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Multithreaded Vis 
The problem with moving Willem's code from mac to Windows is that Mac Windows and Linux all do threading a bit differently. So you can't just copy it over and compile... I was looking at the code awhile back but got swamped with Real Life � stuff and haven't been able to look at it again...

cygwin (with GCC) or minGW could be used to compile on windows I'm not sure what threading libraries come with them. 
Has The Large Hadron Collider Destroyed The World Yet? 
 
lol at it's source 
Jimbo 
pthreads is available for mingw 
See Similar 
HTLHCDTWY doesn't have an RSS feed.

http://www.isxkcdshittytoday.com 
Biff Meets Roy Bee? 
I am Roy Bee. 
But Do You Know Roy G. Biv? 
 
I Have A Penis 
I have a penis 
 
A walking penis that HAS a penis?




That's just stupid.




P.S. Hi czg. 
Press The 
funk button 
More LHC Stuff 
Lol 
Black hole generation: cool :P 
CERN Should 
find a way to begin every press release over the next coming year with the word, 'whoops'. 
HT 
Indeed... it would be funny to see something like things: "Whoops, we unfortunately switched on the ring accelarator, but the excepected result was not there... however, we were very lucky, and we are glad to announce officially that we discovered the chthon-onh...etc.. etc..." 
And 
End every announcement with 'Psyche!" 
What Do The Tech Guys Say To 
Well 
Brightness and spectrum not matching anything known, flaring up where it wasn't seen before and then dying again ...

A chance impact of two non-luminous bodies? Erroneous burp from a mostly dead star?

If it begins to flare cyclically then maybe it's a spinning and very shiny one of these:
http://www.garnersclassics.com/pics/2001/monolith.jpg 
Hi 
Im in South Africa at the moment, broke the little finger of my left hand, so I cant play guitar..... :(

Back on Oct 7th (hopefully) :(

Anyhoo CYA, Loveya, etc, etc, etc, ra ra ra ... x 
Id.. 
...on Quake series, Rage series, and narrative:

http://uk.pc.ign.com/articles/910/910730p1.html 
Ricky, 
broke the little finger of my left hand, so I cant play guitar..... :(


Set that pinky with some tape and a stick and do it like Django. 
Um. 
Id..

...on Quake series, Rage series, and narrative:


No wonder Id have never managed to pull off a decent narrative. Willits seemed to completely glaze over the fact that one of the most important things for a compelling storyline is meaningful interaction between multiple characters. Personally I don't think a Game will EVER do that as well as a novel or movie so developers should stop harping on about wanting to create a narrative masterpiece and actually concentrate on bringing us awesome gameplay. YEH. 
 
No wonder Id have never managed to pull off a decent narrative. [...cut...] Personally I don't think a Game will EVER do that as well as a novel or movie so developers should stop harping on about wanting to create a narrative masterpiece and actually concentrate on bringing us awesome gameplay. YEH.

Storyline and Gameplay is a false division in the interactive arts.

But the problem, and heart of the issue, is not that there are bad writers of games(though, honestly there are) or that somehow games cannot create meaningful interactions, but that the games industry as a whole has approached the problem in the wrong way and have only accidentally stumbled upon the solutions here and there. Even games championed for their 'story' are limited in their abilities to truely comb the depths that interactive narratives truely have. 'Storytelling' is wrong, 'Storycreation' is what games are about.

Games are, fundimentally, all about the player's entertainment. My belief is that the entertainment derived from gaming is fundimentally linked to narrative and story... it's just that the story is your own and you're experiancing it.

"I jumped into a pit and died."
"I 0wned this n00b with a headshot."
"I stole a car and ran down 3 hookers and then the cops caught me."
"I misplaced the L shaped block, so now I can't get a tetris"

The trick is making these minor stories somehow build and climax in a way that is natural and player driven. Half-Life 2, for instance, you naturally move from point to point along a story, and it feels very much like it is driven by the player. Things are reacting to you, or you stumble upon something, or a door blocks your path and you find the hatch on top of the building to sneak in. The few points of the game that jarred me was when it seemed I was given little choice but to follow the wishes and commands of the NPCs to head toward the next point of the story laid out for me. Let me find my own story! I never tell my buddies about how Gordan Freeman went to Xen... I talk about how I killed a helicopter with an RPG standing on a cliff.

Stories are made of choices of the protaganist, and his reactions to the antagonist. In games, the protaganist is the player, and the antagonist(s) are what the game throws at him.

All these minor stories, parts of the larger epic of your own gameplay experiance, are what are important in a game, and it feels like most 'story' games miss this point by attempting to force you to conform to 'their story'. RPGs such as Fallout or Obivion have generally let you take the minor stories and encounters you face, building them into that large epic.

[...paste!...]Willits seemed to completely glaze over the fact that one of the most important things for a compelling storyline is meaningful interaction between multiple characters.[/...paste!...]

This is true. We do need better characters to interact with, and be part of our story. It's sad that the Companion Cube is the best NPC character in a video game for a long time, though many RPGs do have some good ones. I think a key element missing here is that most NPCs don't do anything beside 'assist' the player, but don't have a goals or motives of their own. They don't appear to be 'playing' their own story out. Sidekicks are generally decent, but again break the illusion when they die and either it's planned by the game, and again not 'your story', or it's game over, which just sucks. 
Scampie Has It... 
People don't tell their friends the next day about the canned storyline they sat and watched, or the narrowly-scripted combat encounter they were led through, they tell their friends about the spontaneous events that THEY made happen. 
My God. 
Is that really Scampie speaking??

*falls over with shock*

Good post BTW 
Yeah 
What really needs to be explored is the thoughts/feelings resulting from when the player acts instead of just filling in a hole in a finished story. 
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