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Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
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Source Available
#15077 posted by golden_boy on 2008/09/08 00:04:21
bjptools for Linux here:
http://qexpo.tastyspleen.net/booth.php?id=157
please read Changelog and PORTING.
If you can help porting qbsp, contact me.
gb
This Weekend On Steam
#15078 posted by DaZ on 2008/09/08 01:57:39
Straight from Steam:
"This weekend only, id Software games are 50% off. This includes the id Super Pack for only $34.99 (over $200 worth of games). Or take 50% off individual titles such as Doom, Quake, Wolfenstein, Commander Keen, Heretic, and Hexen. Offer ends Monday, September 8."
Yeah...
#15079 posted by bal on 2008/09/08 07:57:36
I took the id Super Pack, just to make up for the 1 or 2 games I never actually paid (probably heretic and hexen or something). It's really too bad Quake 4 isn't in it, but hey, that's not really an id game.
Pvp
#15080 posted by Lunaran on 2008/09/08 14:39:52
Gb
#15081 posted by negke on 2008/09/08 17:00:11
Nice, but please (also) port TxQbsp as it's slightly superior to TreeQbsp.
Negke
#15082 posted by golden_boy on 2008/09/08 18:42:19
OK, I included txqbsp. Coolness, this includes even more Windows-specific functions. :-( don't expect it tomorrow.
TXqbsp
#15083 posted by gb on 2008/09/08 19:59:47
What exactly does it do better than Treeqbsp?
It seems too hard for me to port because of (insert a number of weird things here). I mean, in Tree I can at least pinpoint the problem :-P
AguirRe's Tools For Linux
#15084 posted by gb on 2008/09/09 02:48:17
A full set of AguirRe's compilers has been ported to Linux. Treeqbsp, vis and light compile and work as they should.
http://qexpo.tastyspleen.net/booth.php?id=157
TXqbsp and bspinfo have been included and added to the Makefile, but do not compile yet. If anybody feels particularly brave and wants to help porting them, be my guest.
The next milestone will be to add multithreading to vis and light, following Willem's code.
The tools are open source and the working ones are released under the GPL, in accordance with id Software's re-release under said license.
Enjoy.
goldenboy
Anybody Gonna Do It For Win32?
#15085 posted by RickyT33 on 2008/09/09 03:31:29
I mean vis and light? :)
The Multi-threaded Vis
#15086 posted by necros on 2008/09/09 03:45:36
that willem did for mac, does anyone know where it is and which vis it's based off of? i'd use if it it was like aguire's vis that had the save feature and the verbose output
Necros
#15087 posted by gb on 2008/09/09 03:54:38
It's included for reference in the latest bjptools, but is going to be removed by the next release.
It is apparently based on id vis (or perhaps rvis.) It's not based on Bengt's since that doesn't compile on Mac. Or didn't, I don't have a Mac so I can't test. But I removed all Windows specific stuff.
gb
Oh
#15088 posted by gb on 2008/09/09 03:55:55
But I think I removed the _Macosx folder, so...
He linked it from the RMX pack thread, if that is any help.
#15089 posted by gb on 2008/09/09 03:59:32
Thanks!
#15090 posted by necros on 2008/09/09 05:06:27
thanks for the link, gb. the vis is of limited utility to me however, without some kind of save feature. i can't believe how useful that thing is. after having it all these years, i'd never dream of vising anything without it. o.o
still, it'll be handy if my mac ever has some down time and i have a vis process in the queue. :P
Necros
#15091 posted by gb on 2008/09/09 05:16:37
I would be inclined to make the Linux version of visbjp compile and run on a Mac, after the threading feature is added. We'll have both then - saving and threading, ideally on Linux, *BSD and Mac.
I'd need someone with a Mac and a compiler, though...
Can I contact you for testing (and possibly compiling)? It's only 50K or something, and compiling is fast.
Sure
#15092 posted by necros on 2008/09/09 06:17:06
but i don't really understand much of how this kind of thing works on mac. :P i hear a lot of talk about getting this stuff to compile... i'm just used to easy windows where i get a program and it's already compiled. :P
i only use the mac for very few, very specific tasks, so my general knowledge of the OS is pretty limited.
Nobody Wants To Make One For Us Windows Gaylords?!?
#15093 posted by RickyT33 on 2008/09/09 10:31:14
Gad-dammit!
#15094 posted by Trinca on 2008/09/09 12:34:00
Rickyt23 sent u a very important mail :) at least to me :)
Trinca
#15095 posted by RickyT33 on 2008/09/09 13:47:55
check your mail! :)
Ricky,
#15096 posted by bambuz on 2008/09/09 13:56:08
make what? There already is a compiled Aquirre's vis for gaylords. I think you could quite easily compile that linux one on windows too.
Btw what are people's experiences of single core vs dual core vs quad core processors? Any help when doing some demanding work (what demanding work do you do?)
Bambuz
#15097 posted by RickyT33 on 2008/09/09 15:13:15
This maight be hard for you to understand, but I'll try it anyway:
I dont have the slightest idea how to do that.
As for processors:
I have experience with dual cores, core2s, P4s, an Athlon 64 and a Phenom 64 (Quad Core).
I would say that the P4 (3.2Ghz) and the Athlon 64 (1.7), the P4 pisses all over the Athlon, and I use it on my admin PC, with 6+ spreadshoots and Sage Accounting software simnultaniously, and never have and slowdown at all!!! The PC is rarely used for anything else, but its "old" now.
Dual Core vs Core2Duo:
Both Intel, the Dual core is older, 2.3Ghz, the Core2Duo is a newer model, the 6750, clocked at 2.66Ghz (no overclocking done on any of my processors btw.)
The Core2Duo is REALLY REALLY GOOD!!! :) :) :) And pretty cheap now also! I use it for gaming, and with the exception of Crysis (which does<>30 fps on "very high" 1280x1024) all games are on max settings and resolution at 60hz. That's with a GTS 88000 512Mb, 800MhzDDR2 2Gb. And whilst playing Crysis at 30hz I am often running other stuff behind it, internet, WC, browsers etc. Norton virus scanning maybe. And there is very little ussues with slowdown. As long as I keep the disk defragged.
The Dual Core I do see slowdown, and games run slower, I dont feel its anywhere neer as good. I mean the graphics card isn't as good either, but when when just running internet browsers and emails it can slow down a bit. But its not TOO bad I guess....
The Phenom Quad Core runs about the same as the Core2Duo. If not slower. But that machine has Vista32 and 4GbRAM. Still very little slowdown, I actually think that the 2 cores in the Core2Duo 6750 2.66Ghz do a much better overall job than the QuadCore Phenom64 @2.3Ghz, by a fairly large margin.
Intel processors have bigger caches than Athlons. This is why they are faster. My Core2 has 4Mb, but the newer Core2s (the 8200-8500s) have 6Mb. And the crazy Quad Core Intels have more than that (but you pay for them). The Q6600 is a 4Mb cache slightly older Intel, @2.4Ghz with 4 cores, and it has a reputation for being VERY cost effective, although for the same money you could maybe get a 6Mb Core2Duo at 3Ghz+ (8500s) and I bet that would feel faster :) but if you have $5-600+ (US) I would go for an expensive Core2Xtreme thingy from Intel with 4 cores and 12Mb cache + :D
Don't bother with Athlon, they are slower.
I Mean AMD - IMHO AMD Is Less Fast Than Intel.
#15098 posted by RickyT33 on 2008/09/09 16:23:51
#15099 posted by ijed on 2008/09/09 17:30:02
I dont have the slightest idea how to do that.
Ricky, you don't have to do anything - aguirRe's tools are already compiled for windows. They're talking about porting them over to linux.
Well, They're Compiled For DOS
#15100 posted by Lunaran on 2008/09/09 17:52:56
but, yeah, ricky, the reason you've already compiled and released maps is because the compilers already work in your OS :)
You Guys Are Mis-understanding Me, Or...
#15101 posted by RickyT33 on 2008/09/09 18:17:16
...I'm mis-understanding everything!
Originally I think Necros was talking about Willems fantastic Multi-Threaded Vis, which so far cant be done in Windows. Boo-hoo for me. And anyone else who has Windows and want's to use their processor to its full potential, and half those vis times.
I love Aguires vis, its possibly one of the most influential tools of all time! Think of all the maps we never would have seen because vis wouldn't take the brushowrk :P
I need to be carefull saying that, because the maps are obviously sub-standard if only AguirRe's tools will work on them.....
(***not***)
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