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New Q1SP: The Horde Of Zendar
Download Link Don't Readme No QUAKE.RC and Screenshot.

Deep within the Grendal Gorge is the City of Zendar, a hodge-podge of stone consumed by madness. The map has a skill selection area at the beginning, a chance to dance on the roof tops and some secrets to keep you wandering around in circles.

The map is about trying to capture the vertical essence of Quake, the desire to climb and explore the world while dealing with the minions of Chthon! It features medieval style pickups, some new items and blood soaked ogre backpack! The textures are mostly from ID and the gameplay is vanilla Quake!

If you want to play the map with your own engine settings check the readme file for further details.

The map was tested with Fitz/QS engines and remember ...
RECORD A DEMO, I want to see how you play the map!
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Pandora's Save File 
@Orbs, no worries I opened the file in my browser and saved it locally. Probably the best solution would be to rar/zip it.

I compared the saved file to a fresh one from the start of the map (using my client/config setup) and there is certainly some weird stuff going on. I replaced both the door and secret trigger with versions from my "clean" version and it made no difference. I even checked all the header information and could not find anything out of place.

I went back to the church and killed all the monsters and then went back to the secret door and it works! I think there is something deep within the Quake engine that is having a horrible time with this map. It certainly breaks lots of limits and this save file sort of proves it.

I need to create a special progs.dat file to check out what is going wrong with the door entity and why it is not firing any triggers. It's weird how the door/secret entities function after the body queue has been updated with plenty of fresh head models. 
No. 
You just need to make maor maps! 
Cool:) 
Though i must admit i kinda loose you on your last paragraph, I think my geuss was not far away from happens as i noticed it happened more often as i stirred up more (one of the nice things about that route was you can cause infighting from high up a couple of times). Maybe this way you/the community can to stretch the limits of the old baby even more, one of the things about this map i realy liked is was how smooth it played for its size. And some maps from just as experienced mappers just play much less smooth. 
Feedback 
@Orbs, are you using a custom/special progs.dat file with this map?
@Shambler, I am, but for my MOD only! :P 
Nope 
even didnt load my cfg in that safegame (isnt much special in it anyway) 
Wow 
Finally played this, wanted to wait until I had an open, stress-free evening at home. Probably my favourite map in years. More feedback in my forthcoming review. 
The Year Of Quake 
@Tronyn, thanks for the kind words, it sounds like you enjoyed the map. I hope you found the secret garden and got to play on the rooftops!

Well that concludes my year of Quake mapping!

It all started with a small Midnight Stalker doddle, followed by an obsession with bricks called Backsteingotik, a journey across time with the Ivory Tower and finally a stroll through the City of Zendar.

All links above have new screenshots, loads of map waffle on how the maps were made and finally a completed 2013 news update!

Thanks everyone for the comments and hours of demos, I hope you enjoyed my Quake SP maps as much as I have enjoyed creating them. 
No Thank You 
for these amazing maps! 
Sock ! 
I'll throw an army of shamblers and fiends at your ass, to chain you on your desk and force you to make more Quake1 maps.

Even in 2014, Quake1 and Quake3 are the **ONLY** worth games on a computer. All the rest simply suck ! 
Ya 
In my article "The Lingering Legacy of id Software's Quake: A Glimpse into 13 Years of Darkness" I divided the history of the custom levels into the classic, intermediate, and modern Q1SP periods. Other commentators suggested dividing it into classic, Quoth, and Drake periods. Well, if we aren't getting any more Sock maps, and even if we were, I hope that your work ends up being influential enough that Q1SP post-2013 could be called the Sock period. 
 
thank you for so many awesome hours playing your maps!

Hope to see more in a near future, u are a really talent guy! 
Yes, Thanks For The Great Maps. 
Hope we'll see some more from you someday. 
Bravo Simon! 
 
Of course assuming these are relevant at all. Because no offense to Kinn, but Marcher was still considered the best Q1SP in 2013 because it was big and had hordes?? Tronyn please get your arrested development fixed. 
OTP 
I don't understand: you think I was saying that Marcher would still win by current standards, based on hordes and size? Of course not. I released Wicked, and I don't think Wicked topped Marcher, even though it was larger and had more hordes. I was trying to praise Sock for showing all of us a different way to kick ass.

I meant everything I said in that review. But are you really going to challenge 20/20? Are you saying this map doesn't show a great new way for Q1SP, as rooted as it is in oldschool design? I don't understand the hostility. Can't I, quite honestly, express how joyful my experience of this map was. 
Review Seemed Fine To Me. 
Though it was more about how awesome Sock was than a critical assessment of the level ;) 
 
@Tronyn, thanks for the review! :D I am very happy with this map, it has the strongest theme/story content and the gameplay/layout was the right balance of player choices and skill settings. 
Sock Plz Make Base Map. 
Consider it an encore / post-script / bonus / something to your Q1 SP swansong of Zendar. I really want to see what you do with pure sci-fi and pure Q1 sci-fi enemies. 
Let's Be Honest, 
everyone considers Sock to be the best mapper in the community, but I think unless he does a base map then this can never be proven (personally the greatest base map of all time is Stark Monstrosity IMO, I play it every few months)...

(I hope my reverse psychology plan works)... 
 
Yeah, I just cannot consider sock to be a good mapper until he declares base maps to be the worst kind of maps and makes a coagula map instead. 
Ssssssssock ! 
Sock is a lame mapper : He didn't made any metal map. 
Enough With The Lame Jokes 
 
All Of You 
Go map. 
 
Awesome review, congrats Sock the review fits perfect!

20/20 is a proper ratting for suck a great map!

some people born to map and some doesn't :)

I'm pretty sure you born to level design :p 
 
Fun map, took me 18 minutes, found just two secrets (never really look for them) but it's not like I was running short on supplies at any point. Nice clean design like in all of your maps.

Here's a demo:
http://www.sendspace.com/file/e4h9wz 
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