Thanks for the quick response, RickyT23.
Ok, so the main purpose of this post is to ask for help from anyone willing to beta test and provide me with feedback on anything and everything they wish to tell me. Bugs, Feature Addition/Removal, Pros & Cons, Hardware compatibility, etc...
And, of course the other purpose is to give a little something back to a community that has provided me with so much for free.
Now, for a little bit of a description...
The software is based on eerie's
http://eerie.anarxi.st/qe3/build.2007.09.05/ QE3.1 which is in turn based off of id's QE4. Most features are inspired or taken directly (with modifications for compatibility) from both Q3Radiant and QE5 by M. Milley
http://www.yossman.net/~mmilley/qe5/ so much thanks and respect go Mr. Milley, Robert Duffy and anyone else at id who worked on the editors.
This originally started as a quest by me to find the original QuakeEd. I had wanted to start mapping for Quake again after a long break and within that time I had become accustomed to the Radiant style of editing. So Worldcraft, wasn't an option, BSP is a very nice editor but was just a bit different (even though it is almost 100% customizable) for my liking, and GTK Radiant, sadly, does not work on my laptop (a SiS chip).
So, finally I found both QE3 and QE5. Just what I was looking for but they were lacking features found in Radiant that I felt were essential.
I didn't think to start adding those features myself. I didn't think I had the ability. My C/C++ knowledge is very limited, only having read a few books on my own and that's its, so all I was going to do was change the icon. Then going through the code and finding that I understood some things, at least the Windows side of it, so I started messing around with things. Long story short...
This is Windows only (unless it will run under WinE or other emulators).
It comes with the current source and the original QE3 source by eerie along with most of the popular compile tools, conversion tools, entity definition files, and standard wad files. The only thing that needs to be done is to edit the "quake.qc" to match the directory paths you use.
Also, my internet access is limited, I tend to be gone for days, even weeks at a time so any replies or emails will be responded to when I get the chance. I'll try to provide more info or maybe a proper readme as soon as I can.
Thanks again, in advance.
Get the file here:
http://shub-hub.com/files/tools/qe3build102beta_06-28-08.zip
email:
sikkpin@hotmail.com