Virtual Dub Worked Fine For Me
#14503 posted by bambuz on 2008/06/26 00:58:27
Ads
#14504 posted by Lunaran on 2008/06/26 18:13:42
Advertisers are going to sign on if you can promise them space where the audience is captive - something where you can promise them lots of eyeballs. More popular TV shows = more expensive commercial slots, etc.
Now, look at games like Quake3. If there's an ad on a TV screen in the level - who's paying attention to that? Nobody's going to stop and look, and any advertiser that has this game demoed to them won't be too enthused.
In the menus and web frontend, however - or even better, while the loading bar is crawling - that's where you're going to see advertising.
True
#14505 posted by negke on 2008/06/26 19:08:00
It worked pretty well in the free, ad-supported versions of Far Cry, Prince of Persia and that other game.
Maybe they're going to add TV commercial-like sound bits and advertising slogans to QuakeLive with the first patch.
"You Got The Pepsi(TM) Rocket Launcher"
#14506 posted by metlslime on 2008/06/26 22:34:56
Hmm
#14507 posted by nonentity on 2008/06/26 22:58:30
RL would be sponsored by Coca Cola surely?
GL seems far more Pepsi-y (I may be being influenced by Warsow's blue GL here tho)
I'd Like To Apologise To The Community For Being A Complete Dick
#14508 posted by czg on 2008/06/27 15:46:43
I'm leaving forever.
Hooray!!! :D
#14509 posted by RickyT33 on 2008/06/27 16:14:03
I mean, er.... , no. please dont
Mr G
#14510 posted by bambuz on 2008/06/27 16:18:49
noooooo don't go, terrafusion people LOVE DICK.
#14511 posted by Trinca on 2008/06/27 17:20:41
czg
please dont go, dont gooooooooo
you ass is needed!!!
Where Are You Going?
#14512 posted by RickyT33 on 2008/06/27 17:35:30
To Candyland
#14513 posted by Spirit on 2008/06/27 17:53:36
Update
Tronyn conducted an interview with Shambler, its now posted at my site:
http://underworld.planetquake.gamespy.com/index.html
Great Interview
#14515 posted by Spirit on 2008/06/27 20:04:46
Smabler
#14516 posted by Vigil on 2008/06/27 20:06:19
But is it a two question interview?
"Maybe"
#14517 posted by Shambler on 2008/06/27 20:21:06
Next and final question plz.
CZG:
#14518 posted by Shambler on 2008/06/27 20:26:39
Apology REJECTED.
Huzzah
#14519 posted by ijed on 2008/06/27 21:04:30
I'd like to see a full map-for-map remake of the original Quake, following on from the remix maps released so far.
I have e3m1-e3m3 on final beta, e3m4-m6 on early beta and e3m7 blocked out.
Good Interview
#14520 posted by HeadThump on 2008/06/27 21:09:07
Far Cry is the game that rocked me the most in recent years too. Many players complain about the setting, but it just makes me want to get back down to the tropics with white sandy beaches and clear water for miles. Oh, St Thomas why did I ever leave (oh yeah, to avoid poverty and starvation since I would have lost my job otherwise).
#14521 posted by - on 2008/06/27 21:51:37
2 question interviews are copyright 1997-2008 by Scampco Industries Limited Inc. LLC. Any unauthorized usage, reproduction, or public viewing of these interviews in prohibited.
Scampie
#14522 posted by Shambler on 2008/06/27 23:12:04
Are you sure that's legally binding?
I Know
#14523 posted by megaman on 2008/06/27 23:57:20
it's legally banning...
Lol
#14524 posted by Lunaran on 2008/06/28 00:31:10
"public viewing"
Willem
#14525 posted by HeadThump on 2008/06/28 04:53:29
I've been thinking of some of the things you have said about the effect of piracy on the viability of the PC as a commercial game platform. It really sucks that Epic's policy is to consider PCs as a third tier market compared to the PS3 and Xbox for games that are not centered on the multiplayer mod market. Not casting dispersions. It sounds like you are facing market realities over there.
I have a question that I hope can be helpful, though it may just be naive on my part; how much can the size of a product discourage piracy? Would ten trig discourage all but the most valiant fanboi attempts?
Say, if and when Epic decides to sale GOW2 to the PC market, what if, you had a seperate DVD
that must be in the PC in order for the game to function and it was cram full of binary noise, nothing but noise, except for maybe a few thousand bytes scattered about the disk which the executable routinely searches out to insure the viability of the copy.
I recently spent an evening downloading the Knoppix disk, at 700MB I was a bit discouraged, but do you think the method I outlined would discourage the pirates?
Ouch
#14526 posted by Lardarse on 2008/06/28 05:23:09
If the rest of it is random noise, then there is a good chacne that it could match substantial chunks of the real code. Which means that it would be possibly impossible to filter out the unnecessary bits. Plus that random noise disk is still copyable...
It Would Not Necessarily
#14527 posted by HeadThump on 2008/06/28 05:42:52
have to be random, but as long as the executable knows where to look, what the filler material looks like would be unimportant. It would be futile for a hacker to separate the necessary stuff from this end. They would have to dissassemble the executable, and many barriers could be placed on that end to make that futile as well.
Of course it could still be copied, and made into an .ico file (or the dvd equivalent?), but the idea is to discourage digital distribution through raw size. Another example: Say if the size of the game could be fit on one DVD, but instead, you pad it out on
five separate DVD's with filler material and only the installer can distinguish between necessary and unnecessary data. At 8+ gigs a disk, you have over 40 gigs of data for any potential download. That would bring the bandlength of Pirate Bay to its knees!
Just trying to save the PC gaming market, for my own selfish, I wanna play a dozen Deus Ex, Quake, System Shock clones on it. that's all.
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