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Cough Cough 
You spelled 'fundamentally' wrong.

incorrectly 
What Scampie Says 
... dovetails with Warren Spector's prime directive of game storytelling: what makes games special is that the dialog can go both ways. They don't always have to do that (see games like hl2 or cod4) but the areas where they do (deus ex) is where the fertile ground truly lies.

So what do we all see in Quake, then? :P 
Monsters Are Pretty Rad, Dude. 
 
You Don't Need Dialog 
for story telling. 
What Sounds Cooler? 
being able to slow monsters down to a crawl or teleporting a few meters in front of you (through monsters)? 
 
teleport sounds best for me 
A Gun That Teleports You To Where You Click 
but you can only click on monsters. puzzles are about how to get out of a map without running out of monsters to telefrag in the right places. 
That's... 
...a great idea. 
Oh 
the gore fountain at each telefrag would be fun too... 
Rage 
sounds like Redline (c) 1998 with up-to-date graphics, can't wait !!1 
Other Ideas 
- telefragging scrags in hard-to-reach places
- luring fiends into making leaps across gaps you can't leap yourself 
A Friend Of Mine 
made a mod like this, where one of the weapons switched your position with that of any monster you hit - pretty awesome, you could make monsters fall in lava and stuff. Your gameplay ideas take the concept a lot further though. 
Hey, Nice.... 
that is pretty sweet, especially if you have to telefrag a patrolling monster at a certain point on his path, and of course if he sees you he won't keep following the path... treating scraggs like a misc_teleporttrain basically. 
This... 
Was kind of done in the Wheel of Time gamef : there was a switch spell, was needed to get to certain areas during the single player game, or during mp, you could jump in a lava pit and quickly switch with an enemy, or also switch when you had multiple homing spells following you, thus they would follow your enemy instead. Was a very nice game mechanic. 
Cool, Someone Else Can Make It 
Okay:

"f'thagn."

How is it pronounced? Does it rhyme with "lasagna"? 
I Can Never Find This Stuff When I Need It... :P 
can someone give me the hard limits for q1 models? #verts, #faces, #edges?, anything else? 
DZIP 
I noticed some discussion about DZIP in Willem's map release and felt the need to rant, but as I haven't gotten round to playing the map yet I figured it would be rude to do so in that thread.

Why does everybody bother with DZIP? The advantage over more commonly used compression programs is pretty minimal in this day and age [with super fast internet connections and huge hard disks] so it bothers me that people bother to install DZIP at all, especially as it doesn't work on macs or 64x versions of Windows [at least, without reporting a nasty virus in the latter].

Seriously, what's the point? Is it not making an already nich� community even more inaccessible? 
 
I don't watch any demos anymore because I refuse to download and install the absolutely worthless DZip. 
CZG's Curves Tutorial 
Does anybody have this damn thing mirrored anywhere? czg is pretty shit about keeping websites running (or caring about the people that read them more likely) and I hate having to spend twenty minutes grepping the internet every time someone in #tf wants to make a circle.

I made this in the meantime for pocket reference.
http://lunaran.com/pics/curves1.png 
Also 
I Feel Self-conscious 
about uploading 12 MB of worthless first-play demos. I feel a little less self-conscious uploading 1 MB of worthless first-play demos. If I had known you couldn't open .dz files, Text_Fish, I would have provided .zip archives before.

I shall keep the lack of portability of .dz files in mind in the future. 
Dzip Has Only Been Around For Like 10 Years Or Something 
So I think it's a bit hard for it to suddenly be making the community more inaccessible (and it also works on a mac, though command line only).

I agree it's probably a bit pointless in this day and age. 
#15180 Also Also 
What wrong with that way of building stairs Lunaran? As far as I'm aware that's the only way to build spirals that have equidistant steps units. 
 
mwh - nearly as long as quake. I respect what they do, but don't find it useful. Those who play Q1SP but don't know how to manage the formats basically don't exist. Much.

Lunaran - :| but no. Why is lunsp3 takign so long?

kat - that's probably the worst way of building stairs, trust me on this. Off-grid horrors that will compile, but never how you want. You'll be looking at brushes all over the place that you can't fix in the editor.

dzip is a waste of time for me. It makes things easier in alot of engines, but I prefer to pack dems in 7zip because I'm a cunt. And the filesize is smaller.

Posting drunk after a national holiday. That's not an apology. 
Hmm 
@ ijed: Ah, sounds like your talking about that in relation to *structual* brushwork which it will feck up. I've never had any issues so long as its *detail* flagged which things like that should be for Q3 editing. And "trust me", I know about non-axial brushwork, floating point errors and sparklies thereof ;) 
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