Nice!
#119 posted by
ArrrCee on 2015/04/07 14:32:10
Got a chance to go through the thread and see everyone's work so far and man these are looking awesome!
And Negke, c'mon, you've got to finish that!
#120 posted by
Lunaran on 2015/04/07 16:13:43
some of them look upscaled, yeah? am I high?
or is this mmap just that good
#121 posted by
necros on 2015/04/07 16:23:28
that's some sweet high res brushwork ;)
Send Entries To Me Yes!
#122 posted by
DaZ on 2015/04/07 18:49:32
my email address is here on func or you get it from the jam 5 guidelines doc linked in the OP.
Cool seeing more maps! YAY ArrrCee!
I Would Love To See Another Qonquer Jam Sometime Later.
#123 posted by
Breezeep_ on 2015/04/07 19:07:57
Holy Shit Skacky
#124 posted by Tronyn on 2015/04/07 19:15:14
that's the most amazing thing I've seen in a long time. coincidentally, I recently had a very similar idea for a map recently, to what you designed! directly from my to-do list:
q1sp map: "Moon Above, Sun Below" - upside-down skybox, altered gravity, map objects from heretic2, Piranesi style layout, jam2 arabian palace textures). Blue lighting. Use crystal torches. Use quake2 crystal textures. Have moving platforms.
But of course I wouldn't even get to this until Drake is done. Anyway, that looks stunning, great work.
Tronyn.
#125 posted by
Shambler on 2015/04/07 23:18:06
Just sack Drake off and get mapping FFS.
24 Hours Remain!
#127 posted by
DaZ on 2015/04/08 02:48:28
It's roughly 2am where I am. So roughly 24 hours remain for this JAM!
GET TO DAT JAMMIN SONS
#128 posted by
- on 2015/04/08 03:01:54
LAST MINUTE JAM RULE ADDED BY THE JAM MASTER HIMSELF:
9:00 PM - [TD] Daz: there must be a penis somewhere
9:00 PM - [TD] Daz: make it so
#129 posted by
JneeraZ on 2015/04/08 18:53:35
Uh ... so ... tonight? Hmm...
#130 posted by
skacky on 2015/04/08 19:00:15
My map is finished unless something terrible happens during beta-testing.
Do Your Maps Contain Unique Twists As Mentioned In The OP?
#132 posted by
negke on 2015/04/08 20:37:14
I had this idea where all arenas would be linked to form a complete map layout and be playable as a normal level when run outside of the Qonquer mod.
I think this is what skacky should do!
#133 posted by
- on 2015/04/08 20:39:57
Yes. I have 3 arenas, and only the first (the outside caves and waterfall area) is mostly standard arena gameplay.
Don't Forget The Deathmatch Settings, Kekeke
#134 posted by
Spirit on 2015/04/08 20:41:04
Ditched My Map
There's some gameplay and design issues with my map I wont be able to fix in time for the deadline. Needs quite a bit more work on it, will probably repurpose the stuff I've made for a similar themed map I've been working on as I think it'd go better with that.
Sorry guys!
Meh!
#136 posted by
DaZ on 2015/04/08 23:52:12
If you need another day or so then fine. I will need time to compile the pack together and test all the maps etc.
#140 posted by
JneeraZ on 2015/04/09 00:57:50
I could use another day or so. I'll keep the thread posted! I just got it sealed this morning .... need to add gameplay and get it done. It's not my best effort but it is what it is at this point!
Oops
#141 posted by
ijed on 2015/04/09 01:05:16
The version I sent didn't compile light for some reason. Will send again in a bit.