But The GPL Has Nothing To Do With Security And Privacy...
#14436 posted by
czg on 2008/06/19 17:05:10
Well I've Got AVG.........?
#14437 posted by
RickyT33 on 2008/06/19 18:06:29
Jago - its a good idea!
You see there are a lot of people out there who know very little about such things. A computer is a "box what does stuff".
The internet is a "box what does stuff".
I mean are you talking about spyware? Or what?
Jago
#14438 posted by
Spirit on 2008/06/19 18:14:24
Not much unless you have a great marketing campaign. Actually I am sure there are several sites like that already but few know about them.
"Stupid generic" people are the ones that need such info yet since they have no idea they won't bother.
For example in german there is
http://hp.kairaven.de/ yet mostly people like me know it I guess.
http://michaelzimmer.org/ is mostly focused on search engines, surely worth adding to your feeds.
Wooot
#14440 posted by
Spirit on 2008/06/19 19:29:17
Doom 3 source code might be released next year already according to John Carmack. At around 1:28:30 in
http://www.gamerswithjobs.com/node/39660
^^
#14441 posted by
DaZ on 2008/06/19 19:53:18
yeah I listened to that last night but forgot to post (doh). Good news indeed.
I guess Carmack is going "doh" as the doom 3 engine never really took off like ue3...
Looking For Quake1 Mappers
#14442 posted by Caleb on 2008/06/19 22:43:19
http://www.celephais.net/board/view_thread.php?id=15861&start= here is the official post i did in the mapper section. i can be reached at caleb.garner@gmail.com
When The D3 Code Is Out
#14443 posted by biff_debris. on 2008/06/19 23:26:57
Hopefully someone can take all those cute little tweaks they did for Q4 and put them in, mebbe? That would be super-cool, thx ahead.
<Friction>
#14446 posted by
gone on 2008/06/20 17:07:01
new contest: release a map before i do.
go!
ROFL
#14449 posted by
Shambler on 2008/06/21 12:54:57
I like it. Good lighting too - surely the D3 engine?
Shambler
#14450 posted by
Kinn on 2008/06/21 13:18:42
even better - I'd say what you're seeing there is some serious idTech 5 action
Hmm
#14451 posted by Tron on 2008/06/21 17:54:29
D3 source code next year?
That probably they are expecting RTCW2 to come out in the next 12 months, and that Prey2 will not be using the same engine as the original.
:/
#14453 posted by
Kinn on 2008/06/21 18:27:49
will Prey 2 have a non-godmode option?
Hey Zwifla How Does It Feel To Be Left Out In The Dark?
#14455 posted by
czg on 2008/06/21 18:56:30
Ok, Here's A Contest
#14456 posted by
Lunaran on 2008/06/21 19:40:33
So our community is clearly rather small and not quite so active at the moment, reflective of a social group held together by a common interest more than a place where level design is constantly ongoing. Mapping still goes on, just not to the degree that a call for everyone to try something simultaneously can elicit a strong, viable response (see: speedmapping, etc).
The recent interest in 'experimental' gameplay, especially from a couple of Speedy's maps, seem to be the freshest source of mappery right now. So, here's my idea: the "contest" is to release something on your own with whatever parameters you want, whenever, but surprise everyone else with it. Have an idea and make it - there's clearly plenty of them still out there. If we can't muster group activity at the moment, let's focus on individual maps, just to keep things fresh.
Not So Active?
#14457 posted by
Shambler on 2008/06/21 19:49:03
WTF, for Quake 1 at least there have been plenty of good, varied, interesting maps this year, from new mappers, old mappers, semi-retired mappers. I've been impressed for sure.
P.S. This contest sucks.
Bler
#14458 posted by
Zwiffle on 2008/06/21 20:13:12
Shhh otherwise he'll cancel it.
Yeah
#14459 posted by
Lunaran on 2008/06/21 20:56:35
I've been impressed for sure.
Right, so why not keep it up? I'm not saying that kind of thing isn't happening, my point is the lament over speedmapping and contests seems misplaced.
Fart
#14460 posted by
Blitz on 2008/06/22 05:05:43
Something I was just thinking about...in most FPS engines running into the exterior corner of a wall will either make you go left or right of it depending on which side you're closest to instead of stopping you like it would if you ran into a flat wall.
I always wondered though if you lined your path up so that you hit it *exactly* at 45 degrees, how does the engine decide which way to force you? Is it randomized? Is it even possible to hit it at exactly 45 degrees? Will it actually make you stop if you accomplish it?
Has anyone ever looked into this on an engine level? Let me know :D
P.S this is what I spend my Saturdays thinking about