do anything yet
#2. go to face texture browser, pick a texture, and then create a brush
#3. re-size, clone, or copypaste that brush
#4. watch as trenchbroom crashes :c
this issue can be bypassed by moving, re-sizing, or cloning and already existing world brush and it wont happen for the rest of the session but its a bit annoying to have to do that every time i open my map up again
moving, cloning, or editing non brush entities doesnt bypass this
TrenchBroom 1.1.3
Changes
- Fix vertex precision problems when copy/pasting brushes (ericw)
Download: http://kristianduske.com/trenchbroom/downloads.php
SWEET.
#1520 posted by Skiffy on 2015/01/05 14:37:10
Ah awesome. Yea was having some trouble with this lately
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