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Doom4
Doom4 has been announced, id are looking for people, if you are that person, and are good at what you do, have a look.

http://www.idsoftware.com/

Doom4, discuss it or not.
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PuLSaR 
but does this run sequence look captured?
https://youtu.be/iBYJZdIMGIk?t=43s 
 
No changing fov ?
Ahhhhhhhhh...April 1st, nice on Von


...I wish.... 
I Was More Impressed By His Movement 
 
Vondur, try a VPN. russia->ireland->doom works for me.

Movement is like in unreal series, slow and no bunny-hoping.
No dash jumps tho.
Double jump is actually useful and helps to reach some places.
The game has XP like in battlefield to open new powerups (like throwable stuff, teleporters, revealing stats on enemies), weapons, player skins.

Direct RL hit takes 55 hp -> no spawnfrags :(.
Weapons have 2nd fire mode, for example LG has area damage in alt fire, for RL it explodes rocket. 
 
The game has XP like in battlefield

OK I was on the fence for the longest time but fuck this game. 
Impressive 
it sounds worse and worse with each new bits of info 
Only Played Deathmatch 
Marine armor feels like plastic. Armor colors are horrific and ugly. Bright pinks and whites and so on.

After playing so much Blops3, the double jump feels awkward and clunky. Movement is SO SLOW.

Demons are probably fun for the guy who gets it, but I never had fun fighting a Revenant.

Rocket launcher feels super weak. Maybe I'm just misremembering how a rocket launcher feels, though.

Armor is green, health is blue, maybe it's just me but I think I would have switched those around.

Maps are okay-to-pretty looking. Nothing really stood out about them.

I'm not saying it's bad, but I definitely don't see anything about it that gets me excited to play it, especially vs games like Battleborn or Overwatch. 
 
Green armor and blue health are the same colors used in classic Doom (blue potions, helmets with glowing green eyes).

I don't play multiplayer, so I don't care much about the bad multiplayer reviews. 
 
same colors used in classic Doom
Yeah, but it's out of place today imo. If they're going keep anything from the original Doom, it shouldn't be that. 
 
awright lads yeah that doom looks not bad dunnit might see if i can get me ol jimmy shands on a hooky copy 
Closef Beta 
Having played 3 matches: it feels like UT, except shit. 
 
As I spoke with Zwiffle on Twitter, there is no armor system. It's literally just health, depicted on a second HUD bar. The Low Health warning goes away if you add enough armor (basically, if both numbers combined go over 40), and the armor has 100% damage absorb from apparently everything.

I've not played it, just frame stepped some YouTube videos. It also has generic Ammo Pickup, and loadouts - you know, the features that the Quake Live community soundly rejected last year. The other feature they rejected was item respawn time indicators, which is available as a Hack Module in Doom 4.

You can glean a lot from watching some videos simply because of the damage numbers popping out of everyone. The rocket launcher seems to do approximately 35 damage (with a headshot it does 55), meaning you can barrel stuff people with it. With quad, it is about on par with the Quake rl. Plasma gun does 6 damage (9 to the head), making it a 17 shot kill against an unarmored opponent.

But don't you worry, you'll unlock Rocket Launcher Mastery III so you can get a cool new color for your armor, to really shine while doing the Carlton Dance!

Just... Ugh. 
Minor Victory 
+set com_skipIntroVideo works, it helps when trying out different fov related cvars.

On that note, nothing is working on the fov front. I've tried +set g_fov 120, +set cg_fov 120 and +cg_fov 120.

I'd really like to play this without the nausea.

I hope the SP is good, my body has been ready for this game since it was announced in 08/09. So far, the experience has left me feeling like a gullible dumbfuck. I even pre-ordered. 
 
I believe you can cancel pre-orders?

I was excited before any real reveals happened, because, well, I had some hope. I actually like many elements of Rage, and thought if those same people came together on an existing IP with more focus, this could be awesome. I didn't realize how much the staff had changed (a lot more than Carmack quit), and didn't think they would outsource the multiplayer to actual Halo developers.

Back to my plan of having another great FPS to play: Becoming independently wealthy and hiring people to enable one of my designs. 
So, Doom4 MP Is Dung?? 
Weak RL, weak plasma, sluggish movement, no bunny-hopping, alt-fire, 2 weapon load-outs, etc etc, is what I am picking up from what people are saying??

I.e. not a true successor Id-style simple and effective Multiplayer at all.

All of which fits with my theory that they are basing the gameplay too much on avoiding Doom3-style criticisms, rather than just sticking to core FPS values.

The thing is, what would people want?? Bearing in mind, that they will want to have SOME novelty and SOME tweaks over previous ID MP games....

QuakeLive original pace (before the "update" ruined it as Scarecrow points out), with, say the addition of Doom4 weapons, double-jumping (or whatever the fuck it's called), and the monster spawn mode??

TBH that sounds fairly sensible to me?? 
 
I haven't played the beta yet, but I'm sure the RL did more damage than that in the alpha. I was confused about the often-low numbers popping off of people when I hit them with the RL, until (I think) I found out that it was only showing health damage, not armor damage? Maybe I'm misremembering. 
What People Actually Want 
I'm pretty sure that what the PC babies want is "Quake 3 but with 'good graphics'", i.e tons of normal mapping, HDR, bloom, post-processing, and sub-pixel detail when you slam your face into a wall, but still runs fast on their shit hardware otherwise they cry about it being "not optimized".

I don't know what other people want. At this stage I just reach for the bottle of whiskey. 
 
I guess we'll only get a gameplay video showing the maps like this after the game comes out:
https://www.youtube.com/watch?v=1b4x9lpF8K4

Sure, the combat isn't as good as the singleplayer D4 combat seems to be, but we get an actual sense of exploration in this video. 
Lol U Guys 
Why is any of this such a mystery? They go where the money is obviously. The money is with the generation of gamers that are at least ten years younger than anyone who posts here, and grew up playing Halo and CoD.

Rocket (Jump) Science this ain't! 
Is Rocket Jumping Now An Auto-macro? 
...or a finishing move type thingy?? 
PC Babies 
I'm pretty sure that what the PC babies want is "Quake 3 but with 'good graphics'", i.e tons of normal mapping, HDR, bloom, post-processing,..."

so, xonotic?

at this point I just want a playable fov. 
 
If you want playable FOVs, any Treyarch CoD will do ya. Granted, that franchise has recently been faster than what we can see here, and more vertical. The exception being Ghosts which is very much slower, almost insistently so, but it is curiously even more vertical than the follow ups with their double jumping and thrusters...

I know cannonball got another map pack into the Cacowards last year, I'll check that out. Doom (and thus also Quake) has gone the way of Blood, the IP has passed into the hands of people who don't understand it. 
Errrrr Okay Then. 
I'm pretty sure that what the PC babies want is "Quake 3 but with 'good graphics'", i.e tons of normal mapping, HDR, bloom, post-processing, and sub-pixel detail when you slam your face into a wall, but still runs fast on their shit hardware otherwise they cry about it being "not optimized".

And what would be the problem with that? And what would you prefer? 
Edit. 
Assuming Q3A CPMA mode / QuakeLive i.e. the actual playable version rather than the shit that shipped. 
Jeez 
Ql is fine.
there is no more official servers meaning no more loadout either. I'm sure there is still some servers that use all the weird settings like loadouts and spawn timers, but I never saw one after developing and support was discontinued. 
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