QMap Archived Thread
#1478 posted by starbuck on 2003/07/17 08:45:05
Doh
#1479 posted by starbuck on 2003/07/17 08:46:51
i was going to say that reading through that thread was very interesting, thanks Speedy. They don't make 'em like they used to, etc, etc.
(Those maps both looked nice too, but gameplay on that UT2K3 map may not have been so good)
The Gameplay
#1480 posted by Abyss on 2003/07/17 08:55:13
On the UT2003 map is definitely not as good as that on the Q3 map, but, by UT2003 standards, its certainly on the upside of down.
Played Some More On That Q3 Map
#1481 posted by nitin on 2003/07/17 10:00:30
and it's very very good. Could have tweaked items a little more but kickass none the less.
OMG!
#1482 posted by grahf on 2003/07/17 18:17:31
That's a gorgeous UT2k3 map. Makes me wish I had a wicked fast computer to build stuff like that. (or just to play it!)
Question:
#1483 posted by maiden on 2003/07/17 19:23:30
What is the engine of choice for the 'old skoolers' here?
Question:
#1484 posted by maiden on 2003/07/17 19:33:14
What is the engine of choice for the 'old skoolers' here?
FitzQuake
#1485 posted by R.P.G. on 2003/07/17 19:36:58
:P
#1486 posted by grahf on 2003/07/17 19:51:25
i still use vanilla glquake.
Nglquake For Me
#1487 posted by Abyss on 2003/07/17 20:20:47
http://ssj4death.condemned.com/nglquake/
Although I use the previous version, I only use it for the smoke trails/weapons effects and because it fixes up that Glquake water prob.
Yeah
#1488 posted by maiden on 2003/07/17 20:48:43
FitzQuake is the best one I've seen so far. How about WinQuake? How does it do in terms of performance/image quality in high resolutions, providing you have a decent machine?
Ut2k3 Stuff
#1489 posted by nitin on 2003/07/17 21:51:32
another map you ut2k3 peeps may want to check out is Ulukai's latest DM one : http://planetunreal.com/ulukai/main.htm
(scroll own the page for 2 screenies)
He's made excellent stuff in the past so this would be decent at best, and it does look pretty if nothing else.
Ulukai's Map
#1490 posted by Abyss on 2003/07/17 22:30:22
Yes, another nice UT2 map, released, recently, just something about it bugged me. Glad DM-Aristocracy came along soon after, similar thing going on, but done much better IMO.
Engines
ToChris is currently in the lead for me with the freelook option, skyboxes and crosshairs.
Tyr-Quake is still pretty much a better WinQuake, with more choice of windowed resolutions.
/me waits for Mindcrime's software Nehahra engine
Fatty
#1492 posted by nitin on 2003/07/18 04:31:02
more chance of bal3dm5 being released than software nehahra I'm afraid.
Err
#1493 posted by R.P.G. on 2003/07/18 11:02:27
I tested a version of software Nehahra with Mindcrime. It was just a modified progs.dat which worked with any software engine. I suppose it worked with other GL engines, too, but there's not really a need for that. Anyway, he's not an engine coder, so if software Nehahra needs a new engine, it's going to have to be coded by someone else.
I suppose you could e-mail Mind and ask him what the status is.
Hmm, I Take That Back
#1494 posted by Abyss on 2003/07/18 23:24:15
"On the UT2003 map is definitely not as good as that on the Q3 map, but, by UT2003 standards, its certainly on the upside of down."
After further playing time, I'd say that if the UT2003 style play can float your boat, than you'd have to own this map. It is an absolute pleasure to dwell in there for a time.
Blah !!
#1495 posted by Abyss on 2003/07/18 23:29:49
Talking about DM-Aristocracy, linke up ^^^ there a bit. And the gameplay is fine !!
?
#1496 posted by necros on 2003/07/19 19:21:31
Are there any new engines for the game Strife? are there any new DooM engines which would run it? (Strife was the doom engine)
Sm42
q1 speedmapping session 42
7 single player maps:
http://userpages.umbc.edu/~roneil2/sm42_pack.zip
was chatting about sm'ing in general in #tf afterwards. conclusion: this million-monster stuff is really old. (this is why i prefer dm sm'ing, in fact)
Oh,
btw, if anyone could put that on fileplanet or somewhere else so i dont have to use my very limited school webspace, itd be appreciated (not to mention, the server is a bit flaky)
Institute A Monster Limit, Perhaps
#1499 posted by nb on 2003/07/20 00:38:58
SM41_Asaki, one of the more interesting sp speedmaps in recent memory, had only 21 monsters.
What Was The Theme You Buggers =)
#1500 posted by Shambler on 2003/07/20 05:41:35
Haha
#1501 posted by DaZ on 2003/07/20 08:28:50
Im no good at speedmapping, I paniced and just added craploads of monsters at the last minute to make it harder :D
Fixed Some Stuff In My Map
#1502 posted by gibbie on 2003/07/20 09:22:11
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