#1466 posted by
mankrip on 2016/10/08 00:51:18
Thanks Dwere, I'm using your grenade launcher and axe models now. That hand was pretty well done.
#1468 posted by
dwere on 2016/10/10 05:16:28
Tweaks must be very subtle at this point, not sure what's changing!
#1470 posted by
dwere on 2016/10/10 16:34:09
A pixel here, a pixel there.
Well, it's not that subtle, but, honestly, I don't even remember what I did between the latest versions, other than v_nail barrels being redone almost from scratch.
They look more or less the same though.
Really, 90% of my time I'm dealing with compatibility crap instead of improving the artistic aspect. Rant rant rant.
Hah fair enough. It would be nicer to have one set of models really. Loving the models, using them mostly as the defaults now.
I Don't Suppose Anyone Would Be Willing To Share Pre-installed QME3.1?
#1472 posted by
Qmaster on 2016/10/15 14:21:21
They Only Have The Installer Which Doesn't Work On Win7
#1474 posted by
Qmaster on 2016/10/15 14:37:04
#1475 posted by
Rick on 2016/10/15 16:02:20
Try running the installer in compatibility mode.
Right click > Properties > Compatibility
Check the box and select an old version of Windows (probably 95 or 98/ME)
or use Compatibility Troubleshooter:
Right click > Troubleshoot Compatibility
#1476 posted by Baker on 2016/10/15 19:07:02
The Quaddicted 3.1 Lite download is a .zip file.
I use Win 7, all the executables in the .zip file run without doing anything except clicking them.
What specific file QME 3.1 file is not running?
#1477 posted by
Rick on 2016/10/15 19:25:52
My guess was that the installer in qme30_full_installer.zip was the problem.
Often with older software the installer is more picky about the version of Windows than the program it's installing.
I have a strong dislike of programs that insist they must be "installed" and avoid them as much as possible.
The Lite Version Says It Has Restrictions Though?
#1478 posted by
Qmaster on 2016/10/16 20:08:00
@dwere
#1479 posted by
Qmaster on 2016/10/17 04:05:45
These new weapon models are great! Not really a fan of the new g_rock (grenade item model) but oh well.
I'll start making new skins for the Mispack2 (rogue) weapons unless you've already started to.
Thanks
#1480 posted by
dwere on 2016/10/17 04:15:16
Folks at Quakeone already made alternative skins for both mission packs. I still want to make my own versions, eventually, but I haven't started yet.
Not really a fan of the new g_rock (grenade item model) but oh well.
I just didn't know what to do with the old design to make it appealing to me, so I started from scratch (not counting a little bit of Q3 for inspiration).
It's All In The Retro
#1481 posted by
PRITCHARD on 2016/10/17 12:36:54
I ran the installer in my '98 VM and it went through fine, then I ran the patch so now it says it's 3.1 preview 2. Am I allowed to post a link here? I zipped up the results and I can upload them somewhere if you're still interested Qmaster.
If I were to upload it, what would be a good file host that isn't likely to serve ads or dissappear in the near future. I noticed the
http://www.quaketastic.com/ link at the top of Screenshots and Betas, would that be alright?
Yes Please, Quaketastic Is Fine
#1482 posted by
Qmaster on 2016/10/17 13:14:41
#1484 posted by
mankrip on 2016/10/18 18:24:39
7-Zip can often open the contents of some installers, if you right-click and go to "7-zip->Open archive...".
#1485 posted by
PRITCHARD on 2016/10/18 23:31:19
Unfortunately the version of the installer I've found "Cannot be opened as an archive". Regardless, there's a link to a fully patched installation in the post above yours so i'm not sure we need to worry too much now.
Looks Good!
#1487 posted by
PRITCHARD on 2016/10/21 11:20:10
The handle looks a bit out of place. That's all I have to say, I'm not a model or texture artist.
Importing An .mdl
#1489 posted by
Theon on 2016/10/23 01:29:31
Extremely newb question:
How do I add a custom (static) entity to a map?
I've made a model:
http://67.media.tumblr.com/5437614355495b387dea15a1ea6e3b18/tumblr_ofgk3urXGE1usc8qto1_1280.png
And I got an add-on for Blender which exports to
.mdl (seemed to work).
However, I have no idea have to add a custom entity to a map editor.
I tried TrenchBroom, because it seemed the most intuitive, but although I could see a list of entities, I saw no option to add any.
Sorry for asking what is probably a dumb question,
Help is much appreciated.
One Way
#1490 posted by Baker on 2016/10/23 03:40:18
Quoth:
"classname" "mapobject_custom"
"model" "progs/yourmodel.mdl"
"spawnflags" "1" // Makes it static
https://www.quaddicted.com/webarchive/kell.quaddicted.com/quoth/quoth_tutorial.html#mapobject_custom