Rage
#15170 posted by Sielwolf on 2008/09/20 21:55:40
sounds like Redline (c) 1998 with up-to-date graphics, can't wait !!1
Other Ideas
#15171 posted by Lunaran on 2008/09/21 01:44:32
- telefragging scrags in hard-to-reach places
- luring fiends into making leaps across gaps you can't leap yourself
A Friend Of Mine
#15172 posted by Tronyn on 2008/09/21 04:24:48
made a mod like this, where one of the weapons switched your position with that of any monster you hit - pretty awesome, you could make monsters fall in lava and stuff. Your gameplay ideas take the concept a lot further though.
Hey, Nice....
#15173 posted by metlslime on 2008/09/21 08:48:59
that is pretty sweet, especially if you have to telefrag a patrolling monster at a certain point on his path, and of course if he sees you he won't keep following the path... treating scraggs like a misc_teleporttrain basically.
This...
#15174 posted by bal on 2008/09/21 11:33:10
Was kind of done in the Wheel of Time gamef : there was a switch spell, was needed to get to certain areas during the single player game, or during mp, you could jump in a lava pit and quickly switch with an enemy, or also switch when you had multiple homing spells following you, thus they would follow your enemy instead. Was a very nice game mechanic.
Cool, Someone Else Can Make It
#15175 posted by Lunaran on 2008/09/22 01:22:21
Okay:
"f'thagn."
How is it pronounced? Does it rhyme with "lasagna"?
I Can Never Find This Stuff When I Need It... :P
#15176 posted by necros on 2008/09/22 02:48:26
can someone give me the hard limits for q1 models? #verts, #faces, #edges?, anything else?
DZIP
#15177 posted by Text_Fish on 2008/09/23 02:36:38
I noticed some discussion about DZIP in Willem's map release and felt the need to rant, but as I haven't gotten round to playing the map yet I figured it would be rude to do so in that thread.
Why does everybody bother with DZIP? The advantage over more commonly used compression programs is pretty minimal in this day and age [with super fast internet connections and huge hard disks] so it bothers me that people bother to install DZIP at all, especially as it doesn't work on macs or 64x versions of Windows [at least, without reporting a nasty virus in the latter].
Seriously, what's the point? Is it not making an already nich� community even more inaccessible?
#15178 posted by - on 2008/09/23 03:27:21
I don't watch any demos anymore because I refuse to download and install the absolutely worthless DZip.
CZG's Curves Tutorial
#15179 posted by Lunaran on 2008/09/23 03:49:07
Does anybody have this damn thing mirrored anywhere? czg is pretty shit about keeping websites running (or caring about the people that read them more likely) and I hate having to spend twenty minutes grepping the internet every time someone in #tf wants to make a circle.
I made this in the meantime for pocket reference.
http://lunaran.com/pics/curves1.png
Also
#15180 posted by Lunaran on 2008/09/23 03:53:41
I Feel Self-conscious
#15181 posted by lurker on 2008/09/23 04:07:44
about uploading 12 MB of worthless first-play demos. I feel a little less self-conscious uploading 1 MB of worthless first-play demos. If I had known you couldn't open .dz files, Text_Fish, I would have provided .zip archives before.
I shall keep the lack of portability of .dz files in mind in the future.
Dzip Has Only Been Around For Like 10 Years Or Something
#15182 posted by mwh on 2008/09/23 04:12:19
So I think it's a bit hard for it to suddenly be making the community more inaccessible (and it also works on a mac, though command line only).
I agree it's probably a bit pointless in this day and age.
#15180 Also Also
#15183 posted by kat on 2008/09/23 05:32:39
What wrong with that way of building stairs Lunaran? As far as I'm aware that's the only way to build spirals that have equidistant steps units.
#15184 posted by ijed on 2008/09/23 05:53:28
mwh - nearly as long as quake. I respect what they do, but don't find it useful. Those who play Q1SP but don't know how to manage the formats basically don't exist. Much.
Lunaran - :| but no. Why is lunsp3 takign so long?
kat - that's probably the worst way of building stairs, trust me on this. Off-grid horrors that will compile, but never how you want. You'll be looking at brushes all over the place that you can't fix in the editor.
dzip is a waste of time for me. It makes things easier in alot of engines, but I prefer to pack dems in 7zip because I'm a cunt. And the filesize is smaller.
Posting drunk after a national holiday. That's not an apology.
Hmm
#15185 posted by kat on 2008/09/23 07:30:42
@ ijed: Ah, sounds like your talking about that in relation to *structual* brushwork which it will feck up. I've never had any issues so long as its *detail* flagged which things like that should be for Q3 editing. And "trust me", I know about non-axial brushwork, floating point errors and sparklies thereof ;)
Lun
#15186 posted by bal on 2008/09/23 07:52:23
Hah, that tutorial is brilliant.
Oh The Writer Actually Responded
#15187 posted by bal on 2008/09/23 07:57:16
So I'll post a more constructive reply.
Yeah what ijed said, even if you make it detail, it's far from being optimal and will be cut up pretty randomly and in some engines you have no detail brushes (like quake1) so can't get away with such sloppy brushwork.
For spiral staircases, try starting out with a cylinder with a specific ammount of sides (usually something logical, divisble by 4), snap those sides to the grid, then align brushes along it to create your steps (you can use a second smaller cylinder with the same ammount of sides as a central wall too for larger stairs). Edge edit is your friend.
Rip Dzip
#15188 posted by Spirit on 2008/09/23 09:36:11
ZIP would be my preference.
czg's curves are here: http://www.quaddicted.com/stuff/curv_tut.htm
Bal
#15189 posted by kat on 2008/09/23 09:48:05
Eyeballing edge manipulations like that to use as a 'template' has it's own inherant problems especially when using cylinders with more then a dozen or so sides. If you want steps to be *exact* then you have to duplicate and rotate by calculated values.
#15190 posted by JneeraZ on 2008/09/23 11:05:29
"(and it also works on a mac, though command line only). "
It actually doesn't. It's a classic application (aka OS9) and modern Macs won't run it.
I'd love it if we could start using regular ZIP. The demos that guys delivered for Evil Exhumed in ZIP form were awesome and compressed just as well.
Kat
#15191 posted by bal on 2008/09/23 12:36:34
If you work with a small enough grid the steps don't have to be exact, you won't see a difference visually, and the result will be much cleaner.
I've done plenty of pretty complex (much more than 12 sided cylinders) spiral staircases this way, and they compile fine even in quake1. I can tell you that you're stairs would just make q1 qbsp kneel down and start cying in most common cases.
In the end your tutorial is for quake3, so yeah it'll work fine, it's just not very clean.
Zip.
#15192 posted by Shambler on 2008/09/23 12:53:05
Ummm someone remind me, what do I use to zip so I don;t have to use the trial version of Winzip that reminds me I've exceeded the trial limit by 8 decades??
Czg Curves
#15193 posted by bambuz on 2008/09/23 12:53:33
12 and 24 sided cylinders are pretty nice and with his ingenious clip-stretch-shear method you can curve very complex geometry.
Shambler
#15194 posted by SleepwalkR on 2008/09/23 13:18:13
7zip is your friend: http://www.7-zip.org/
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