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Err 
I tested a version of software Nehahra with Mindcrime. It was just a modified progs.dat which worked with any software engine. I suppose it worked with other GL engines, too, but there's not really a need for that. Anyway, he's not an engine coder, so if software Nehahra needs a new engine, it's going to have to be coded by someone else.

I suppose you could e-mail Mind and ask him what the status is. 
Hmm, I Take That Back 
"On the UT2003 map is definitely not as good as that on the Q3 map, but, by UT2003 standards, its certainly on the upside of down."

After further playing time, I'd say that if the UT2003 style play can float your boat, than you'd have to own this map. It is an absolute pleasure to dwell in there for a time. 
Blah !! 
Talking about DM-Aristocracy, linke up ^^^ there a bit. And the gameplay is fine !! 
Are there any new engines for the game Strife? are there any new DooM engines which would run it? (Strife was the doom engine) 
Sm42 
q1 speedmapping session 42
7 single player maps:
http://userpages.umbc.edu/~roneil2/sm42_pack.zip

was chatting about sm'ing in general in #tf afterwards. conclusion: this million-monster stuff is really old. (this is why i prefer dm sm'ing, in fact) 
Oh, 
btw, if anyone could put that on fileplanet or somewhere else so i dont have to use my very limited school webspace, itd be appreciated (not to mention, the server is a bit flaky) 
Institute A Monster Limit, Perhaps 
SM41_Asaki, one of the more interesting sp speedmaps in recent memory, had only 21 monsters. 
What Was The Theme You Buggers =) 
 
Haha 
Im no good at speedmapping, I paniced and just added craploads of monsters at the last minute to make it harder :D 
Fixed Some Stuff In My Map 
More Rectnish Good Q3 Stuff 
never enough by akuma, verb & equim :

http://www.quake3world.com/ubb/Forum6/HTML/025969.html?

Also, storm3tourney5 by stormshadow :

http://www.planetquake.com/stormshadow/dm_maps.asp 
SM42 
Against my much better judgement I re-installed quake and downloaded this.

sm42_gibbie - sucked
sm42_daz - sucked a lot
sm42_speedy - sucked
sm42_ray - sucked
sm42_starbuck - sucked
sm42_xen - sucked (well the map was kinda okay)
sm42_inertia - sucked majorly 
Oh Dag 
Well you've piqued my curiosity now, Shambler. I'm going to have to play these. 
I'd Do A Dm Speedmap. 
it's a lot of fun to play them afterward... see who got the best design, gameplay, etc... 
Sm42 Rocks ! 
 
i totally agree with shambler speedy, most of maps, as I said last night, were mostly just connected rooms with just millions of monsters. they weren't fun or really original.

ray's and gibbie's were the best because they were at least somewhat proper maps and were fun. 
 
i totally agree with shambler speedy, most of maps, as I said last night, were mostly just connected rooms with just millions of monsters. they weren't fun or really original.

ray's and gibbie's were the best because they were at least somewhat proper maps and were fun. 
Scampie 
stop fucking repeating yourself 
Scampie 
stop fucking repeating yourself 
 
scampie: I like reasoned discussions, and dont mind personal likes and dislikes really.

But that comment was utter bs - "this sucks (because they didnt listen to my suggestion)" .. well that`s sham, so why I even bother - she`s always been the same (maybe I just want a flamewar :)).

And dont forget, those map were made in about 60-120 minutes. 
 
It's an interesting topic for me, this. I had always viewed speedmapping as an event which allowed mappers to get some mapping done under pressure, whereby they might try a texture set they hadn't explored before, build something they had thought about, or just fight to make a map in a short time period. When in comes down to it, I feel that its all about what the mapper wants to do, and its very rare that themes are *forced* on anyone.

It's also clear that different people use the time for different purposes. I for example usually end up making maps that are too small and too detailed, with shit gameplay tacked on the end in five minutes. Others enjoy creating a whole consistent level which is actually enjoyable in SP, or with a refined layout in DM. Some also feel it is their duty to produce boxmaps full of shamblers (hi amrik!).

Im not sure the shambler box-map genre does anyone much good, because i get the feeling the maker threw it together to get a laugh rather than to explore new horizons or to provide value to the player downloading the pack. Whereas I don't think that catering to the 'audience' should be the prime concern, it would certainly be beneficial to avoid the million-monster gameplay that has been mentioned recently, and to try and give people something worth playing.

I hope I'm not sounding sensitive or precious about this, as it wasn't my intention. It's certainly opened my eyes a bit, to see the feedback on recent speedmapping packs, and to see how the time given can be used more uniquely, as in Asaki's map. Indeed, I am planning to focus my next speedmap on gameplay rather than aesthetics, trying to move in a different direction...we'll see what happens :) 
Doh 
better link for sm42 shots + d/l
http://www.planetquake.com/speedy/sm42.htm 
Re - More Rectnish Good Q3 Stuff 
ne_duel, nice, good gameplay, very keepable map. Been enjoying Stormt5 for a while now, not my fav map, but not what I would call a bad map either, thought that the outside view could have been left out, or at least used something a bit more aesthetically pleasing, but hey, doesn't distract that much, but............. 
What Does "Rectnish" Mean? 
 
LOL. 
Once again speedy you have proved yourself to be the prize bellend of #qmap.net. Well done.


P.S. The maps sucked irrespective of theme. In fact they sucked in a wide variety of ways, which is something at least. 
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