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Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
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#terrafusion 
Ultimate twat collection. 
Lol 
I can't resist the awesome implications of such an idea

...every classic asshole, every style of retard, every aspect of being unpleasant for whatever reason (design attitude).. all collected in one collection of jackasses... the most accurate and powerful collection in history of random gay assholeness 
Great Pic 
Speaking Of Newscientist 
Hmm 
That explains it. Secret experiments to give rodents control of computer systems. Codename; Madfox 
Tronyn 
I'm waiting for the collectable card edition. 
Q1SP: Soul Of Evil: Indian Summer Released! 
Well, QEXPO may not be quite up and running just yet, but it's August 15th, so here it is:

Soul of Evil: Indian Summer
http://www.quaddicted.com/filebase/nsoe.zip (23 MB)

A custom engine is required - aguirReQuake or Darkplaces.

This is a standalone fantasy-themed Q1SP episode, with many new features programmed by Patrick Martin. It contains nonlinear gameplay, horde combat, and new and modified enemies with new and modified attacks, making it a big challenge. Major thanks to aguiRe, ijed, Trinca and Zwiffle.

Further information in the readme:
http://tronyn.planetquake.gamespy.com/Nsoereadme.txt

Screenshots:
http://tronyn.planetquake.gamespy.com/indiansummer_1.jpg
http://tronyn.planetquake.gamespy.com/indiansummer_2.jpg
http://tronyn.planetquake.gamespy.com/indiansummer_3.jpg
http://tronyn.planetquake.gamespy.com/indiansummer_4.jpg
http://tronyn.planetquake.gamespy.com/indiansummer5.jpg

I'm also releasing packages of hires skins for SOE created by aguiRe:
http://www.quaddicted.com/filebase/soeskins_glquake.zip for the aguirReQuake version, http://www.quaddicted.com/filebase/soeskins_dp.zip is the Dark Places version.

Devkit will be released sometime during QEXPO. 
Nice 
but why didn't you submit it as a news post? 
Heh 
I dunno, figured some moderator would move it. 
It Has After All 
been three years since I had anything newsworthy to submit; I'm claiming the right to be dumb based on that.

PS: update at my site (http://www.planetquake.com/tronyn), pretty much the same info/links as here. 
Interesting Talk By Jon Olick (a Programmer At Id) 
http://s08.idav.ucdavis.edu/olick-current-and-next-generation-parallelism-in-games.pdf

He goes into some of the stuff they do to approach many-core parallelism, including some details about the infinite-geometry stuff Carmack has being waffling on about.

It's missing a lot of context and is pretty hard to follow, but interesting regardless. 
Trinca 
I couldn't message back to you, but that site, despite having part of my address name has no affiliation with me. It goes against my 'under the radar' belief system to have something out there like that. I don't recommend clicking on it, it looks like a Target marketing gimmick at best, or a depository of viruses at worst. 
Elderworld or Elder World? 
According To Quake 
Episode 4: The Elder World 
16MB Graphics Card 
I've asked a similar question before, but I never got an answer:

How can I get Fitzquake to run well on a 16mb graphics card?

- jengle 
 
According To Quake
Episode 4: The Elder World


it's ugly that way though, isn't it? :P~ 
Hi 
blow me 
My God 
If you check the last 30 days of active peeps, Ricky has not been around. It doesn't seem that long. Where the hell is Ricky? 
My God 
Checking the log of all those who ever signed into the func_board, Ricky never existed! . Like he was the figment of my imagination or something. 
Ht: 
he changed his name to SadGitNerdFace. 
Jengle: 
some ways to reduce memory usage in any engine:

- run in 16 bpp mode. This requires only half the texture memory that 32 bpp mode uses.

- set gl_max_size to e.g. 256 (this will only downsample the largest images, and leave the rest looking normal. Unfortunately, many monster skins and player skins would be among those affected.)

- set gl_picmip to 1 (or even 2, though that would be really blurry)

- run in a lower resolution (framebuffer takes up video memory)

Here are some fitzquake-specific things that might reduce texture thrashing:

- set gl_fullbrights to 0 (textures will still be loaded, but won't be used and therefore will stay out of video memory after the first thrash.)

- set r_oldwater to 1 (again, textures will be loaded, but then not used and therefore will get bumped out of memory permanently.) 
Word 
 
Downgrade Your OS ? 
 
Metl 
I was being cheeky because Ricky didn't change the color of his (or, maybe, her) font. 
Like The New Color! 
 
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