What's The Difference Between A Quark Pipe
#15052 posted by bear on 2008/08/30 15:03:24
and a crack pipe?
Rudl
#15054 posted by
madfox on 2008/08/30 20:08:32
It's a good way to make a pipe. Only when the thing goes hollow, chance is high it will produce hom's.
Have you seen that curv-entity map?
It has a large sphere, divided in small parts,from which you can easily make good pipe conduits.
DEFRAG!
#15055 posted by biff_debris. on 2008/08/31 04:49:48
Good to see you're still kicking around, buddy =D
Bear
#15056 posted by
Blitz on 2008/08/31 05:00:04
You'll never find a Quark pipe in czg's apartment
BIFF!
#15057 posted by
DeFrag on 2008/09/01 08:28:05
My main man.. Howza goza?
You still mappin'? For what Q1, 2, 3?
Mappage
#15059 posted by biff_debris. on 2008/09/03 00:15:37
Here lately it's been HL2 SP and DM maps, and COD4 (Call of Duty 4, which uses something not unlike the Q3 engine) single-player. I've got a couple of Quake maps in the mix, too, although I haven't been back at them for a while.
Bal
#15061 posted by biff_debris. on 2008/09/04 04:48:49
Actually, have just slapped together some patches and stuff in the editor, haven't even tried compiling as of yet. May have more by this weekend, since SOMEONE ELSE has been trying to quick and dirty stuff, and I want to, too ;D
Have To Share This
#15062 posted by
Lunaran on 2008/09/04 05:31:15
it's on a desk in our office but it needs to be pointed out to the world
http://www.gamesetwatch.com/gp-0804.jpg
not a single title on that cover that doesn't have a number after it.
Also
#15064 posted by
Blitz on 2008/09/04 10:29:31
I just do not fucking understand some things in life. This is one of them:
http://kotaku.com/5045193/finally-dog-whispering-coming-to-ds
Lol
#15065 posted by
RickyT33 on 2008/09/04 11:03:23
Odd Question:
#15067 posted by
necros on 2008/09/07 01:44:20
did i ever release chapter_necros2? o.o
2 New Reviews
#15069 posted by
necros on 2008/09/07 05:53:24
thanks for the kind words, btw :)
NP
#15070 posted by Tronyn on 2008/09/07 06:40:22
Heck man thanks for the maps!
BJP Vis And Light For Linux
#15071 posted by
golden_boy on 2008/09/07 18:50:50
I took the liberty of porting them.
http://qexpo.tastyspleen.net/booth.php?id=157
I'm porting treeqbsp, too, but there are some
... problems.
Enjoy.
Now Inertia
#15072 posted by
bambuz on 2008/09/07 20:20:16
build that supercomputer so you can vis our maps for us. And build a web interface for uploading and downloading the bsp:s.
Didn't Willem or someone already enable multithreading? Don't remember.
GB: You're golden.
Multithreading
#15073 posted by
golden_boy on 2008/09/07 21:21:03
I don't think bjp's vis is threading.
But since we have
a) the source, compiling on *nix
b) people like Lord Havoc and Willem
we might have something like this eventually.
Full source goes up at qexpo tonight or tomorrow. I hope some of the people from 2) or similar get hacking on this soon. (qbsp doesn't compile yet, read PORTING in the source once it is up.)
Bambuz: Thanks.
Re: #15072
#15074 posted by
metlslime on 2008/09/07 22:12:37
someone should make a distributed vis app that everyone runs on their computer (like the SETI@home thing) so every mapper can help vis a small bit of whatever map is in the queue.
Even retired mappers, and wanna-bes, and hangers-on can contribute! You can later brag "i vised that really awesome room with the pillars in that really awesome map everyone likes."
Or you could be the one that vised that dull corridor with the unfair trap. It's unpredictable!
Also...
#15075 posted by
metlslime on 2008/09/07 22:13:34
Quake on Steam -- was it always this cheap? Quake 1,2,3 and their mission packs for $15:
http://www.steampowered.com/v/index.php?area=sub&SubId=434
I Got Quake
#15076 posted by
Text_Fish on 2008/09/07 23:43:40
on Steam, just so that I can access it from anywhere in the world.
It's quite handy, but the one downside is that you still need a CD for the music.