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For Radiant / Bsp 
 
thanks, but I'm trying to remember the actual numbers for the pipe bending, how much to stretch and how much to shear in each direction when the starting section is a certain size... any idea?

(i'm going to use compass bearings to explain, it seemed the easiest way)

assuming you have your initial segment (with the 1:4 edge) laid out with the angled edge facing north east (as it were) so that you want to curve up to the north & round to the east, your second segment must be vertically (or should i say longitudinally...) stretched so that the outer edge extends beyond that of the end of the first segment by twice the length of the first segment's outer edge (ie. if your first segment has an outer ledge that spans four squares, the second segment's outer edge should extend 8 squares beyond the north corner of the first edge). then you clip downwards so the inner edge ends up twice the length of the first segment's inner edge, and clip off the south-westerly corner.

then for the magic skew, you take the outer ledge of your second segment & stretch it westerly by 9/8ths. so if your segment spans 8 squares horizontally (or latitudinally, heh) then you'd extend it one square to the west. then skew the north edge to the east until it fits together. then clone, rotate by 90 & flip to get the other half.

i think that about covers it.. the 9/8ths is the only real key number to remember; the rest of the measurements largely depend on the size of the radius you're curving around.. it's just a case of each edge being twice as long as the initial segment (once the corner is clipped off) 
Holy Shit 
i just read that again and jesus christ if that wasn't the least clear explanation ever :|

these should help a bit more:

http:/isoterra.co.uk/images/curves/Image1.jpg
http:/isoterra.co.uk/images/curves/Image2.jpg
http:/isoterra.co.uk/images/curves/Image3.jpg
http:/isoterra.co.uk/images/curves/Image4.jpg
http:/isoterra.co.uk/images/curves/Image5.jpg
http:/isoterra.co.uk/images/curves/Image6.jpg 
Sake 
Aye, 9 8ths! If You Get Stuck Then... 
...curve several rows of whatever it is your trying to curve at the same time, at different radiuses! Then just keep the one you need...

Here are some prefabs I keep handy, nothing much but takes the sting out of doing it from scratch every time...

http://shub-hub.com/files/misc/acurve.zip 
..and Only Now Do I Notice Ricky Already Posted The Full Tut 
*crawls back into the corner* 
I Never Bothered To Remember 
those stretch amounts. I just eyeball it and undo if I was left short and do more. But thanks rj. 
Also 
this is one of the reasons why skew/shear for groups is very important in a map editor. 
Men... 
bah just keep the sides parallel and no need for the additional wanking with scale on the ohther axis 
Speeds.. 
from what i can make of your tutorial, it doesn't look like it would work in WC. at the part where you "extend it and cut at 45 degree angle", the segment appears to get extended in the direction of the skew, which you can't do in WC without tedious amounts of vertex manipulation. whether you can achieve the same effect by extending first before skewing i don't know, but upscaling by 9/8ths is hardly a cumbersome task to want to work around. 
 
the problem with upscaling its not universal, while just keeping the sides parallel is - no matter what angle, shape, size or editor

I havent touched wc in 10 years so i cant say which way works better there 
Ah Cheers 
thanks a lot all, expecially RJ, those shots helped me figure it out pretty sharpish. Can you tell I haven't touched an editor for a while? 
Bambuz 
You're my hero. 
Cool 
So the UK approved hybrid embryos. That's pretty neat.

Discuss. 
Does That Mean 
czg and kinn can have babies now. 
Do We Have A Civil Rights Thread 
Some hilarious stuff is going on in USA.
http://articles.citypages.com/2008-05-21/news/moles-wanted/ 
Bambuz 
I like how much they worry about the Democratic National Convention! 
Cause Everything Is Just Hunky Dory Every Where Else 
HT 
it isn't hunky dory everywhere else, of course it isn't.
The stuff I could tell and show you from here, some of it is quite funny too. 
2 New Map Reviews At The Site: 
http://underworld.planetquake.gamespy.com/index.html

Reviews:
Katagean Redoubt (by Simulacrum)
Freaky Base (by Trinca) 
UWF 
Trinca's Freaky Base review download is targetted and titled "slave.zip" 
Possibly 
the scientific breakthrough of our lifetimes:

http://hardware.slashdot.org/article.pl?sid=08/05/24/0345245&from=rss

And of course it would not be Slashdot if the commentators did not spend the majority of the discussion on a pedantic flame on the existence of the letter 'H' in ancient times. If only Douglas Adams was still alive! 
Interesting 
I'll wait for more independant verifications from respected scientific bodies before I get excited about this though. Meanwhile I'm going to file this next to Steorn and the likes... 
Alpha Testers? 
i need one or two brave soulds who would alpha/beta test a two-day-work-90-monsters map, that still needs some polish - but I'd like to see others play it before I finetune way more... Oh, it's only available on hard skill, the exit is a few rooms early and i still got some packet overflows i need to fix ;). 
Email It Straight To Me 
and ill send you a demo withing 48hrs max (prob much shorter time ;-P ) 
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