Grav Gun
#121 posted by Zwiffle on 2004/11/26 12:11:08
Pick things up. Shoot things. Of course, you could pick things up and stack them. Mmmmm... fun.
Hmmm
#122 posted by HeadThump on 2004/11/26 15:32:10
I guess the grav gun can get boring after a while. FallOut 2 let you shoot heroin, does Half-Life 2 let you shoot heroin?
If not, perhaps the interactivity isn't all it is cracked up to be and falls way behind even a 1997 title.
A Better Game
#123 posted by VoreLord on 2004/11/26 16:36:46
Not sure I know what constitutes a better game, but although I really, really liked Half Life 2, I think I will be still playing DooM3, and Quake's for that matter, long after Half Life 2 is just a memory. I guess I am just old and stick with what I like the most.
A meandering wander into the seemingly unrelated
To me it's like the standard answer that gets given when people ask the question, "Whats the best telescope to buy?"
Answer "The one that you will use the most"
The Grav gun was a blast, I especially liked carving creatures up with those saw blades
Did anyone think that the sound that they used for the Buggy, was, well better than most sounds you would get in a dedicated driving game. I thought it was just awesome
Than #119
You'd have to be joking... right?
Familiar Names, Cont.
#125 posted by biff_debris on 2004/11/27 01:06:43
Don't forget Ikka Keranen, teh Fingered One =D
Finished the game yesterday, btw -- and it was great. Have to agree with DaZZa on the Nova Prospekt standoff with the Combine, but overall the game was engaging without being too simplistic or difficult. I'm replaying it again, and waiting on that damned SDK...
Gah
#126 posted by blind_debris on 2004/11/27 01:07:56
Just saw BlackDog's post. Gah.
Ewww
#127 posted by HeadThump on 2004/11/27 01:24:51
who was it? His uncle? That is a hell of a thing to be known for.
Frib
#128 posted by than on 2004/11/27 05:48:33
Well, on my machine at work, Doom 3 looked nice, but was very samey the whole way through. The composition of the views you would often see didn't seem to be as interesting or generally accomplished in Doom 3. I guess because you spend most of the game in a military base.
I didn't think that all the fancy shadows in Doom 3 really made such a huge difference, apart from making the game feel a bit more solid. The lighting in HL2 wasn't as technically dazzling, but had a much more real world and gritty look. Doom 3 just looked a bit shiny.
Also, I couldn't run Doom 3 at ultra high res with all the fancy stuff turned on, so perhaps I missed out on a few things (the warping effect on glass for one.) I ran HL2 at 800*600 with most effects supported by the GF4 on. Doom 3 I ran at 640*480 low quality settings.
I don't think you need me to explain why I thought HL2 was a better game to play.
Hardware Affecting Gaming Enjoyment... Re #128
#129 posted by Xoltan on 2004/11/27 12:30:13
I borrowed a Geforce FX 5700 from a friend for a week or so when Doom 3 came out. I have an Athlon 64, so I ran the game at 800x600 at high quality, which seemed to be the same speed as medium quality. I never benched it. I thought the game was ok.
I have a GF 6800 now, and have since replayed the game. With a higher resolution and double the frame rate (maybe) I found I very much enjoyed sections of the game a more, even that I react differently and use different tactics.
Half life 2 just set itself to run at some crazy resolution with AA and everything going, and it always seemed to be running very fast - 60+ fps I'd guess. Near the end of the game the stuttering bug got horrendous though. After Valve fixes that I'll give it another try. Anybody else suffer from that problem?
I'm thinking that Doom 3 has more room to grow. I'd like to see a cavernous Hell, uh, cavern with 50 odd imps to run around in with.
Stuttering Bug..?
#130 posted by necros on 2004/11/27 14:47:41
Audio Stuttering: Many Half Life 2 gamers are experiencing small pauses or "stutters" when playing the game, regardless of their hardware and/or settings. You hear stutters in speech, sound effects. The problem is that the game continuously loads textures into the RAM whenever you go aroudn a corner or see an enemy. This is not an audio issue, so don't throw away your sound-card just yet. The problem is the engine. This issue has been fixed already via a steam update.
The main change from the fix is the addition of a new command variable: mat_forcemanagedtextureintohardware , I will come back to this command in a bit.
...
#131 posted by necros on 2004/11/27 14:48:43
stupid line breaking thing...
mat_forcemanaged texture into hardware
(remove spaces)
Hrm
Just thought I'd chime in and say:
- I'm *really* enjoying this game so far. I just got to 'entanglement', i really enjoyed highway 17 and ravenholm was pretty good. I really like the weapons so far, especially the shotgun and the gravity gun, which serves many purposes with puzzles, etc. Maybe I'm dense but I did feel there was a bit of a discrepancy between the very noticeable linearity and how you were for the most part forced into following task by task, but at the same time some of the puzzles have left me frustrated as I had no clue wtf I was supposed to do or where to go.
- I still haven't finished doom3. Got bored after hell. Meh.
HL2DM Released
#133 posted by DaZ on 2004/12/01 07:25:39
Restart steam and it will auto-update the game as per usual, this could be interresting :)
It Is Interesting
#134 posted by ProdigyXL on 2004/12/01 13:21:20
I played it last night for about a half hour. While the lag was pretty terrible, everyones ping hovered between 300-400, it was still tremendous fun. The weapons all feel about right, with the exception of the Magnum perhaps. I mopped the floor with that thing, even with my ping and ended up with a score of 40-12, pretty rediculous for as much lag was on the server. I think the server tries to over compensate aim or something because it was rare that I missed with that weapon, and I know I'm not that great of shot.
One moment that stuck out in particular in my mind was when someone was about to toss a exploding barrel, which there is an abundance of, I shot it with the Magnum and it exploded in his face giving me a kill. I thought it was pretty funny.
Anyways I suggest everyone checks it out. An interesting note is they are holding a mapping contest. Entries must be submitted by Jan 15th I believe can be worked on by a group of people. They are looking for some DM maps of course. First place is 5,000, 2nd and 3rd each get 3,000. Not bad, I may considered it after I get done with this semester of school and do a map over break.
I suggest everyone take a stab at it, even as laggy as the game is now. I believe it was just the servers were having too many on at a time, I think it should be capped for the time being to 8 or less, similiar to Doom 3.
Check it out.
Best FPS For A Long Time.
#135 posted by Megazoid on 2004/12/01 14:02:04
Enjoyed it a lot. Last level has wow factor with regards to architecture / atmosphere. The hovercraft levels went on a bit (*not a fan of driving games). Could have used more interesting hidden sh*t, but that sort of thing just isn't in vogue these days - shame.
Anyway, played, done, deleted, back to Quake1. :)
HL2DM
#136 posted by than on 2004/12/01 16:41:21
Played it at work this lunchtime. There were only 6 people or so playing, but it was utterly brilliant. I so much prefer this sort of thing to overly stressful competition over fun deathmatch found in most other games.
The magnum does seem a bit stupid though. It's like a rapid fire rail gun ffs. The other weapons don't seem too imbalanced though, I got a kill or two with pretty much everything. It's also quite interesting to start with such a potent arsenal. Grav gun, pistol, smg and grenades is certainly a change from axe and the worst projectile weapon :)
The grav gun is such a brilliant laugh. We had some grav gun duels going on, where we deflect stuff thrown at us using our own grav guns, then throw it back.
Does anyone know if you can use the grav gun to grab the projectiles fired with the alt-fire on the combine assault rifles? Can't remember if it was possible in SP before the last chapter anyway.
Hl2dm
#137 posted by Vondur on 2004/12/01 16:56:47
yeah, it rocks
tossing barrels around is endless fun ;)
Indeed
#138 posted by DaZ on 2004/12/01 17:10:46
I was playing the overwatch level earlier and watching someone smack a car wreck down the road with the grav gun and get about 4 kills by crushing players with it. Absolutely hysterical.
yeah catching stuff that other players throw at you is great too, endless fun.
Dont get me started on shooting exploding barrels, it brings me out in giggles of joy :)
Great stuff, but yeah its such a shame about the lag, it does ruin what would otherwise be such a classic mod. And just 2 maps, that could get old fast, luckily both are quite different and require different srats to be successful.
I Just Wanted To Say
#139 posted by Blitz on 2004/12/01 17:16:34
How glad I am that I bought Doom 3 first...how silly it would have been to save the money for HL2 instead...I mean it seems like everyone is playing Doom 3 and that HL2 is just a boring repetitive game that people aren't even compelled to finish.
On top of that, Doom 3's deathmatch is simply flawless, compared to HL2's overbalanced weapons and scattershot layouts that are nothing more than small snippets of map spliced together with pieces from the single player game.
Blitz
#140 posted by ProdigyXL on 2004/12/01 19:47:53
pull back your sarcasm, it's biting me.
HL2 DM
#141 posted by pjw on 2004/12/01 22:39:01
My theory is that the internet was invented to allow us to bludgeon each other to death with toilets.
That is all.
Gah, Not Enough Time In The Day...
#142 posted by biff_debris on 2004/12/02 06:04:20
Gonna have to wait till this weekend probably to try out HL2DM -- got Hammer working fine now since I reinstalled the whole ball of wax directly to the C drive instead of through the Program Files directory.
And About The Lag Bit
#143 posted by ProdigyXL on 2004/12/02 17:34:51
The lag from the first night is pretty much gone now. What I've gathered is the first night was a bunch of 12 year olds running listen servers and as a result the playing experience was less that stellar. Now that more deticated servers are up it's much much much better. Very smooth and predictable.
I hope they get some more maps tho. The lockdown man, from the prison area is pretty decent. But the second one has rather a rather poor layout but is okay for teamplay games. Hope some kids around her seriously consider mapping for it, or working on a quality mod... such as mine :)
ProdigyXL
#144 posted by Jago on 2004/12/02 17:52:00
I recall you talking about the story part of your mod in #tf. Care to give some more info?
I Ran Some
#145 posted by pope on 2004/12/02 18:00:17
hl2 dm last night and today...
ping was never an issue
its fun DM thats for sure. Even tho I am currently having bad videocard issues that corrupt alot of poly. I CAN SEE THROUGH WALLS!!
yes you can catch the 2nd more fire on the combine standard issue plasma rifle. There are lots of neat little things that can lead to some strategies. Like in a less hectic match you can build yourself a litte bunker and as people get close 1st mode the grav gun and send
parts flying everywhere.
One golden moment I've had so far I worked to get a car all the way up to 3rd floor of a building... (it took a while and Im surprised nobody nailed from behind) then i left it teetering and it happened to fall just the right moment and land front end down on another player. I was awestruck.
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