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Posted by Shambler on 2014/08/01 23:12:56 |
The second Map Jam pack is released! The theme for this pack was the ikwhite/ikblue texture set by Iikka Ker�nen, and we have 8 great maps to show for it!
Screenshots, Download, Mirror, Readme
Authors: cocerello, ericw/fifth, lunaran, mfx, scampie, skacky, sock, tronyn
Read the original discussion thread here. |
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Good Work Mandel!
You beat my time by like 10 seconds! I doubt I could shave any time off of that. :)
#127 posted by [Kona] on 2014/08/10 01:10:25
Thanks sock and all the guys for putting all this work in. With this many quality releases it must be one of the best years for q1sp in a long time. The mapjam idea has worked well in giving guys motivation to map and release (rather than plodding along for years trying to perfect it).
In fact Tronyn I don't think you need to build on it and release a version 2. It's good as it is, you'd be better off putting your time into your unreleased stuff (which I can't wait for!). But anyway its up to you :)
#128 posted by Hipshot on 2014/08/12 13:38:48
Anyway, why dosn't this work in EZ-Quake? Anyone know?
#129 posted by Spirit on 2014/08/12 13:50:30
because ezquake is a quakeworld engine, which is the multiplayer fork of quake. it is not meant to be used for playing singleplayer content and things will be broken. please use quakespasm, fitzquake, requiem or directq.
Spirit
#130 posted by Hipshot on 2014/08/12 15:16:30
Yes, I played it all with Fitz, I just wondered, cause there are some nice effects in EZ that looked good on the levels I got working. But thanks, I didn't know Ez was just a "QW" Quake =)
#131 posted by Mikko on 2014/08/12 17:10:04
Finished Tronyn's map. How the hell does one build something so massive in such a short time span? Very impressive looking map. (Too bad I get a better framerate even in BF4 though.) I failed to record a demo because I thought the map was gonna take me ages but it ended up taking "only" 12 minutes. Oh, those spawns were super annoying btw, the only thing the map would have been better without.
#132 posted by Spirit on 2014/08/12 18:06:33
hipshot: if its the effects you are after, joequake/qrack are closely related to ezquake. requiem has lots of fancy effects too.
Mikko
#133 posted by nitin on 2014/08/13 06:32:29
you may be having similar slowdown issues to me if you are using fitzquake (not on all the maps but some). If so, try playing them in fitzquake mark v, I recommend release 14 rather than the latest release 15 (see mark v thread for links to both).
Final Batch Of Demos
#134 posted by ijed on 2014/08/13 20:43:06
Plz Ijed
#135 posted by - on 2014/08/13 23:43:27
put away the axe.
No
#136 posted by ijed on 2014/08/14 01:57:03
To really show a Shambler who's boss, bar the odd quickload, you have to stand up to them, toe to toe, and scrape away their health with the worst weapon in the game.
#137 posted by skacky on 2014/08/14 02:21:00
I loved how that Shambler got cornered and stunlocked to death also.
#138 posted by skacky on 2014/08/14 02:21:39
By the two knights I mean. I had never seen knights win against a Shambler.
Yeah Thats Fun
#139 posted by ijed on 2014/08/14 02:54:57
You can also do the same trick yourself - when a shambler is whaling on a small enemy you hit it every few seconds so it never gets to end an attack on you or the enemy.
Cocerello's Map
#140 posted by RaverX on 2014/08/14 13:09:16
The map is ok, but (as others already said) has a very bad gameplay. I write this just after I played the map, I came here to see what others say, I thought maybe I'm stupid or something. I played on EASY skill, I repeat - EASY (skill 0), not even normal.
You say the map is unfair only on hard, sorry, but that's bullshit, please try to play your own map on EASY and see how easy it is. I ran out of ammo quite fast, playing with just the axe is not fun at all, especially when you are fighting death knights and fiends.
Otherwise the map is ok, but please, please, next time try to test your own map, at least a quick run from start to end on normal or easy to see if it's "doable".
True
#141 posted by Cocerello on 2014/08/14 14:55:53
Playing the maps again, not missing a single shot, not taking secrets, killing all monsters by myself (no infighting) except those in secrets, i end with:
Easy: 0 shells 52 nails
Normal: 44 shells, 92 nails
Hard/nightmare: 48 shells, 0 nails
Clearly there is a problem there on easy, there should be 80 more shells there, probably i forgot them in the last hasty compile, the same as what happened with the 6 tarbabies missing on hard/nightmare skill.
Thanks for the info, RaverX. I'll promise that won't happen again, at least not that badly.
Mfx
#142 posted by mwh on 2014/08/14 23:00:24
holy fucking shit!
Hey Mfx
#143 posted by Spirit on 2014/08/14 23:03:04
fuck you!
// This map has been written by QuArK - Quake Army Knife, QuArK 6.6
I have always used QuArK's bugs as excuses why I never made the greatest Quake maps ever. You owe me a D�ner or two!
Well
#144 posted by mfx on 2014/08/14 23:10:34
I cannot say i like QuArK, but the texturewrapper is quite useful. Timesaving somehow..
But yeah, fuck me with d�nerz.
Fuck You With Bloom(en) Instead
#145 posted by Spirit on 2014/08/14 23:36:55
http://i.imgur.com/48UXYib.jpg
Quark's texture tools and feature tree are the bestest.
Yeah!
#146 posted by mfx on 2014/08/14 23:52:47
*jingle bells*
That Screenshot Spirit!
#147 posted by qyzer on 2014/08/15 12:33:24
What engine is that? Looks gorgeous at least, i can�t believe this is Q1.
That
#148 posted by RickyT33 on 2014/08/15 19:13:51
Looks like Skyrim
:)
#149 posted by Spirit on 2014/08/16 00:26:02
Darkplaces with dpmod and a func_snow spanning the start area.
Still Haven't Played Them...
#150 posted by negke on 2014/08/18 19:56:03
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