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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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I believe you can cancel pre-orders?

I was excited before any real reveals happened, because, well, I had some hope. I actually like many elements of Rage, and thought if those same people came together on an existing IP with more focus, this could be awesome. I didn't realize how much the staff had changed (a lot more than Carmack quit), and didn't think they would outsource the multiplayer to actual Halo developers.

Back to my plan of having another great FPS to play: Becoming independently wealthy and hiring people to enable one of my designs. 
So, Doom4 MP Is Dung?? 
Weak RL, weak plasma, sluggish movement, no bunny-hopping, alt-fire, 2 weapon load-outs, etc etc, is what I am picking up from what people are saying??

I.e. not a true successor Id-style simple and effective Multiplayer at all.

All of which fits with my theory that they are basing the gameplay too much on avoiding Doom3-style criticisms, rather than just sticking to core FPS values.

The thing is, what would people want?? Bearing in mind, that they will want to have SOME novelty and SOME tweaks over previous ID MP games....

QuakeLive original pace (before the "update" ruined it as Scarecrow points out), with, say the addition of Doom4 weapons, double-jumping (or whatever the fuck it's called), and the monster spawn mode??

TBH that sounds fairly sensible to me?? 
 
I haven't played the beta yet, but I'm sure the RL did more damage than that in the alpha. I was confused about the often-low numbers popping off of people when I hit them with the RL, until (I think) I found out that it was only showing health damage, not armor damage? Maybe I'm misremembering. 
What People Actually Want 
I'm pretty sure that what the PC babies want is "Quake 3 but with 'good graphics'", i.e tons of normal mapping, HDR, bloom, post-processing, and sub-pixel detail when you slam your face into a wall, but still runs fast on their shit hardware otherwise they cry about it being "not optimized".

I don't know what other people want. At this stage I just reach for the bottle of whiskey. 
 
I guess we'll only get a gameplay video showing the maps like this after the game comes out:
https://www.youtube.com/watch?v=1b4x9lpF8K4

Sure, the combat isn't as good as the singleplayer D4 combat seems to be, but we get an actual sense of exploration in this video. 
Lol U Guys 
Why is any of this such a mystery? They go where the money is obviously. The money is with the generation of gamers that are at least ten years younger than anyone who posts here, and grew up playing Halo and CoD.

Rocket (Jump) Science this ain't! 
Is Rocket Jumping Now An Auto-macro? 
...or a finishing move type thingy?? 
PC Babies 
I'm pretty sure that what the PC babies want is "Quake 3 but with 'good graphics'", i.e tons of normal mapping, HDR, bloom, post-processing,..."

so, xonotic?

at this point I just want a playable fov. 
 
If you want playable FOVs, any Treyarch CoD will do ya. Granted, that franchise has recently been faster than what we can see here, and more vertical. The exception being Ghosts which is very much slower, almost insistently so, but it is curiously even more vertical than the follow ups with their double jumping and thrusters...

I know cannonball got another map pack into the Cacowards last year, I'll check that out. Doom (and thus also Quake) has gone the way of Blood, the IP has passed into the hands of people who don't understand it. 
Errrrr Okay Then. 
I'm pretty sure that what the PC babies want is "Quake 3 but with 'good graphics'", i.e tons of normal mapping, HDR, bloom, post-processing, and sub-pixel detail when you slam your face into a wall, but still runs fast on their shit hardware otherwise they cry about it being "not optimized".

And what would be the problem with that? And what would you prefer? 
Edit. 
Assuming Q3A CPMA mode / QuakeLive i.e. the actual playable version rather than the shit that shipped. 
Jeez 
Ql is fine.
there is no more official servers meaning no more loadout either. I'm sure there is still some servers that use all the weird settings like loadouts and spawn timers, but I never saw one after developing and support was discontinued. 
I Want 
The same game as it is now, but with guns that feel good and maps that aren't fucking shit. 
Well 
generally gameplay feels like modern UT, maps layout are nothing special, gfx is shiny.

for me it's a bit annoying to have fucking loadouts with 3 weapons, i can't use all array like in good old times. all those upgrades and shit. why bring all this call of dutiness into doom?

and finally.... fov is currently 60 or something, and u can't change that, so after 1-2 matches my head was aching. 
 
FOV is going to be provided: https://twitter.com/idSoftwareTiago/status/716158958520688640

Beta release is clearly a beta release. Don't expect to be running final code. 
Anyway 
lazy to write again, cnp from #tf:

<Vondur> well, generally doom mp is ok
<Shambler> OMG
<Vondur> nothing super new though, but being good old rev is fun
<Shambler> TRAITER
<Shambler> FOV60-loving-loadout-loving-commiewhorebag
<Vondur> i like that moving capture zone thingy
<Vondur> static zones are boring
* Shambler moves the zone directly into lava just for vondur
<Vondur> yes fov sucks beyond reality, other than that it's ok
<Vondur> :D 
 
FOV is going to be provided

He didn't mention the range of allowable values tho ;} 
 
FOV slider will go from 0-60

pc gaming master race ftw 
 
I do find it funny how Doom 4's design is chasing the console style, while failing to properly ape the king of console FPSes, CoD. Yeah in CoD most people carry two guns... ...but they also have a bunch of attachments which change them, and perks in varying combinations which change the players... So that two weapon limit feels less restrictive and more "Here is the strength I will focus on." That and the weapons are in classes which modify movement, so it has positioning implications...

Honestly, it feels like they're just recreating the weak points of every thing. 
To Be Fair... 
...this game wasn't made for the older generation that grew up with the original 2 games. If they pandered to that few dozen of us then nobody would play it. They make what will sell, keep in mind that id software sold to Zenimax for a reason.

My thoughts:
- Any successful in the last 10 years had loadouts in one form or another--it's here, it's queer, get used to it.
- Movement is slow, bring that up about 10%. I'll compromise at a higher FOV and 5%.
- Rockets are weak, the blast radius is small, and my biggest complaint about them: little to no kick from splash. I can't kick people off into the lava, which sucks because this game gives you credit if you damage them before they fall in--which I prefer to simply calling it a suicide.
- Is there anybody on this team that either a) is already on the UT team or b) was on the previous UT teams? I swear this feels like UT.
- Fuck me, this engine drags ass. I realize my system is 3 years old at this point, but I've had no trouble with any other game: i5-2500k, AMD 7950. I have to overclock to make it (mostly) smooth.
- The announcer is a little weak, which I am fine with so long as I could hear it far less often. Why couldn't they just hire the guy from Q3A? He hangs around reddit and did an AMA, reach out.
- SFX are fine to me, they seem appropriate enough--still sounds like UT though.
- I am holding out for the single player, I hope they put more work into that. The first 2 games weren't really multiplayer games, this should be SP first.
- To make the older generation happy, they need to create a "Classic Deathmatch" mode with proper weapon pickups. 
Why Couldn't They Just Hire The Guy From Q3A? 
This part is a bit dated and is about QL, but explains things nonetheless
the owners of QuakeLive (Bethesda) are in a bit of a legal battle with the Oculus Rift, and Xian (the previous voice actor) works for Oculus Rift 
 
I don't think they'll ever make an expensive product for the old generation, not the big companies, maybe a kickstarter or a good indie team.

There is Reflex http://reflexfps.net/ , but it's pretty much dead and no SP, cool mapping features though.. 
 
The announcer is pretty garbage 
 
I watched k1llsen play a bit yesterday. It seems utterly generic. Apart from it being new and thus populated with players I could not see any reason to play it. The looks remind me of Nexuiz/Xonotic which was/is random candy colors with no nice style. Hopefully the SP will be better. 
Indeed 
The PC crowd that grew up with doom and quake - and (this is the important bit) *still* buy and play games - represent such a small slice of the market now, that there will never be a big-budget game that panders to them.

I'm always amazed when people here still don't seem to have twigged this in TYOOL 2016. 
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