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News submissions: https://celephais.net/board/submit_news.php
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It Has After All 
been three years since I had anything newsworthy to submit; I'm claiming the right to be dumb based on that.

PS: update at my site (http://www.planetquake.com/tronyn), pretty much the same info/links as here. 
Interesting Talk By Jon Olick (a Programmer At Id) 
http://s08.idav.ucdavis.edu/olick-current-and-next-generation-parallelism-in-games.pdf

He goes into some of the stuff they do to approach many-core parallelism, including some details about the infinite-geometry stuff Carmack has being waffling on about.

It's missing a lot of context and is pretty hard to follow, but interesting regardless. 
Trinca 
I couldn't message back to you, but that site, despite having part of my address name has no affiliation with me. It goes against my 'under the radar' belief system to have something out there like that. I don't recommend clicking on it, it looks like a Target marketing gimmick at best, or a depository of viruses at worst. 
Elderworld or Elder World? 
According To Quake 
Episode 4: The Elder World 
16MB Graphics Card 
I've asked a similar question before, but I never got an answer:

How can I get Fitzquake to run well on a 16mb graphics card?

- jengle 
 
According To Quake
Episode 4: The Elder World


it's ugly that way though, isn't it? :P~ 
Hi 
blow me 
My God 
If you check the last 30 days of active peeps, Ricky has not been around. It doesn't seem that long. Where the hell is Ricky? 
My God 
Checking the log of all those who ever signed into the func_board, Ricky never existed! . Like he was the figment of my imagination or something. 
Ht: 
he changed his name to SadGitNerdFace. 
Jengle: 
some ways to reduce memory usage in any engine:

- run in 16 bpp mode. This requires only half the texture memory that 32 bpp mode uses.

- set gl_max_size to e.g. 256 (this will only downsample the largest images, and leave the rest looking normal. Unfortunately, many monster skins and player skins would be among those affected.)

- set gl_picmip to 1 (or even 2, though that would be really blurry)

- run in a lower resolution (framebuffer takes up video memory)

Here are some fitzquake-specific things that might reduce texture thrashing:

- set gl_fullbrights to 0 (textures will still be loaded, but won't be used and therefore will stay out of video memory after the first thrash.)

- set r_oldwater to 1 (again, textures will be loaded, but then not used and therefore will get bumped out of memory permanently.) 
Word 
 
Downgrade Your OS ? 
 
Metl 
I was being cheeky because Ricky didn't change the color of his (or, maybe, her) font. 
Like The New Color! 
 
And 
I'm still heading my tumb which flic pimpt me on my luuny ran to IRC. 
Hexen II, Anyone? 
Have a look at this engine here - pretty good.
http://www.quake-engine.com 
Metlslime: 
all those changes combined made only a minimal difference; it's still *way* doggy. anything else i can do? 
Jengle: 
It's also possible you are limited by heapsize, not video memory. A larger heap would prevent re-caching of models (this happens in cases where you are using close to 100% of the heap, and it constantly juggles models in and out of it)

does it run badly on any map, or just large or just single-player maps? 
I Found A Favorite Article 
Don't think I have ever posted this before, but if so, shoot me. If you have not had a good ten minute hate today, this one will surely fit the bill if you hate what comics devolved into during
the nineties as much as i do:

The 40 Worst Rob Liefeld Drawings

http://progressiveboink.com/archive/robliefeld.html 
Hah 
Thanks for that. 
I Enjoyed The Read 
Even if I know less than most people about comics. I do like a good bit of vitriol though. 
Dear Scampie 
Play less Engineer. Seriously. It's mindboggling. Go play Soldier or something fun!

I do enjoy engineer (not as much as the stats might suggest), but I've banned myself from playing it for a while because it really is getting a bit silly looking at those stats, yes...

Simple and obvious explanation is that when you're on that class, you tend to stay on it, because your team is relying on your sentry, teleporters etc.

As for soldier being fun, well, he's easily one of my most effective classes, and it is fun, but I don't enjoy it as much as I should because a) it's so easy that it feels wrong and b) too slow (movement AND rocket speed, remember I'm a proper Quake fan).

If you really care the stats actually lie because they got partially reset at one point... all my medic, soldier and pyro time got reset to 0 (Pyro and Soldier were at 20-30 hours at the time).

p.s. I'm not alone: http://www.steampowered.com/status/tf2/tf2_stats.php 
Play Heavy 
I crush many little men.
http://born-robotic.net/stuff/iroktf22.jpg

Can't decide what classes I prefer, changes alot, these days Pyro Spy and Heavy are my favorites, got bored of Soldier for the reasons Frib stated. 
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