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New Q1 SP Quoth: "Mainframe Mayhem"
Another base map, this time polished till my fingers bled! Be sure to have Quoth installed!

See the textfile for further information about setting it up correctly, and who contributed to this release.

Screenshot 1 Screenshot 2

Download (updated version 2)

And your demos are always very appreciated!
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Update II 
Hi guys, it�s been a hard and painful time trying to fix it all.
First, i have to thank rebb for his restless efforts of making the HOM disappear.

After days of changing compilers, rebuilding almost every brush i did get it to compile with no errors, but still there are issues vising it.

So i�ve decided to give fastvis a try, and it works now. Blame me.

This is definitely a lesson i�ve learned, floating point coordinates and Quake don�t mix.

Zip file contains only .bsp and .lit file, repacked file will be available on Quaddicted soon, maybe even with proper readme?

Anyone finding a bug gets a cookie.

Download mfxsp17b.zip

Its a shame the demos wont work anymore, so everybody is encouraged to record a new one.

And if you think, nah i know this map inside out, i have made very subtle changes in gameplay, mostly moving cheapshotting teleports out of sight, and changing shamblers into edie(due to popular demand). 
Cool So This Should Work Without Having To Set R_novis To 1? 
 
Way To Go Mfx 
I envy your work ethic 
Nitin, Yup. 
 
Thnaks 
will replay on weekend. 
Thanks Mfx 
 
Awesome Sauce 
 
Oh Fucking Hell 
tape.mdl not found 
Nvm 
Got the older zip. 
 
Imo 
you should releasse such a update/fix with a new bspname. Nowil just rename the old version to ..._old i geuss 
Brute Force Map Design 
So i�ve decided to give fastvis a try, and it works now.

fastvis = roughly one portal, in other words the engine is drawing most of the level all of the time. Set r_drawtris 1 to have a look. 
Sock 
i know... 
New Version 
thansk for this new version. i'm still getting homs every how and then, but they are on different locations and not so obstrusive as before. 
Still Getting HOMs!?! 
That makes me sad..
Me and rebb were speculating about hardwre setups that maybe causing this.
I never had any issues when running this on mac tbh.
IDK.
Don�t play it, or at least don�t complain anymore, just destroyed my smartphone out of pure ANGER .
Arghh!! 
I'm Sorry 
i didn't mean to upset you man.. map is fine right now. it's completely playable. it's not like a half of your field of view disappears. i can live with that :-)
-
sample:
http://img172.imagevenue.com/img.php?image=975008547_quoth20131120185319_00_122_347lo.jpg 
Christ That's Horrible. 
MFX you broke it again, you gotta do another re-release now man!! 
Hahaha 
I take some of the blame and I will altogether disable floating point coordinates for plane points in TrenchBroom 2.0. 
Biggest Lesson To Learn 
is to try and make the level piece by piece and make sure it's always "air tight". I made a massive mistake with q-deck by making the whole map first and trying to plug holes later.

Also use a couple of compilers, I used both tyranns qbsp and also treeq and made sure it compiled in both as often as I could. It's a ball ache but it will save you when come to do the full compile. 
Don't Use Quark... 
 
Mfx Sent Email 
I was able to get a full vis to work. I got rid of the floaty point stuff, patched some holes and compiled. 
Update III 
Nailed it! Fullvis, no HOMs.
Thanks to rebb, mechtech and preach!

Download 
Hey MFX. 
When we find some crucial error in this, will you break your PC as well?? ;) :P 
\o/ 
 
Making This Map Was The Crucial Error 
 
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