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OMG! 
That's a gorgeous UT2k3 map. Makes me wish I had a wicked fast computer to build stuff like that. (or just to play it!) 
Question: 
What is the engine of choice for the 'old skoolers' here? 
Question: 
What is the engine of choice for the 'old skoolers' here? 
FitzQuake 
:P 
i still use vanilla glquake. 
Nglquake For Me 
http://ssj4death.condemned.com/nglquake/

Although I use the previous version, I only use it for the smoke trails/weapons effects and because it fixes up that Glquake water prob. 
Yeah 
FitzQuake is the best one I've seen so far. How about WinQuake? How does it do in terms of performance/image quality in high resolutions, providing you have a decent machine? 
Ut2k3 Stuff 
another map you ut2k3 peeps may want to check out is Ulukai's latest DM one : http://planetunreal.com/ulukai/main.htm

(scroll own the page for 2 screenies)

He's made excellent stuff in the past so this would be decent at best, and it does look pretty if nothing else. 
Ulukai's Map 
Yes, another nice UT2 map, released, recently, just something about it bugged me. Glad DM-Aristocracy came along soon after, similar thing going on, but done much better IMO. 
Engines 
ToChris is currently in the lead for me with the freelook option, skyboxes and crosshairs.

Tyr-Quake is still pretty much a better WinQuake, with more choice of windowed resolutions.

/me waits for Mindcrime's software Nehahra engine 
Fatty 
more chance of bal3dm5 being released than software nehahra I'm afraid. 
Err 
I tested a version of software Nehahra with Mindcrime. It was just a modified progs.dat which worked with any software engine. I suppose it worked with other GL engines, too, but there's not really a need for that. Anyway, he's not an engine coder, so if software Nehahra needs a new engine, it's going to have to be coded by someone else.

I suppose you could e-mail Mind and ask him what the status is. 
Hmm, I Take That Back 
"On the UT2003 map is definitely not as good as that on the Q3 map, but, by UT2003 standards, its certainly on the upside of down."

After further playing time, I'd say that if the UT2003 style play can float your boat, than you'd have to own this map. It is an absolute pleasure to dwell in there for a time. 
Blah !! 
Talking about DM-Aristocracy, linke up ^^^ there a bit. And the gameplay is fine !! 
Are there any new engines for the game Strife? are there any new DooM engines which would run it? (Strife was the doom engine) 
Sm42 
q1 speedmapping session 42
7 single player maps:
http://userpages.umbc.edu/~roneil2/sm42_pack.zip

was chatting about sm'ing in general in #tf afterwards. conclusion: this million-monster stuff is really old. (this is why i prefer dm sm'ing, in fact) 
Oh, 
btw, if anyone could put that on fileplanet or somewhere else so i dont have to use my very limited school webspace, itd be appreciated (not to mention, the server is a bit flaky) 
Institute A Monster Limit, Perhaps 
SM41_Asaki, one of the more interesting sp speedmaps in recent memory, had only 21 monsters. 
What Was The Theme You Buggers =) 
 
Haha 
Im no good at speedmapping, I paniced and just added craploads of monsters at the last minute to make it harder :D 
Fixed Some Stuff In My Map 
More Rectnish Good Q3 Stuff 
never enough by akuma, verb & equim :

http://www.quake3world.com/ubb/Forum6/HTML/025969.html?

Also, storm3tourney5 by stormshadow :

http://www.planetquake.com/stormshadow/dm_maps.asp 
SM42 
Against my much better judgement I re-installed quake and downloaded this.

sm42_gibbie - sucked
sm42_daz - sucked a lot
sm42_speedy - sucked
sm42_ray - sucked
sm42_starbuck - sucked
sm42_xen - sucked (well the map was kinda okay)
sm42_inertia - sucked majorly 
Oh Dag 
Well you've piqued my curiosity now, Shambler. I'm going to have to play these. 
I'd Do A Dm Speedmap. 
it's a lot of fun to play them afterward... see who got the best design, gameplay, etc... 
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