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Than 
Biff just hasn't put on something visible yet I think.

I updated http://www.quaddicted.com/about.html with the full list of hosted people, thanks for the nudge. ;) 
4 New Reviews 
http://underworld.planetquake.gamespy.com/index.html

Reviews:
Fort Ratsack (by biff_debris)
Slave To A Machine (by RickyT23)
Lair of the Dragon Ogre (by DeathMethod)
Tower of Dal Gurak (by Spy) 
All Is Quiet... 
(Thanks Tronyn/Underworldfan btw!) 
Anyone 
anyone decent at skin modification? I don't need a new skin, I just want to modify one so that it's different colours and a bit dirtier. But I suck too much. 
Tronyn 
Thanks for review :) 
Np, Nice Map. 
Liked the horde combat.

Another question: Anyone want to rotate a skybox for me? Again this should be simple, but I tried for like more than an hour yesterday and kept fucking it up. Yup, I can be a real retard. 
Graphs And Numbers, Mmmh 
I made some statistics from the sp maps:
http://www.quaddicted.com/?p=112 
1997, The Year Of Creativity 
Yet, the greatest map of that period is missing from the archive. http://negke.quaddicted.com/files/home_ke.zip Behold! 
I'm Thinking.. 
we need two more bsps adding to that archive ;) 
 
1997 may have been filled with creativity, but it appears that the time around 2000/2001 was the silver age of quake mapping due to the high ratio of awesome maps and their volume. 
I Think I Am A Major Contributor To The Blip Right At The End 
Ha! 
Interesting... 
nice work on generating those stats. 
Actually - Do These Figures 
run right up to present day?

ie - where it says 2006 - 2007, er, I know how Excell graphs can work, so the figure plotted for 2007, albeit right at the end of the x-axis, does that mean figures for the entire of 2007?

:P 
2007 
It's 01.01.1996 - 31.12.2007.
2008 looks promising though. 
Spirit 
I think 2008 will be promising indeed...
Since 3/4 years the number of released map didn't changed that much, so let's assume we will see the same number of release in 2008. So regarding the fact that map quality is constantly increasing, we will have very good fun time this year for sure.... errr or a t least during this end of year :P 
Okay 
Who asked Q to ban everyone from #tf? Fess up. 
No Idea, Prolly Some Outside Moron Or Problem 
Everyone is unbanned now. 
OMG, Thanks! 
Nice review Tronyn, you rock, sir. 
Ty 
It takes me a horribly long time to do anything, but eventually it gets done.

Nice map. Now lets see you get back to METAL 
Quick Question 
Is czg's curved pipes tutorial uploaded anywhere?

There's one on archive.org but it's not got any pictures unfortunately... 
Well 
speeds has one but can't find it.

12-sided circles,the outward and inward slopes in a 90 degree curve coming from down and going to the right are 1:0 (straight up), 1:2, 2:1, 1:0 (straight to the right). The piece interfaces have 1:4 and 1:1 slopes.

If you want to do this for more complex shapes, you have to stretch them a bit wider, then shear vertically and finally horizontally (this shrinks them back).

24-sided works a bit similarly but you need a finer grid.

I made templates some time ago that vis without leaks. I'll upload them some time. 
Fuck I Can't Write 
but I hope you get the idea.
The correction.
y:x
1:0,2:1,1:2,0:1

Ie in degrees
90, 63, 27, 0 
I've Got CZG's Curve Tutorial On My HDD: 
Here it is now on the Shub-Hub, in a zip! Should work fine, just extract it to a unique folder! Or a folder full of junk. Should work either way:

http://www.shub-hub.com/files/misc/Curve_tutorial_files.zip

Thanks czg for a comprehensive tutorial! 
... 
thanks, but I'm trying to remember the actual numbers for the pipe bending, how much to stretch and how much to shear in each direction when the starting section is a certain size... any idea? 
IIRC When Making A Pipe 
that comes from bottom and goes to the right
stretch a section to the left, then shear it up from the left and shear it right from the top until you're at 1:2 angle.
It's not a huge amount, it's pretty fast to experiment it with a 12 sided curve. Ie if you were left short, do a couple undos and stretch more this time.

Oh, first clip the pipe segment so that that it's a trapezoid from the side, ie the ends have 1:4 slope. 
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