#terrafusion
#14911 posted by
Zwiffle on 2008/08/14 16:12:26
Ultimate twat collection.
Lol
#14912 posted by Tronyn on 2008/08/14 20:44:27
I can't resist the awesome implications of such an idea
...every classic asshole, every style of retard, every aspect of being unpleasant for whatever reason (design attitude).. all collected in one collection of jackasses... the most accurate and powerful collection in history of random gay assholeness
Hmm
#14915 posted by
nonentity on 2008/08/15 01:10:40
That explains it. Secret experiments to give rodents control of computer systems. Codename; Madfox
Tronyn
#14916 posted by
ijed on 2008/08/15 02:17:54
I'm waiting for the collectable card edition.
Q1SP: Soul Of Evil: Indian Summer Released!
#14917 posted by Tronyn on 2008/08/15 14:32:26
Well, QEXPO may not be quite up and running just yet, but it's August 15th, so here it is:
Soul of Evil: Indian Summer
http://www.quaddicted.com/filebase/nsoe.zip (23 MB)
A custom engine is required - aguirReQuake or Darkplaces.
This is a standalone fantasy-themed Q1SP episode, with many new features programmed by Patrick Martin. It contains nonlinear gameplay, horde combat, and new and modified enemies with new and modified attacks, making it a big challenge. Major thanks to aguiRe, ijed, Trinca and Zwiffle.
Further information in the readme:
http://tronyn.planetquake.gamespy.com/Nsoereadme.txt
Screenshots:
http://tronyn.planetquake.gamespy.com/indiansummer_1.jpg
http://tronyn.planetquake.gamespy.com/indiansummer_2.jpg
http://tronyn.planetquake.gamespy.com/indiansummer_3.jpg
http://tronyn.planetquake.gamespy.com/indiansummer_4.jpg
http://tronyn.planetquake.gamespy.com/indiansummer5.jpg
I'm also releasing packages of hires skins for SOE created by aguiRe:
http://www.quaddicted.com/filebase/soeskins_glquake.zip for the aguirReQuake version,
http://www.quaddicted.com/filebase/soeskins_dp.zip is the Dark Places version.
Devkit will be released sometime during QEXPO.
Nice
#14918 posted by
negke on 2008/08/15 14:50:41
but why didn't you submit it as a news post?
Heh
#14919 posted by Tronyn on 2008/08/15 14:59:04
I dunno, figured some moderator would move it.
It Has After All
#14920 posted by Tronyn on 2008/08/15 15:01:17
been three years since I had anything newsworthy to submit; I'm claiming the right to be dumb based on that.
PS: update at my site (http://www.planetquake.com/tronyn), pretty much the same info/links as here.
Interesting Talk By Jon Olick (a Programmer At Id)
#14921 posted by
BlackDog on 2008/08/15 16:01:02
http://s08.idav.ucdavis.edu/olick-current-and-next-generation-parallelism-in-games.pdf
He goes into some of the stuff they do to approach many-core parallelism, including some details about the infinite-geometry stuff Carmack has being waffling on about.
It's missing a lot of context and is pretty hard to follow, but interesting regardless.
Trinca
#14922 posted by
HeadThump on 2008/08/15 19:17:04
I couldn't message back to you, but that site, despite having part of my address name has no affiliation with me. It goes against my 'under the radar' belief system to have something out there like that. I don't recommend clicking on it, it looks like a Target marketing gimmick at best, or a depository of viruses at worst.
?
#14923 posted by
necros on 2008/08/16 22:03:12
Elderworld or Elder World?
According To Quake
#14924 posted by
Spirit on 2008/08/16 22:24:02
Episode 4: The Elder World
16MB Graphics Card
I've asked a similar question before, but I never got an answer:
How can I get Fitzquake to run well on a 16mb graphics card?
- jengle
#14926 posted by
necros on 2008/08/17 02:08:57
According To Quake
Episode 4: The Elder World
it's ugly that way though, isn't it? :P~
My God
#14928 posted by
HeadThump on 2008/08/17 05:08:43
If you check the last 30 days of active peeps, Ricky has not been around. It doesn't seem that long. Where the hell is Ricky?
My God
#14929 posted by
HeadThump on 2008/08/17 05:11:53
Checking the log of all those who ever signed into the func_board, Ricky never existed! . Like he was the figment of my imagination or something.
Ht:
#14930 posted by
metlslime on 2008/08/17 07:54:41
he changed his name to SadGitNerdFace.
Jengle:
#14931 posted by
metlslime on 2008/08/17 08:41:14
some ways to reduce memory usage in any engine:
- run in 16 bpp mode. This requires only half the texture memory that 32 bpp mode uses.
- set gl_max_size to e.g. 256 (this will only downsample the largest images, and leave the rest looking normal. Unfortunately, many monster skins and player skins would be among those affected.)
- set gl_picmip to 1 (or even 2, though that would be really blurry)
- run in a lower resolution (framebuffer takes up video memory)
Here are some fitzquake-specific things that might reduce texture thrashing:
- set gl_fullbrights to 0 (textures will still be loaded, but won't be used and therefore will stay out of video memory after the first thrash.)
- set r_oldwater to 1 (again, textures will be loaded, but then not used and therefore will get bumped out of memory permanently.)
Metl
#14934 posted by
HeadThump on 2008/08/17 18:25:51
I was being cheeky because Ricky didn't change the color of his (or, maybe, her) font.