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Retro Jam 6 - Egyptian
Retro Jam 6!!

Retro Jams are vanilla style, id1 only, and can be of any build quality.

The theme is Egyptian, so think pyramids, tombs, catacombs, sandstone walls, arches, columns, pillars, obelisks, temples, deserts, dusty canyons etc
If you want to include a custom skybox that's fine. Suggestions might be sunset/rise, dusty/stormy, starry night-time, moonlit.


Theme - Egypt
Deadline - 30th December

Lots more info in the guideline link below!

Jam Guidelines / Texture Wad

Well?

GO MAP.
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#125 
I am in Pacific Time Zone. Los Angeles. GMT -8 (I think) 
@Naitelveni 
Huomasin miten nimesit noita ryhmi� TB'ss�, ehk� tulevaisuudessa tehd��n yhteisty�t�*

This jam iso going to be quite large, hopefully everyone had enough time for finishing their maps. I have to cut down a lot, since scripting in vanilla Quake is much slower yet how to teleport enemies instead id just spawning then. Also My map included a lot of traps and puzzles.. So that is the reason it might not Be finished 
And Sorry My Stupid Phone Tried To Correct Everyone Word I Use. 
 
I Managed To Improve My Lighting Skills 
which is to say they're still pretty weak as opposed to crap-crap. Still not gonna fuck around with colored lights until I have more time to fiddle.

Rockwork's still a mess hehe.

Gotta say I love the colors in sock's WAD. 
 
lpowell,with coloured lights you want to give them alot of white, otherwise the colours will look too saturated. example, if you want a red light, pick a light pink colour, it will look very red in the game. If the colour is too deep the end result looks silly(in my opinnion).

Newhouse, We can most definetly collaborate in the future! :)
http://kuvatus.fi/images/2016/05/09/torille.jpg 
Funny Bit 
Taking a break and watching a playthrough of Ancient Aliens only to see the exact same textures you've been working with. 
The Doom II Mod? 
I've just googled it, I wasn't aware of it - I haven't really kept up with Doom news since I reinstalled Quake. Sounds fun but the tech parts look very... disco... Nonetheless, I'll try it someday. Thanks for mentioning it. 
 
Too late I saw the post about this Jam, and started my map only a few hours ago. But maybe I can make a small and simple map before deadline.

http://i.imgur.com/ffeY1JE.png 
Go For It! 
I say GO MAP! 
Do It Doooomer. 
Also nice vibes breezeeeeep. 
 
You can do it Doomer! 
Got More Work Done 
Been busy but found some time to work more on this

http://imgur.com/a/tolpc

Lets see if i can make the deadline 
Nice 
You got a lot of work done and those shots look great! I like that red and green vibe. You better make the deadline or else a curse upon you. 
Bloodshot 
Looks awesome for a would-be first release... How long have you been mapping privately? I love the colors and the AD-style of architectural detail. I wanna play this so yeah, you'd better finish it or I'll feed you to the Great Old Ones! 
Newbie Question But I'd Like To Know 
How to turn sock's Egyptian texture pack into a WAD. I have TexMex and the source files, but the download includes scripts and other files intended for integration with Q3 mapping. Do you just import all the TGA's in the zip into TexMex and save it out as a WAD? 
Sevin 
Sock's wad is already part of this jam. It's linked in the the top of the Jam Guidelines above.

Here's a link

https://www.quaddicted.com/files/wads/sock_eg.zip 
Oh Thanks But 
I'd still like to know ;) 
 
oh dear goodness im so excited to release this. this has been a blast to map for! ive never worked with these textures before. did a couple things in the map ive never done before as well.

cant wait to see what everyone else brings to the table. i felt the egyptian temple theme really helped open some creative doors for me to employ some mechanics i otherwise wouldnt have.

thanks fifth!

spending tonight throwing in secrets and final details! otherwise, "Sacrifice Unto Sebek" is complete. :) 
Hell Yeah 
I agree with the creative ideas flourishing from this theme. Really exciting stuff, just like an anticipated new game.

The deadline is midnight of Dec 30th on Fifth's time correct? That looks to be 7PM tomorrow for East Coast USA.

Keep mapping people! 
Bloodshot 
That looks incredible!!! 
 
I started a map, figured out the visual style but I'm still not sure if I will make it on time. Though I have a completely free day tomorrow and the evening today. At least a very small map may be done. 
 
Do you just import all the TGA's in the zip into TexMex and save it out as a WAD?

yes. texmex converts the images to quake's palette, so make sure to take a look and make sure nothing looks off.


---

been lazy/not had as much time to work as I'd like, hopefully can get my map together today/tomorrow. 
Been At It Again 
Managed to make a room in a few hours.
https://twitter.com/skacky/status/814529278339588096 
Extending The Deadline To 31st December 
for release on 1st January.

Reason being is I haven't had as much free time to work on this as I had hoped. 
That's Midnight Btw 
hoping to compile and release for the afternoon the following day. 
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