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Modern Retro Shooters / Quake Spiritual Successors
Wonder If A Specific Retro-shooter Thread Is Warranted?
#10166 posted by Shambler [92.29.26.135] on 2017/08/27 11:32:00


It is! Separate thread because there's a lot of these sort of games, the ethos of them is particularly relevant to this board, and it's inhabitants seem to have some good varying opinions on the matter.

Quake as the eptiome as 90s action FPS:

Very direct control and physics
Simple streamlined gameplay
Brutal visceral and gory
Weird fantasy / gothic / industrial theme
Grungy, coherent graphics
Cool map designs / architecture (for the time)
Varied but consistent bestiary
Etc
(many of the above adhered to and greatly enhanced by subsequent custom content)

We all like these aspects, we all like these aspects in other games, we all want to see more of those games, possibly combined with modern graphical styles (Quake Chumpions MAPS might be an example of how far this could go) and maybe very limited modern additions (crouching? an inventory? coherent story? - but nothing that gets in the way of solid action). We perhaps want the next Quake / 90s action FPS spiritual successor...

Modern Retro Shooters:

...and lo, there's a neverending stream of modern retro games many of which are unabashedly marketting themselves as 90s action FPS spiritual successors and particularly highlighting speed, direct control, simple action, limitless violence. Do they have what it takes to hit that mark though??

Strafe
http://store.steampowered.com/app/442780/STRAFE_Millennium_Edition/

Amid Evil
https://www.youtube.com/watch?v=wo7X7b6pPng

Dusk
https://www.youtube.com/watch?v=tsu9uDMlIMM

Hellbound
https://www.youtube.com/watch?v=CyabhVn1SfQ

Apocryph
http://store.steampowered.com/app/596240/Apocryph_an_oldschool_shooter/

Ion Maiden
https://twitter.com/voidpnt

Neverdead
http://store.steampowered.com/app/681000/NEVRDEAD/

Gorescript
https://www.youtube.com/watch?v=vpZ1Wa0OIoQ

Intrude
https://bagogames.com/intrude-review/

Hermodr
http://store.steampowered.com/app/490360/Hermodr/

Devil Daggers
http://store.steampowered.com/app/422970/Devil_Daggers/

Gibhard
http://www.gibhard.com

Revulsion
http://store.steampowered.com/app/719180/Revulsion/

Witchfire
https://www.youtube.com/watch?v=-zqjNkdXT94

PLUS MANY MORE LINKED IN THE THREAD BELOW....

Without wanting to opine too much, there seems to be a general trend of possibly not hitting the mark despite some attempts to do so, with a huge variety in how much potential those attempts show, as well as how close these games are to realising the overall harmonious game quality of a typical best 90s action FPS. I.e. Some games seem to do some aspects right, but don't seem to get all the aspects in balance and appealing together.

Discuss....
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Reborn 
Reborn just publish it's steam page!

the trailer looks and feels awesome

http://store.steampowered.com/app/789820/Reborn/ 
Not Very Modern Retro Really. 
But does look promising. 
Reborn 
Looks good, not really retro but more of an evolution 
The Wastes 
http://www.moddb.com/games/the-wastes

Technically more of a total conversion / mod than new game, but looks kinda cool and is promoted as a throwback 
Box Rooms Botmatch Ahoy. 
 
Re: The Wastes 
I'd make maps for that. The car stuff looks pretty decent. The tire marks are a fun touch. Not liking the puffy blood effects tho. 
Re: The Wastes 
If there are any questions regarding content creation, I can answer them if you like. We'd totally love to have workshop integration at some point. 
 
Indeed, our color palette features a variety of brown colors! So does Quake actually. I didn't think you'd mind, Anonymous-Proxy guy. 
@eukara 
Feel free to post your workflow here. Are you using Q3Radiant or similar to create the game? Since Dusk is using a TrenchBroom variant for their user-content creation would you consider the same thing? 
@dumptruck_ds 
While I got introduced to mapping with Q3 Radiant, I ultimately had spent most of my time working with Hammer and so did my colleague Megan. We came out of the Half-Life modding scene and so we adapted J.A.C.K. a few years ago. It seemed like the best idea at the time and it certainly bridged the transition to Q3 BSP for her. However we'd like to move away from it in and we encourage usage of Radiant instead due to the lack of updates and support for certain features we've been waiting for.

Some more technical background info:
We're a two head team. I do some mapping, but most of the heavy lifting is done by Megan, as is the rest of the content work. I am responsible for the programming mainly (everything but the engine). Technically the engine is FTE QuakeWorld, but we have a custom configuration setup that only implements the idTech 3 formats and focuses on that toolchain. It's the first real game made using FTE I believe and a lot of functionality was implemented by Spike for us upon request. Things such as OpenAL reverb presets (for environmental sound effects) and our custom model format, based on IQM.

I hope that people other than us will take advantage of that in their Quake mods, but so far priorities have not shifted from 'the usual' yet. Maybe one day.

The game will ship with its own SDK, containing game-logic, source texture files, as well as the input model files for our model compiler.

We hope to shape the game during its lifespan a bit game-play wise. It'd be incredible if we get it right the same day the game comes out, but it's unlikely to happen. Certainly balancing is one of the many problems in a game with 30+ weapons, vehicles and an abilities system. I fear we'll get some flak from the competitive scene if they ever come across it, but that's honestly not the audience we are looking for. 
Bummer 
This Is 
like DMSP, simplified, and with no maps.

If at least the maps were interesting ... 
That Is Barely An Engine Test And Complete Garbage. 
Please post stuff that is vaguely relevant. 
Talking Of Complete Garbage. 
Hellbound """gameplay""". Absolutely terrible. Another one down. 
 
It' funny how people have wrong memories about Quake. Everytime a new game claims to be "Quake inspired!!" or "90's gameplay!! just like Quake!!" i already know the developer is talking about an arena full of weapons and monsters, lots and lots of monsters running around like crazy, attacking in waves/hordes"... well, this is Serious Sam, not Quake. Back in the 90's the Quake engine couldn't even handle six enemies on screen at the same time... well, the engine could handle, but the computers don't.

So, I do not know which game these guys played in the 90's, but it was not Quake. 
Amen 
 
 
But tbh, many people think that "Quake" alone refers to Quake III Arena.

Hellbound may be partially Q3A inspired, specially in the sound fx. The thing is, Q3A didn't have a proper single player mode... so, tacking on a Serious Sam horde approach may be what a single player "Quake" experience means to them. 
 
99% of the time they are developers who never really played Quake, and at some point during development of their "retro game" they just fired up Quake Live for "reference" and ran around a bit with bots.

Still, that at least might have inspired them with highly connected, z-aware combat spaces, but then again when they don't know they're even looking for that stuff, they tend not to notice it even when it's staring them in the face. 
#146 
SYSTEM REQUIREMENTS
MINIMUM:
Graphics: DirectX11 Compatible GPU with 512 MB Video RAM
 
 
Are U A 90's Kid ? 
 
Ha! I'm an 80s kid, born in '79. Try better. 
Raises Hand Slooowly 
 
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