Wanker
#14611 posted by ijed on 2008/07/06 17:34:13
John Rose.
Well
#14612 posted by Lunaran on 2008/07/07 03:29:39
I'm glad I spawned this whole discussion but I was waiting for maps to render and it was the day before a day off and the office was half empty and my CPUs were maxed and there wasn't a spare machine to do it on and I was just exceedingly bored.
Heh
#14613 posted by metlslime on 2008/07/08 09:17:55
I sort of agree with his main point, but yeah, not well written. Oh well.
Well
#14614 posted by Tronyn on 2008/07/08 10:25:35
I've worked no higher than manual labourer /item librarian/loader/clerk/assurer and I will tell you it is fucking chronic that management knows nothing about actual production.
By all means, the highest boss of production will know everything about production, will be reasonable, and cool, and intelligent (and have no percentage btw)... but higher than that, reasonability will not exist. Highest boss of production will himself flip off those higher than him (I've admired no one more in my life than seeing this), and it SHALT BE CALLED FOR.
Fatass White God, if ye have any mercy, give me a big fat scholarship next year so I don't have to go back...
In fact we all know (as foremen do) that the highest guy pays a slightly higher percentage if you can screw the guy below you. That is business. I understand how fair and intelligible it is. But I'm not in for 100 years of it. This whole percentages thing is not what I am in for.
Ah, The Industry
#14615 posted by Lunaran on 2008/07/08 16:28:52
millions of people looking through a glass window at a massive banquet and ball where everyone's beautiful and rich, pounding on the glass wanting in, and thousands of people on the other side doing exactly the same thing.
#14616 posted by - on 2008/07/08 19:13:42
fuck you talking about? I'm beautiful and rich.
#14617 posted by Trinca on 2008/07/08 21:14:06
no way y�re fat ugly and poor
Scampie:
#14618 posted by bear on 2008/07/09 00:44:53
You're also impaled on a pitchfork in a well known picture.
You're Also
#14619 posted by ijed on 2008/07/09 04:43:49
Fishy, but not quite fish.
Though you are golden as well.
Tronyn
#14620 posted by inertia on 2008/07/09 07:13:48
"percentage" -- what do you mean?
Shambler
#14621 posted by Blitz on 2008/07/09 11:51:49
As
#14622 posted by madfox on 2008/07/09 15:51:01
shambler's email is corrupted its only adress is Transalvania,
where it managed to set the church on fire.
Another License Question
#14623 posted by gb on 2008/07/09 16:39:42
I'm sure this has been brought up back in 1999 or something, but since I wasn't around, I have to ask again...
Let's say I have a mod based on Quake2/CTF/mission pack code. Somehow the license has been lost or there was never one included etc. To really complicate it, I've taken a few bits from other mods which by now are (rightly or wrongly) under the GPL.
Now I'd like to do The Right Thing (TM) and reinclude a license in the next release. Which one?
Is my "Modified copy" still covered by the id license? Or was that just for the "authorized copy"? I have some problems with this lawyer-speak...
I know nobody will probably care, I'd just like to get this off the list... and if no license applies anymore, I'd choose GPL...
*scratches head*
Gb
#14624 posted by HeadThump on 2008/07/09 17:13:55
That is very similar to my own conundrum concerning releasing some content ;). I don't have an easy answer, and in my case, I'm just creating code that is compatible with pre-GPL released sources in functionality while trying to avoid copying the methods used.
#14625 posted by gb on 2008/07/09 22:19:30
*nods*
The GPL code is pretty general... it's practically only modified pre-GPL code... it's probably contained in several mods under several licenses, where one copied from the other... then someone put the GPL stamp on it, which is, well, nice, but questionable (I think.)
Parts are also "public domain" as per hearsay from people who knew someone who knew the mod author... *g* It's pretty weird.
Perhaps a mail to Todd Hollenshead or something?
I just don't fully understand the original id license (CTF/Xatrix etc license.) It's not very clear about the status of "modified copies" and copies thereof (and copies of... well you get the point...)
bleh. :-/
JC Tenton
#14626 posted by Lunaran on 2008/07/09 22:59:55
Inertia
#14627 posted by Tronyn on 2008/07/10 06:41:39
I just mean the amount they personally make is related to how much the company makes overall. Yeah they get a flat rate, but there's commission/bonuses/etc on top of that. All the way up to the foreman where I worked none of that applied, the foreman could (and did) make a shitload doing overtime, but overtime is just another flat rate, it isn't related to how much of a killing the company as a whole is making. What was a particular pain in the ass was being expected to squeeze more work into the same amount of hours, without getting paid any more, because people with commission were setting it up that way. Overtime is a good way to make money, but people with commission never even work overtime. Anyway, maybe with two useless degrees instead of one I'll be able to get something better next time, lol.
Tronyn
#14628 posted by inertia on 2008/07/10 07:51:20
Ah, I see -- are you talking about stock? Also, I suggest joining a labor union in the area!
Willem - UT3 PS3
#14629 posted by Jago on 2008/07/10 14:34:05
Is the PS3 version of UT3 any good? I enjoy mapping for UT3 on my PC, but for the past months I've been drifting more and more towards gaming just on my PS3. I know that UT3 PS3 supports custom content so I could even playtest my maps on it if I wanted to. So the question is, is the PS3 version of the game actually good?
#14630 posted by JneeraZ on 2008/07/10 14:39:18
Jago
If you like shooters on consoles, it's good. I liked it a lot and I know it's gotten great reviews.
I dunno, I think the 360 version is probably superior but I only say that because I like the 360 controller more. In terms of the game itself, they're basically identical in terms of feel.
Dawn Of War 2 Website Live
#14631 posted by DaZ on 2008/07/10 17:08:39
http://www.dawnofwar2.com/us/home
It has one of those frustrating age gates, which I have to scroll downwards through a little more every year, how depressing!
Game looks nice tho!
#14632 posted by JneeraZ on 2008/07/10 17:22:20
I always choose 1900 as a "fuck you" the whole inane process.
LOL
#14633 posted by Shambler on 2008/07/10 18:03:08
The default way really...
Hmm
#14634 posted by nonentity on 2008/07/10 18:03:41
How does the control system work with the complexity of UT3 on console?
I normally play CoD4 on the consoles due (in part) to the 'simplicity' (I believe this is also part of the incomprehendable success of the Halo series). I'm not condoning the doctrine that complexity in games is a bad thing, but I'm not sure how scrolling through a dozen weapons with different fire modes on a pad would work in a fast fps...
Hmm
#14635 posted by nonentity on 2008/07/10 18:04:36
And I always choose my actual birthdate, it's just too cool not to
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