That's What A Doom Movie Should Be Like
#1422 posted by mankrip on 2016/03/31 20:41:30
Also, in this video the D4's doomguy is really recognizable. I don't know if they changed something in the model, but now it does look faithful to the classic Doomguy.
The yellow filter also seems to be gone, which is great.
#1423 posted by Rick on 2016/03/31 20:47:10
Not music, just somebody screaming to be heard over awful guitar noise.
The multiplayer looks like they are catering to the kindergarten set.
I honestly haven't seen anything yet that makes me want to buy.
#1424 posted by Rick on 2016/03/31 20:48:19
To be honest though, I'm just a grumpy old man.
#1425 posted by Kinn on 2016/03/31 20:55:13
To be honest though, I'm just a grumpy old man.
Not at all. I was very much giving this game the benefit of the doubt, but the complete and total saturation of multiplayer wank in the marketing strategy is making me very suspicious.
Too Much Running, Too Little Gore
#1426 posted by PuLSaR on 2016/03/31 20:59:31
New Doom Pants
#1427 posted by sock on 2016/03/31 22:50:09
To be honest though, I'm just a grumpy old man
You, me and pretty much everyone else at this place! Func really is the epicenter of all things grumpy, cantankerous and Quake rolled into one!
New Doom Trailer Thoughts
Hah
Quality
Cinematic Trailer
#1429 posted by killpixel on 2016/03/31 23:15:03
Aside from the goofy mo-cap and the metal-by-numbers soundtrack it's pretty alright. The visual fidelity of these cinematics is always neat to see.
Also, Doomguy isn't going to live very long if he keeps running directly into the business end of the cyberdemon's rocket launcher.
I Doubt It Is Mocap
there is no feel of heavy armor weight, or even his own body weight, for that matter, in run animations.
DW
#1431 posted by PuLSaR on 2016/04/01 01:28:28
I think nobody makes cinematics without mo-cap these days.
"impressions" So Far
#1432 posted by Vondur on 2016/04/01 06:37:10
1. there's multiplayer only
2. console is disabled
3. can't just open map and walk to check amazing gfx
4. didn't actually play anything since i get this - "Unable to reach dedicated servers endpoint."
5. according to nerdrage on forums you can't change fov, so people get sick ;)
6. happy i didn't preorder this so far
Meh
#1433 posted by killpixel on 2016/04/01 07:14:23
the low fov gave me a pretty bangin headache after a couple hours. the multiplayer is pretty fun, the controls are nice, it runs great and is pretty. overall, it just feels familiar and just kinda more of the same. I'm really only here for the singleplayer.
PuLSaR
but does this run sequence look captured?
https://youtu.be/iBYJZdIMGIk?t=43s
#1435 posted by Killes on 2016/04/01 10:48:42
No changing fov ?
Ahhhhhhhhh...April 1st, nice on Von
...I wish....
I Was More Impressed By His Movement
#1437 posted by AAS on 2016/04/01 12:52:24
Vondur, try a VPN. russia->ireland->doom works for me.
Movement is like in unreal series, slow and no bunny-hoping.
No dash jumps tho.
Double jump is actually useful and helps to reach some places.
The game has XP like in battlefield to open new powerups (like throwable stuff, teleporters, revealing stats on enemies), weapons, player skins.
Direct RL hit takes 55 hp -> no spawnfrags :(.
Weapons have 2nd fire mode, for example LG has area damage in alt fire, for RL it explodes rocket.
The game has XP like in battlefield
OK I was on the fence for the longest time but fuck this game.
Impressive
it sounds worse and worse with each new bits of info
Only Played Deathmatch
#1440 posted by Zwiffle on 2016/04/01 13:59:13
Marine armor feels like plastic. Armor colors are horrific and ugly. Bright pinks and whites and so on.
After playing so much Blops3, the double jump feels awkward and clunky. Movement is SO SLOW.
Demons are probably fun for the guy who gets it, but I never had fun fighting a Revenant.
Rocket launcher feels super weak. Maybe I'm just misremembering how a rocket launcher feels, though.
Armor is green, health is blue, maybe it's just me but I think I would have switched those around.
Maps are okay-to-pretty looking. Nothing really stood out about them.
I'm not saying it's bad, but I definitely don't see anything about it that gets me excited to play it, especially vs games like Battleborn or Overwatch.
#1441 posted by mankrip on 2016/04/01 14:28:33
Green armor and blue health are the same colors used in classic Doom (blue potions, helmets with glowing green eyes).
I don't play multiplayer, so I don't care much about the bad multiplayer reviews.
#1442 posted by Zwiffle on 2016/04/01 14:33:27
same colors used in classic Doom
Yeah, but it's out of place today imo. If they're going keep anything from the original Doom, it shouldn't be that.
#1443 posted by dodgy geeza on 2016/04/01 16:05:55
awright lads yeah that doom looks not bad dunnit might see if i can get me ol jimmy shands on a hooky copy
Closef Beta
#1444 posted by Jago on 2016/04/01 18:03:59
Having played 3 matches: it feels like UT, except shit.
#1445 posted by scar3crow on 2016/04/01 18:14:34
As I spoke with Zwiffle on Twitter, there is no armor system. It's literally just health, depicted on a second HUD bar. The Low Health warning goes away if you add enough armor (basically, if both numbers combined go over 40), and the armor has 100% damage absorb from apparently everything.
I've not played it, just frame stepped some YouTube videos. It also has generic Ammo Pickup, and loadouts - you know, the features that the Quake Live community soundly rejected last year. The other feature they rejected was item respawn time indicators, which is available as a Hack Module in Doom 4.
You can glean a lot from watching some videos simply because of the damage numbers popping out of everyone. The rocket launcher seems to do approximately 35 damage (with a headshot it does 55), meaning you can barrel stuff people with it. With quad, it is about on par with the Quake rl. Plasma gun does 6 damage (9 to the head), making it a 17 shot kill against an unarmored opponent.
But don't you worry, you'll unlock Rocket Launcher Mastery III so you can get a cool new color for your armor, to really shine while doing the Carlton Dance!
Just... Ugh.
Minor Victory
#1446 posted by killpixel on 2016/04/01 20:01:34
+set com_skipIntroVideo works, it helps when trying out different fov related cvars.
On that note, nothing is working on the fov front. I've tried +set g_fov 120, +set cg_fov 120 and +cg_fov 120.
I'd really like to play this without the nausea.
I hope the SP is good, my body has been ready for this game since it was announced in 08/09. So far, the experience has left me feeling like a gullible dumbfuck. I even pre-ordered.
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