News | Forum | People | FAQ | Links | Search | Register | Log in
Fitzquake 0.85 Released At Last!
New in this version: increased map and protocol limits (can load all known limit-breaking maps,) model interpolation, per-entity alpha support, new network protocol, more external texture support, hardware compatability improvements, many bug fixes, and a cleaner source release to make it easier to install and compile.

Go! http://www.celephais.net/fitzquake

(Thanks to the beta-testers: Baker, JPL, negke, Preach, and Vondur.)
First | Previous | Next | Last
METLSLIME 
you magnificent bastard 
Wagh 
 
Yay 
Sorry I did not reply to your mail, totally forgot about it.

Great stuff! :)

Quick suggestion: If max_edicts were exceeded mention that cvar in the error message? Took me a moment to realise I had the control over it. 
Eh 
I mean, something like "max_edicts is currently set to 1024, try setting it higher, eg. max_edicts 2048." 
 
Awesome news!

"model interpolation"

Is this an option? :) 
Good News !! 
I had the opportunity to test it on my latest huge map, and it is running like a charm ! Now I can polish my project and release it with FitzQuake as the prefered engine !!
Metlslime did again a fucking good job here: Congratulations ! 
Cant Wait To See 
Sickbase with decent lighting :) 
SDL? 
Wasn't there a SDL port? Why not continue the development from the SDL version so those who don't use Windows be able to use FitzQuake?

Beyond that, the new release seems fine and finally it remembers my video option :-P 
Mtlslm.... 
..I can't evn prnns yur name... I'm soo excited... Yu soo sxy... 
Hell Yes W00t 
hope the changes make it to the sdl port. i think its networking is broken 
Willem 
read included txt file, there's everything 
 
Vondur

I would but, as Bad Sector said, I'm waiting for the SDL port to be updated. There's no point in my downloading a Windows only release. :)


Nice work, metlslime! I can't wait to play with this stuff. Alpha will be cool. 
SDL Port 
I have to talk with metl about what his current plans are for merging the original source and my SDL version, but either way, there will either be a merge of the two projects or I will port his changes to the SDL version. 
Thats Brilliant! 
If you do that then Mac users will be able to play WARPSPASM, nsoe, +others :) 
Hmm 
Also *nix users... 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.