I Mean DN4E
#126 posted by RickyT33 on 2011/10/07 15:38:10
Okay apparently my drivers weren't as up to date as I thought they were. Seems to work fine now. Got off lightly I guess :E
#128 posted by gb on 2011/10/07 16:18:33
What kind of stupid crap is Mutant Bash TV?
What shall I do with this one, Aphrodite? He doesn't play my minigames!
#129 posted by mh on 2011/10/07 18:03:25
Installing from DVD right now. The DVD version is Steam-integrated (which is bollocks - surely with PC games being so marginal these days a bit of leeway could be afforded?) An hour to go! Eeeek!
#130 posted by mh on 2011/10/07 20:18:12
Installed and just ran around a little. A few texture pop-ins but a quick driver update fixed that (no other fixes needed) and it looks stunning and runs very fast for me.
I second what Spirit said about the menus. The constant "Press Enter" thing is also annoying, and I hope a future patch will remove that.
I can't seem to get the console working. Either com_allowConsole is broken or the console key is not easily discoverable (or unbound) - the usual suspects do nothing.
Steam integration is still as annoying as ever.
Oh God
It's german only. Fuck you Bethesda. I have already regretted installing windows 7 many times over. The dimwittedness of this operating system is incredible. Holy shit. And the game is german only...
Mh
#132 posted by spy on 2011/10/07 20:37:50
just add com_allowConsole 1 to your default.cfg
and press tilda , console works well
Just Add Com_allowConsole 1 To Your Default.cfg
#133 posted by mh on 2011/10/07 21:02:40
Did that, didn't work.
+set com_allowConsole 1 in Steam's launch options also not working.
+com_allowConsole 1 in launch options not working.
set com_allowConsole 1 in cfg file not working.
seta com_allowConsole 1 in cfg file not working.
com_allowConsole 1 in cfg file not working.
Neither default.cfg nor rageconfig.cfg work.
Binding a key to "toggleconsole" not working.
The usual console key (` on my keyboard) not working.
There has to be an extra piece of info that's missing here and that everyone is assuming is known.
I Was Wrong ...
#134 posted by Ron on 2011/10/07 21:14:51
it's actually quite a nice game.
That's the trouble with the internet: people sometimes speak too soon ...
Question
#135 posted by spy on 2011/10/07 21:28:22
about vt_maxPPF, everybody's talking about 8 or 16 value, i got vt_maxPPF 128 is it bad or what? should i decrease that value to 8 or 16, and i got gpu trancecode enabled if it makes sense
#136 posted by mh on 2011/10/07 21:35:54
It seems as though vt_maxPPF is only for single or dual core machines; it limits the number of texture pages that are transcoded per-frame on the CPU to the specified number (which should be a power of 2). GPU transcode (which I'm using too) should make it's value irrelevant.
This Is Annoying
#137 posted by jt_ on 2011/10/07 22:38:34
I changed something in the registry to swap caps lock and control, yet rage refuses to honor it...
Ron
#138 posted by ijed on 2011/10/08 00:05:44
Everyone loves a bandwagon :)
So, skippable or not?
[SPOILER] Just Finished RAGE, And [SPOILER]
#139 posted by biff_debris. on 2011/10/08 00:24:26
As mentioned in some reviews, the ending totally blows. It feels totally tacked-on and last-minute, wrapping everything up in a particularly vague video. And you cannot go back and re-visit any of the game world after, so go have at it before you go to "Capital Prime" (otherwise known as "Series of Shiny hallways".
I'd love to know why id thought such an ending was even passable, especially after seven years to work on the damned thing.
Great Tech, Amazing Visuals, Plenty Of Detail
Taking A Ride
#141 posted by Ron on 2011/10/08 02:15:32
Ijed, I was confused.
1st the wagon was going praise full speed ahead.
Then it seemed to make a rapid u-turn in the Duke Nukem Forever direction.
Now where was I to jump on ?
;)
Seriously though, the game is nice, and it's well playable for me, but it should not have come out with so many issues after all that time in development.
It's Official...
#142 posted by mh on 2011/10/08 02:19:50
Wingsticks are awesome.
We need these in Quake.
I'm about eight hours in and actually really enjoying it now. k so the graphics have some issues and the UI leaves a lot to be desired but shotgunning fast moving mutants in the face is good fun. They are forgiven for the piece of shit that was Doom 3's shotgun cause this one is awesome.
It doesn't have the more open plan aspects of Bioshock which means you can't exploit the gimmicky weaponry nearly as much, and it has less anyway. But it's still a laugh zig-zagging an RC car through gunfire then blowing it up.
For anyone who hasn't played it and wants to imagine what it's like, imagine Quake 4 with offhand weapons and different ammo types tacked on. Oh, and regenerating health, which is pointless because you have bandages anyway, so what the hell.
ps I liked the TV arena gauntlets, shame it just reused the same arena :(
Actually the combat gives me *some* shred of hope that Doom 4 might not totally blow ass.
DooM 4
#145 posted by Ron on 2011/10/08 09:18:14
We'll see.
In about, say, 7 years ?
Not Reading This To Avoid Getting Spoiled
#146 posted by negke on 2011/10/08 10:01:57
But seriously, don't write "iD"!
#147 posted by Spirit on 2011/10/08 12:22:06
Shrouded Bunker:
Looks nice, waterdrops in face were nice. To be honest I did not notice anything special when it comes to looks in the area, could have looked just as nice without megatexture but maybe the performance would have been much worse? I also felt totally lost, felt like I was revisiting the same areas but they were new items to pick and enemies coming at me so I was probably just inept.
Died on the escape elevator ride, getting a Q4 train ride flashback. Music in this level was REALLY ANNOYING BECAUSE IT CONSTANTLY MADE VERY LOUD NOISE IN THE BACKGROUND AND TADADAMMM BUDUDUMMM.
Authority machinegun seems nice but damage feedback is still meh. And I do not see the fun in sitting behind a box while the enemies do the same must to peek out, get 1-2 shots in their heads and having to repeat that cycle for 5 times until they drop or run to another cover (which, if you like this, is seriously well done).
I really hate duck and cover plus iron sight combat. Does not have much to do with classic iD FPS (I am beating a dead horse).
Does anyone feel like the races fit into the game? Or Stanley? I am genuinely interested. Maybe I am somehow expecting a background story that makes everything fit and coherent, I don't know. Probably expecting too much or the game is providing too many wanna-be realistic bits that my brain tries to make them all fit. More abstract games that leave to ones imagination seem more fitting to/for me.
I am still playing it though so there must be something about it.
PS:
+cvaradd g_fov 25 //to have fov 105. 80 is default, the 25 is added
I still have not managed to get an FPS counter.
#148 posted by Spirit on 2011/10/08 12:25:51
Another nitpick:
The enemy chatter seems weird. There often seems to be one "overseer" in the background who talks via speakers through the whole place. And the enemies speak coherent and quite nice english (thanks god I did not install the german version, eh?). Somehow this makes me feel too much in civilization.
Spirit
Where did you get the english version? But anyways, I have to say thwt the german translation is not that bad.
#150 posted by Spirit on 2011/10/08 13:10:20
The internets.
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