Someone Made TB1 Work With Quake 2 -
That's Cool!
Thanks for posting, fifth!
#1416 posted by Hipshot on 2014/08/18 22:54:38
Uh... Why do I keep getting this?
Unloading existing map file and textures...
Loading file D:\Games\Games\Quake\id1\maps\test3.map
Assuming floating point plane coordinates
Malformed map file: expected token of type string, but found integer number at line 6, column 51
Loaded map file in 0.003000 seconds
Even in the autosave map?
Well
What's at line 6 in the map file?
Yeah
#1418 posted by ijed on 2014/08/18 23:26:34
Open it up in a text editor - but I suspect you've got a texture with a numerical only name.
Well 2.0
#1419 posted by Hipshot on 2014/08/18 23:31:18
{
"spawnflags" "0"
"classname" "worldspawn"
"wad" "D:\Games\Games\Quake\id1\t2.wad;D:\Games\Games\Quake\id1\quake101.wad"
{
( 352 -272 256 ) ( 352 -272 -0 ) ( 224 -272 256 ) 2 -0 -0 -0 1 1
( 224 -272 256 ) ( 224 -272 -0 ) ( 224 -176 256 ) 2 -16 -0 -0 1 1
( 352 -272 -0 ) ( 352 -144 -0 ) ( 224 -272 -0 ) 2 -0 16 -0 1 1
( 352 -144 256 ) ( 224 -176 256 ) ( 352 -144 -0 ) 2 -0 -0 -0 1 1
( 352 -144 256 ) ( 352 -144 -0 ) ( 352 -272 256 ) 2 -16 -0 -0 1 1
( 352 -272 256 ) ( 224 -272 256 ) ( 352 -144 256 ) 2 -0 16 -0 1 1
( 224 -208 -0 ) ( 352 -144 -0 ) ( 224 -176 256 ) 2 -0 -0 -0 1 1
#1420 posted by Hipshot on 2014/08/18 23:31:57
Yes I do, I named my tex 1 2 3 just for testing, that's bad in Q1?
1.wad
Is that in the file, or just func formatting?
Or That
Yes, rename the textures.
Texture Names Containing Only Numbers
cause TB1 to go balls up. No idea if qbsp will handle them fine, but TB1 doesn't like it.
#1424 posted by Hipshot on 2014/08/19 13:49:01
One thing I find quiet annoying, when I create a new brush, it's spaced away from the camera, so it can go below or to close to the camera if I'm far away from where I want it. Maybe there's already a setting for it, but can't brushes just appear "on" the brush you aim at when you create one?
Hmm
When you draw a brush, TB will position it on the face which was under the mouse when you started dragging. Brushes are created on the XY plane by default, but you can change the height of the brush by hold the Alt key during the drag.
Or maybe I didn't understand what you mean?
#1426 posted by anonymous user on 2014/08/19 22:06:03
i've been meaning to create an issue for this, but sometimes the brush goes inside the surface...
^ God Damnit
#1427 posted by necros on 2014/08/19 22:06:24
#1428 posted by necros on 2014/08/19 22:07:59
actually, while i'm here, just dumping something so i remember... shortcut to make new brush appear snapped to face that would normally be moved (ie: face under cursor or face linked to the zone when face is not pointing toward camera)
SleepwalkR
#1429 posted by Hipshot on 2014/08/19 22:36:27
Thanks, I didn't know that's how it worked. Now when I know, I always keep the pointer above the brush I want to build from.
Keys?
#1430 posted by Hipshot on 2014/08/19 22:47:02
How about using numpad 1-9 to change the grid AND also numpad + and -? Cause now I need to do ctrl+/-.
Sorry if my questions are basic and has been asked before. I'm new.
Hipshot
Look at the docs and the main menu. You'll find all shortcuts there. Also check out the keyboard preferences.
Necros
In TB2, Ctrl+Shift+Drag will create a new brush instead of resizing.
#1433 posted by necros on 2014/08/20 05:21:09
i almost never drag out new brushes. i think that might be worth discussing too.
This Feature Is Part Of The Resize Tool
#1435 posted by anonymous user on 2014/08/20 19:19:12
yeah, thanks, i just haven't had a chance to check anything out yet. :)
#1433 was mainly for a different subject I want to bring up later...
Skip
#1436 posted by Hipshot on 2014/08/20 20:44:45
Been going through the settings and so, but I can't find a setting to set the default texture? I would love to have the skip texture as the default one...
^^Why Would Someone Do That?
#1437 posted by mfx on 2014/08/20 20:55:33
You Can't
There is no default texture in TB.
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