Heh
#14561 posted by
ijed on 2008/07/01 22:49:09
Bloom1 (like the screenshot) is rendered from the backbuffer and so is very cheap in FPS, but applied to everything - it's the most common option.
Bloom3 is applied per object and looks great. Eg. All fire shaders, but no matte shaders. Problem is it destroys framerate, usually.
Bloom
#14562 posted by
necros on 2008/07/01 23:05:46
always makes an area look humid...
Co-op Game
Anyone interested in meeting for a coop Quake game?
Hrrumph.
#14564 posted by biff_debris. on 2008/07/02 00:16:13
http://www.petitiononline.com/d3art/petition.html
Seems more people agree Diablo III looks too happy and shiney.
I Dunno
#14565 posted by
necros on 2008/07/02 00:50:12
i don't really get what the fuss about it is. to me it looks like they translated the feel of the 2d diablo art into 3d pretty well. the different areas look distinct and visually interesting. what more can you want?
#14566 posted by
JneeraZ on 2008/07/02 01:41:20
It looks fantastic. People are idiots. Besides, Blizzard is not going to go back and redo all of the art because of a petition.
Agree
#14567 posted by
ijed on 2008/07/02 02:20:05
It�s from blizzard so it�ll look good. If some people don�t like the style others will. Nobody will ever hit the middleground.
There�s alot of complaining but it seems to be from people who will buy it regardless.
I'm With The Idiots
#14568 posted by Tronyn on 2008/07/02 05:29:24
The first Diablo at least had a very distinct, creepy look. This seems too close to "generic 3d fantasy rpg" (not that that is all that bad, it's just not as distinct/atmospheric).
lol @ 14560
Hmm
#14569 posted by
nonentity on 2008/07/02 05:34:39
As far as I can tell most of the changes they want in that petition could be achieved by dropping the colour/brightness and increasing the contrast on their monitors...
Wolfenstein Enemy Territory Source Maps Released
#14570 posted by
negke on 2008/07/02 07:05:55
under Limited Use Licence, after the game's fifth birthday:
http://www.splashdamage.com/node/257
Blearhalrh
#14571 posted by
Spirit on 2008/07/02 08:59:26
There is that thing called "taste" and it is different from person to person.
#14572 posted by
JneeraZ on 2008/07/02 11:29:52
I think it's the hyperbole that gets to me. It's not "I think it's too colorful" - it's "it's fantasy elf faggot disco colored!!!1!!111!". Relax.
#14576 posted by
JneeraZ on 2008/07/02 21:28:34
#14573
#14577 posted by
JPL on 2008/07/02 22:08:26
It reflects exactly the fact it is not possible to please all player...
...and indeed ROFLMAO !
DID YOU KNOW THAT:
#14578 posted by
Lunaran on 2008/07/04 00:00:02
Kinn's name is short for Kinnschmerzen, which is german for "chin ache."
... NOW YOU KNOW.
Lun
#14579 posted by
RickyT33 on 2008/07/04 00:57:13
You're such a chin-head.
:P
Jesus Lun
#14580 posted by
Kinn on 2008/07/04 02:25:25
have you been doing some internet detective work? I haven't gone by that name since...well, since a long time.
It was my schoolboy nickname fyi :)
(Where did you find out?)
I'll Answer That::
#14581 posted by
- on 2008/07/04 02:48:39
Lunaran, in true slacker form, decided that rather than WORK today, he'd read the screenshots thread from start to finish.
http://www.celephais.net/board/view_thread.php?id=3&start=849
Hmm
#14582 posted by
nonentity on 2008/07/04 06:06:15
No Crunch!
#14583 posted by
Blitz on 2008/07/04 10:03:21
Look at the games they're making -- trivia games and karaoke shovelware. You can work 35 hour weeks when you're churning out shit like that. I mean if that's what you want to do as a company more power to you, but crunch is inevitable when you're making a game that strives for visual fidelity, compelling narrative, etc. etc. There's simply too much you can't plan for.
#14584 posted by
JneeraZ on 2008/07/04 11:34:16
We're crunching on Gears2. There's just too much to do at the end of the project. You have to crunch at least for a few weeks if you're going to get a product of any kind of scope completed on time.
Granted, I don't LIKE crunch - but at least we're compensated well for it at Epic. I understand that it sucks a lot more at companies where they crunch you mercilessly and then give you a hearty handshake at the end.
Willem
#14585 posted by biff_debris. on 2008/07/04 11:57:36
Keep crunching 'til you get that PC port out, buddy ;D