#126 posted by [Kona] on 2008/12/08 08:46:12
HeadThump: thanks mate. I totally forgot I actually made a base q1sp, haha.
Anyways I guess I mean both the style and the texture set - but idbase in particular has been done to death. Certainly there are some awesome q1sp base maps, even in idbase. I just prefer all the other Quake styles, because I feel Q1 is more suited for horror than a high-tech base. Ricky... make an episode :D
Hmm
#127 posted by nonentity on 2008/12/08 11:53:00
High tech base? Sure, better in Q1. But what about grimy, industrial/rusted base styles? Given the Q1 base monster set they seem to fit equally well within the scope of Quake as any other world castle...
Hmm
#128 posted by nonentity on 2008/12/08 11:53:25
Better in Q2 even. But y'all could infer that I'm sure
Brown
#129 posted by preacher_ on 2009/05/02 17:27:25
brown is good, you can't go wrong with brown :)
Making Life Richer
#130 posted by kuppa on 2009/10/20 05:10:50
superrrrrrrrr
Kuppa Kutty
#131 posted by kuppa on 2009/10/20 05:12:08
super figureee
Kona
#132 posted by Stubgaard on 2009/10/21 11:27:08
A bit off topic, but we've recently added another of your old maps to the Speed Demos Archive. The map in question is alk08, the other being alk07 which we added to the archives some time back in 2000.
http://speeddemosarchive.com/quake
(there's some demos on alk08 in the newest update)
http://speeddemosarchive.com/quake/mkt.pl?level:alk07
http://speeddemosarchive.com/quake/mkt.pl?level:alk08
Other than that I just want to welcome you back, you've made some really great looking maps over the years. Sadly most of them I haven't been added to SDA because of "new textures/monsters/etc." issues.
Stubgaard
#133 posted by [Kona] on 2009/10/23 08:16:31
Thanks dude I'll check them out :D
Kuppa
#134 posted by kut on 2009/10/26 09:12:25
watlah u talking kona so stupid!
Kut
#135 posted by kuppa on 2009/10/26 09:14:32
hey everybody shut up n stop 2 commend,no job isnthttp://www.celephais.net/board/icons/icon7.gif
I Swear
#136 posted by Spirit on 2009/10/26 10:24:23
I did NOT create a func comment generator
...
#137 posted by meTch on 2009/10/27 13:16:42
i don't get it
Blooper
#138 posted by madfox on 2010/11/09 07:18:56
I was trying to make a new water texture. Something that could look like a waterfall. There is a +fall animation that works like 8 bmp-files. They are attached like +0_name.
Having the new Quake Retextured set I was wondering how a 512x512 tga of 16M colours can be used with only the name #water.tga?
I can split up the file in other bmp or tga's, so I'm not getting the idea behind it.
Sure the retextured files look good, and I'm not sur a good animating texture can be made for it. But I would like to give it a try.
So
Did any map ever come out of this thread?
#140 posted by [Kona] on 2014/04/01 08:01:50
Not from I. Damn this threads 6 yrs old already. I downloaded lots of textures but decided mapping takes too long and fucked some hookers instead.
Bah!
At least that means I've mapped more in the past 6 years than Kona.
My Dear ���puple
#142 posted by madfox on 2014/04/13 04:25:45
��d�d � h�v� m�d� $�m� ��d ����k� m�p$ w�th th� ��w t�+t�r� s�t.
� m�d� � ���v�r$�0� 0f � D0om M�p ��11�d Sunday's Child, ��d �t
w�s � p1�ss�r� t� d0 w�th th� h�lp 0� th�$ thread.
$� d�n't th��k ��� m�pp�d m0r� th�n k��� ����$� ��� m�9ht �� $l�9tly
wrong.
This Map Came Out Of This Thread.
#143 posted by madfox on 2014/04/13 21:58:33
Doom For Quake Textures
Didn't someone like Lunaran make a really badass remake of the Doom base textures? I'm sure they did.
Yeah Used In Lun3dm3
#145 posted by nitin on 2014/04/13 23:59:17
And
in the fabled czg05
They're Not That Badass
#147 posted by Lunaran on 2014/04/15 05:12:57
the concrete looks way too grainy to me now.
twas before I learned noise isn't texture.
I See What You Mean
but it still looks pretty good to me... I dunno, you can always redo it I suppose ;)
#149 posted by [Kona] on 2014/04/16 00:21:30
noise = quake
Good Texture Creation Tutorials?
#150 posted by Zwiffle on 2015/01/10 19:13:45
Using Wally, and while the toolset is very straight forward, all my texture tests turn out muddy and bland in-game. I suppose I just need to keep at it, but I was wondering if anyone knew of any good quake-texture-creation tuts anywhere?
|