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Heh 
Bloom1 (like the screenshot) is rendered from the backbuffer and so is very cheap in FPS, but applied to everything - it's the most common option.

Bloom3 is applied per object and looks great. Eg. All fire shaders, but no matte shaders. Problem is it destroys framerate, usually. 
Bloom 
always makes an area look humid... 
Co-op Game 
Anyone interested in meeting for a coop Quake game? 
Hrrumph. 
http://www.petitiononline.com/d3art/petition.html

Seems more people agree Diablo III looks too happy and shiney. 
I Dunno 
i don't really get what the fuss about it is. to me it looks like they translated the feel of the 2d diablo art into 3d pretty well. the different areas look distinct and visually interesting. what more can you want? 
 
It looks fantastic. People are idiots. Besides, Blizzard is not going to go back and redo all of the art because of a petition. 
Agree 
It�s from blizzard so it�ll look good. If some people don�t like the style others will. Nobody will ever hit the middleground.

There�s alot of complaining but it seems to be from people who will buy it regardless. 
I'm With The Idiots 
The first Diablo at least had a very distinct, creepy look. This seems too close to "generic 3d fantasy rpg" (not that that is all that bad, it's just not as distinct/atmospheric).

lol @ 14560 
Hmm 
As far as I can tell most of the changes they want in that petition could be achieved by dropping the colour/brightness and increasing the contrast on their monitors... 
Wolfenstein Enemy Territory Source Maps Released 
under Limited Use Licence, after the game's fifth birthday:
http://www.splashdamage.com/node/257 
Blearhalrh 
There is that thing called "taste" and it is different from person to person. 
 
I think it's the hyperbole that gets to me. It's not "I think it's too colorful" - it's "it's fantasy elf faggot disco colored!!!1!!111!". Relax. 
 
LOL 
Cynicism +1 D6 
Roffles 
post #14573 ftw 
 
#14573 
It reflects exactly the fact it is not possible to please all player...
...and indeed ROFLMAO ! 
DID YOU KNOW THAT: 
Kinn's name is short for Kinnschmerzen, which is german for "chin ache."


... NOW YOU KNOW. 
Lun 
You're such a chin-head.

:P 
Jesus Lun 
have you been doing some internet detective work? I haven't gone by that name since...well, since a long time.

It was my schoolboy nickname fyi :)

(Where did you find out?) 
I'll Answer That:: 
Lunaran, in true slacker form, decided that rather than WORK today, he'd read the screenshots thread from start to finish.

http://www.celephais.net/board/view_thread.php?id=3&start=849 
Hmm 
So, I was reading this today;

http://www.gamasutra.com/php-bin/news_index.php?story=19272

Seems somehow relevant ;p 
No Crunch! 
Look at the games they're making -- trivia games and karaoke shovelware. You can work 35 hour weeks when you're churning out shit like that. I mean if that's what you want to do as a company more power to you, but crunch is inevitable when you're making a game that strives for visual fidelity, compelling narrative, etc. etc. There's simply too much you can't plan for. 
 
We're crunching on Gears2. There's just too much to do at the end of the project. You have to crunch at least for a few weeks if you're going to get a product of any kind of scope completed on time.

Granted, I don't LIKE crunch - but at least we're compensated well for it at Epic. I understand that it sucks a lot more at companies where they crunch you mercilessly and then give you a hearty handshake at the end. 
Willem 
Keep crunching 'til you get that PC port out, buddy ;D 
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