Trying To Figure
#1 posted by
HeadThump on 2007/10/28 06:37:20
out which old school mapper you are. On the Wanton Hubris page you identify as Warren and not only do you map, but you create editors for mapping, so I'm guessing Warren Marshall which would make you one hell of a good mapper. In that case, welcome back a hundred fold, and I'm looking forward with what you can come up with in this old game now we have some outrageously good tools for it.
Er, That Last Sentence Construction
#2 posted by
HeadThump on 2007/10/28 06:40:30
sucked at the end. I'm blaming it on beer and a four hour eighteen minute long world series game.
Thanks!
#3 posted by WIllem on 2007/10/28 10:51:02
Yeah, Warren Marshall (aka Taskmaster, in the old days).
So which tools are really the ones that people flock to these days? I've been out of the Quake scene for a long time. I'm using a Mac as my primary machine so I know that means I'll either be writing my own tools or I'll be running them in Parallels.
Anyway, still just getting my feet wet (again) and hope to have something to show eventually.
Are people mostly into single player maps these days? Those are obviously tougher to do, but I can't imagine that the multiplayer scene is much to write home about anymore ... right?
Ooh!
#4 posted by
Spirit on 2007/10/28 11:32:45
Welcome back Taskmaster! :)
aguirRe's building tools are the defacto standard:
http://user.tninet.se/~xir870k/
Welcome Back
#5 posted by
than on 2007/10/28 11:45:26
Good to see an old face make a reappearance. Looking forward to seeing what you come up with.
First thing you should probably do is check out some of the more recent maps to see styles and trends in mapping and also what mappers and more modern compilers/engines are able to do now... well, it still looks like Quake, but some of the levels released in the last few years have been amazing in terms of design as well as pushing the engine to new limits.
As for tools, we are all pretty much using the same stuff we were way back when. Radiant, Worldcraft, BSP to map with for the most part, but the compile tools and engines have improved a lot*.
*engines not neccessarily "improved" with fancy graphical features. Limits have been raised, bugs fixed, tweaks, optimisations and useful features both for players and mappers have been added to the more popular engines in addition to the odd graphical improvement here and there. DarkPlaces is a bit different though, and does all kinds of crazy ass shit in addition to raising limits and adding useability features and commands.
And yeah, it's mostly SP/COOP these days.
Oh, And...
#6 posted by
than on 2007/10/28 11:50:20
Wow, Great Link!
#7 posted by
JneeraZ on 2007/10/28 11:52:32
Thanks! I wonder why that never showed up when I first started looking into Quake on the Mac.
Ahh well.
Welcome Back
#8 posted by
Shambler on 2007/10/28 12:34:21
Sorry I am having a senior moment and can't remember what you made, but I remember it being good...
Who was that other Mac mapper? Junior....from Iceland?? I really liked his space DM map, played that loads with bots.
#10 posted by
JneeraZ on 2007/10/28 13:23:51
Yeah, I work at Epic Games. Level design is my job and ... well, apparently my hobby as well.
#11 posted by
Trinca on 2007/10/28 13:47:56
hehe welcome back to best game ever ;)
Warren
#12 posted by
nitin on 2007/10/28 14:39:47
welcome back!
some quake maps from you would be great indeed.
Old Skool!
#13 posted by
bal on 2007/10/28 19:09:17
Welcome back. =)
Shambler maybe you're thinking of jvox no? I think he was a mac mapper, don't think JuniorJr was though.
Welcome Back To Q1
#14 posted by
ijed on 2007/10/29 02:50:18
Looking forward to your maps.
Hello Willem
I hope you weren't trying to keep a low profile... if so, HeadThump blew your cover in his first post! :)
I daresay most of us will remember you for your Quake maps, your work with MPQ, or that new-fangled Unreal stuff (all of the above in my case). Glad to see you're getting back into Quake editing... it's hard to resist the temptation, even after 10+ years, isn't it?
I'm not a Mac man myself, I use GtkRadiant 1.40 for Quake editing these days, along with aguirRe's compile tools. FitzQuake is the engine of choice for single-player stuff (thanks metlslime... you guys certainly are overachievers!)
Oh and Bal, JuniorJr was indeed a Mac man, he used Quiver to build all his stuff. I haven't heard from him for aeons though.
Any other crusty old-timers lurking around here? If so, say hello!