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Quaketree brought up the idea that the community needs to rescue / dig out the information from this forum and other sources and store it in one accessible place.

Others chimed in and most agree that this place should be a wiki. Spirit has suggested Quaddicted, and I personally agree that it's the right place for such a project, but the Wiki over there seems to be limited. Others (Willem, me) have also volunteered to set up such a Wiki.

Let's discuss this idea further in this thread. I think it would be a fantastic thing to have a community Wiki for Quake level design.

UPDATE: there is now a URL: http://quakewiki.org/
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Nah, Imagine A 1920 Wide Monitor 
Why? 
I Find That A Bit Narrow, Too. 
 
1152 Maybe? 
 
Legibility 
Also keep in mind longer lines tend towards more tiresome reading (one of the reasons magazines break text up into columns). So a happy middle-ground would be best. I like the way it looks atm btw. 
 
Maybe it would look less awkward if the content box was centered in the browser window? 
I Agree About The Long Lines 
However, maybe it's something better left for the user to decide by adjusting the width of their browser window. 
 
As a user who browses with his browser full-screen and who does not want to resize his browser window for each different website font-size, no. Look at func, now look at your browser window, now back at func, now at yourself, your brain is now diamonds. 
Jees 
I thought 960 was a good standard. I still think the Quake wiki looks better now it's 960 px wide.

960 for president!!!

http://960.gs/ 
Who Said Anything About Font Size 
Also full screen is for gay penguins. 
Also 
Aren't you the free choice zealot around here? 
960 
president.

Actually I think you should be able to choose how it appears. With a button. 
Beer--; 
This is your first strike, mister.

I only support free choices if they are mine. 
PS 
Remind me to copy http://www.quaddicted.com/apple-touch-icon.png to the Wiki as well. 
Thanks Spirit 
You just made func xbox live. Well, not really.

I haven't contributed or weighed in on this yet, so I'll just leave it as a floating threat.

I'm surprised you didn't ask for help on this before, there's almost tens people who can happily while away the hours banging on about quake.

Man, I miss having a pc. Maybe I'll go to linux as well, seeing as all the cool people are doing it.

Drunken rambling aside, this is a great idea. 
 
http://quakewiki.org/wiki/Getting_Started_Mapping

Go ahead and fix any of my stupid spelling or grammar mistakes, and feel free to add any internal/external links you think would benefit.

I plan to go further with a follow-up that will cover vertex editing, clipping, doors, targeting entities, and all that other misc 'advanced' stuff.

Spirit: I fucking hate Matching cases in article names... the menu on the left refers to 'Getting started mapping' in that casing, which looks retarded as an article name, so I am using caps. 
Oooh, Max Width Looks Much Nicer 
The font really needs sorting out though, even if it's just temporary, the letters seem too close together at the moment.

Spirit: Thanks for pointing out I was looking at the wrong wiki - the one you linked is a lot cleaner and easier to read. I didn't think the wikia one was bad though.

Oh, it's my lunch break right now, so I just added a little info about info_null and then created a page for map based hacks for someone more knowledgeable than myself to start adding stuff to: http://quakewiki.org/wiki/Map_based_hacks
Feel free to rename the page or do whatever you like. I just thought it would be good to get a page on map/entity hacking up asap so that specific hack information could easily be added.

If Preach and/or Negke could rewrite the little stub intro I wrote and add any other relevant info to it, that would be awesome.

If I have some time tonight, I'll look again at creating some templates and try and get the design of the entity pages sorted out so that it's easier to add and looks a bit cleaner. 
So When Do We Start Claiming Articles? 
"Hands off my article, don't edit that!" "It's not your article, it's mine!" "Your text sucks!" "You're all wrong!" Revert! Revert! Revert! 
Hey Negke 
Your text sucks! 
 
ijed: Not sure what you are talking about. I always asked for help with Quaddicted. I hope people do not consider quakewiki.org my project though, I host it and help, I don't want anything more than that.

Scampie: The menu is not dynamic so that was my fault(?). See http://quakewiki.org/wiki/MediaWiki:Monaco-sidebar . Bloody great tutorial! 
We Need To Be Careful Of Case... 
I just noticed that QuakeTree and I have both added an article about "vanilla quake". I used lower case for both words (incorrect) and he used upper case for both words (correct in this case, since Quake is a pronoun).

This means we have two articles with approximately the same information on different pages with almost identical names :/

http://quakewiki.org/wiki/vanilla_quake
http://quakewiki.org/wiki/Vanilla_Quake

By the way, I don't think we should overuse terms like Vanilla Quake, since it's best to stick to just Quake, unless we are trying to specify that it is stock Quake rather than a modded version of Quake. 
 
Always keep an eye on http://quakewiki.org/wiki/Special:RecentChanges

I'll do whatever you guys prefer (apart from the width). Could you guys live with titles like "Cl_forwardspeed" or

Table formatting is fucking idiotic in Mediawiki. ARRAGRHAGRHGHRGAHH. Dokuwiki is SO much nicer in this regard. 
This Needs To Be In The Wiki 
http://www.quakewiki.net/archives/spog/stuff/technical.html

CZG dug it up, it's a good write up of map / bsp (it's for Quake 3, but most of this should be accurate for Quake).

I'll volunteer to update and extend the parts about brushes / faces by adding

- Info about the difference between integer and floating point coordinates for plane points.
- How vertices are computed.
- Why floating point plane coordinates can be problematic.

Maybe Tyrann could glance over the BSP stuff? 
 
Do not copy other people's stuff! The wiki is GFDL, your content has to be compatible. You could rewrite it of course or try to get permission from spog. 
Sleepy 
I was thinking of adding the information here: http://www.gamers.org/dEngine/quake/QDP/qmapspec.html

as an article '.map format'

perhaps we can combine them? 
 
literally do not care about 'plagiarism'. part of this documentation is to save and organize all the old things that are floating about so that the information is accessible again. 
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