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D1SP: Knee-Deep In ZDoom
I don't know if anyone here still plays classic DOOM, but this is a release nobody should miss.

The experience of playing through Knee-Deep in the Dead is one that many gamers will never forget, but through the years the episode has become too easy for many to play through and enjoy the way they did the first time.

Knee-Deep in ZDoom is an interpretation of Id Software's original groundbreaking production, Knee-Deep in the Dead. The team has focused on expanding the original episode by utilizing the power of Randy Heit's ZDoom port; adding new areas, features, and gameplay devices not possible under the original Doom engine. Knee-Deep in ZDoom is a new experience, but holds strong to the atmosphere of the original. Relive the fear. Relive the nightmare. Relive Phobos.


These levels are awesome! Excessively detailed and so much expanded, new monsters (e.g. several kinds of Soldiers, Imps and Demons) and sprites, as well as new gameplay twists - progression is often totally different from the originals and the difficulty level is greatly increased (it's very hard).

Imagine the excitement you felt when playing e1m1rmx and dm3rmx. In my view, the greatest DOOM release in recent years.


(Absurdly small/monocolored) screenshots and download:
http://kdizd.drdteam.org
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Questions 
where should I put the kdizd.pk3 file? And where does the zdoom.pk3 file go?
How can I launch this pack?

Many questions but I have only played the doom shareware more then 10 years ago 
Drag+Drop > 
> the kdizd.pk3 onto ZDoom.exe worked for me.
Assuming these two files are side by side with zdoom.pk3 and original doom.wad in the same folder/level. 
JohnXmas 
Thanks. It works. 
Finished It 
What a great experience! I haven't enjoyed a DOOM episode so much for a long time.

It was very hard in the beginning, but it got better once I had a decent set of weapons. Never found the plasmagun though (nor BFG), which I should have, since the end battles are insanely hard - had to kill the boss in god mode.

The maps look so great; unbelivable this is DOOM. I knew ZDoom was a powerful engine (kind of like the DP of DOOM) but I didn't know how of much it's really capable until now.
Good job on all the new stuff: monsters, weapons, textures, props. Nice intermission too.

I realized once again I suck at finding secrets. There are often around 10 in each map (except for the last), and I always found only 2-3, which is a pity since they are nicely designed (well, and helpful). Didn't find the secret exit either (at least not by regular means - it's not where it is in the original map).

This really is a release DOOM is worth reinstalling for (if you haven't installed it, shame on you anyway). 
That Looks Awesome 
might have to install zdoom. Is it a free thing or do I need to have the original doom for it to run? 
Yeah 
And I remember zDoom as being pretty slick as well.

Shame about the screenshot size / monochrome, but still looks good. Will give it a try over the weekend. 
OOOH. 
I am SO getting this right now! 
Incredible 
I have played many zdoom wads before, but nothing compares to this. With each level lasting a half hour or more, new enemies, absolutely stunning detail, its hard to imagine it's still Doom. I don't care who you are, you MUST play this. I'm not even half way finished it yet, and I have already been playing it for well over an hour. In my opinion, this is the greatest Doom wad/pack ever made. Period. 
 
Outstanding!!!

ZDoom has the added benefit of running all DOOM engine games, but for straight DOOM there is also PRBoom (faster?).

Both engines are free, open source, run on modern operating systems (hehe) and "Knee Deep In The Dead" is shareware :-D (GZDoom is the OpenGL version)

goodness :-D 
Hmm 
both zdoom and gzdoom say they cant find wads, which I presume means I need one of the orginal dooms installed? 
Of Course 
doom(1).wad to be precise. kdizd is still just a pwad. 
Ok This Is Going To Sound Really Daft... 
...but can I use this with JDoom? :P 
No 
It uses many features exclusive to ZDoom. But I think GZDoom is pretty similar to JDoom in terms of looks (OpenGL). 
Thanks Neg!ke 
I figured it had zdoom specific stuff, but it was worth asking. The only reason I ask is because I already have Jdoom set up and working.

Oh well, sounds like this is worth the bother if it is as good as people are suggesting, so I might as well try zdoom again. 
And... 
.. about Doom Legacy engine: would it be suitable ? I don't know if it's open GL or not... any idea ? 
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