Daz:
#127 posted by bear on 2006/08/18 00:49:10
you call that "fun"? oh you should try vertex manipulating terrain with 30k+ brushes some day!
Bear
#128 posted by
DaZ on 2006/08/18 07:11:04
I value mt sanity kthx :)
Oh And Yes
#129 posted by
DaZ on 2006/08/18 07:12:10
can others post mapshots to help get the ball rolling? Even if its just an editor shot like mine its always good to show progress :D
:(
#130 posted by
than on 2006/08/18 08:12:56
can't do any mapping at the moment becuase I need to let my rsi calm down. I have to buy a vertical mouse (like evoluent vetical mouse:
http://www.evoluent.com/vmouse2.html) to help. Once I get started I will post.
#131 posted by
Vigil on 2006/08/18 14:34:02
I have been slowly working on a map textured in Ikbase, but I'm not making any promises. Might re-work it as well.
An Editor Shot.
Not lit, obviously:
http://biff.leveldesign.org/pics/map_shots/wip/q1/sp/base_debris.jpg Going for an angular sort of style this go-around, opposed to the curviness of Myrmidon, which will never be released.
BOIF
#133 posted by
inertia on 2006/08/20 12:21:33
Interesting take on those greay base panels. I was never quite sure what to do with em, you've made a decent custom texture tho! Also, I recommend more of everything.
Hey!
#134 posted by
R.P.G. on 2006/08/20 13:40:39
Myrmidon, which will never be released.
Don't pull a czg on us!
Excuse Me
#135 posted by
czg on 2006/08/20 14:17:16
But it's called 'Pulling a Bal'
No
#136 posted by
R.P.G. on 2006/08/20 14:25:52
You pull a Bal when you sit on an already finished map for a long time. You pull a czg when you scrap the map.
Shot
#137 posted by
inertia on 2006/08/20 14:47:54
Nothing special yet, but I took this to please gibbie who was buggering me. It's a puzzle:
http://www.qwplayers.org/inertia/base1.jpg
Cool
Biff, looks good. I MUST have those extralarge variant wall textures. MUST MUST MUST
Hey, Yeah...
#139 posted by Drew on 2006/08/20 23:10:57
I didn't even notice that at first. made em yourself? All shots look cool. Biff's looking quite nice. Inertia's looking all moody and shit. Glad to see some real progress - I hope it keeps everyone else motivated/aroused.
Than
#140 posted by Drew on 2006/08/20 23:12:46
How are your joints doing? Any luck finding your vmouse?
Mouse Ordered
#141 posted by
than on 2006/08/21 03:13:27
I ordered a special mouse from evoluent.com, but it's for work use. I will be holding back on mapping until things start to improve.
Than
#142 posted by
bambuz on 2006/08/21 04:26:57
just take free time off the computer and do all the other things, now you have a good excuse. Ditch tf and func for a few weeks/months or so!
Ray
Well then go get them at
http://biff.leveldesign.org/files/base.zip Same goes for anyone else interested in the pack =D
Monthly Update...
#144 posted by
DaZ on 2006/08/23 16:11:34
ok so starting from NOW Ill do a monthly update with screens of how my map is progressing... So hopefully there will not be TOO MANY of these updates hehe...
So 2 new images await you at:
http://daz.quaddicted.com/
Daz
#145 posted by
than on 2006/08/23 19:47:08
looks great. I really like the lighting so far.
Looking forward to seeing more.
At First I Saw Only Pink Boxes
#146 posted by
HeadThump on 2006/08/23 20:13:32
then I adjusted my monitor. Some groovy pipe work there, Daz.
Agreed.
#147 posted by Drew on 2006/08/24 01:49:36
Looks hot, Daz. Are you planning a big map, or just a nice little slice of action? Either way, it looks good, and it makes me happy to know it's going to be waiting for me when I make it home.
Drew
#149 posted by
DaZ on 2006/08/24 02:58:11
I think its gonna be quite big, all my sp maps to date have been quite small compared to whats out there, so its time to expand a bit.
Thanks for the kind words all