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Base Pack
oh wel i love base theme so much that i start making another map just want to ask if is anybody interresing in making a episode? maby with 4 or 5 maps?!?!
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Well... 
In my level the player is a World War II spy, so you'll have to have a cutscene at the end of your level explaining how the cyborg had his brain transplanted into a human body, and was sent back in time to 1940 France. And explain how he accidentally drops the flashlight into the timestream when he opened the window of his time machine mid-journey. 
Trivia 
Cybernetics as a term was coined by Norbert Wiener in 1948. It is rumored the Nazis did some experiments during the war but they were kept hush-hush so that high level scientists could keep working for the western and soviet governments. 
Lol 
Metlsime and Inertia really should explore this theme if they feel it suits them to do so.

In my level the player is a male prostitute whose
clientale is made up of alternative dimension, Lovecraftian creatures. As always, I ask myself, WWCZGD? 
Gl_flashblend 0 
It's fairly easy to set a variable like this in a safe way, without overwriting anybody's autoexec.cfg - something that does annoy people.

The secret lies in quake.rc. The following is the total contents of the standard quake.rc


// load the base configuration
exec default.cfg

// load the last saved configuration
exec config.cfg

// run a user script file if present
exec autoexec.cfg

//
// stuff command line statements
//
stuffcmds

// start demos if not allready running a server
startdemos demo1 demo2 demo3


Simply add a line under stuffcmds that reads gl_flashblend 0
It'll always execute on loading the mod, and occurs after autoexec.cfg sets it to the id1 default setting. It won't overwrite any other autoexec.cfg settings, or require one to be packaged with the mod.

The only problem then lies with people who deliberatly make the effort to switch it back once the game starts. Then again, people might put r_fullbright 1 in if their monitor is too dark, there's no accounting for some folks... 
Inspiration? 
http://daz.quaddicted.com/images/TEMP_dazbase.jpg

Just finished vertex manipulating the terrain... damn that was "fun". Dont even ask what the r_speeds will be in this area when its all done, I dont want to think about it :) 
Daz 
i am intrigued by your 2 crates that are angled non-orthogonally

that and the grey tech pipe connecting the 2 main structures 
Daz: 
those supports wouldn't happen to be the same ones from crdm3, would they?

Which reminds me: finish crdm3!!!! 
Good Memory 
yes they are, I love them so much I had to get them into a map I will actually release :) 
Damn. 
looks fucking cool, DaZ.
Anybody else have pics of their maps? 
& I Drew Some.. 
Daz: 
you call that "fun"? oh you should try vertex manipulating terrain with 30k+ brushes some day! 
Bear 
I value mt sanity kthx :) 
Oh And Yes 
can others post mapshots to help get the ball rolling? Even if its just an editor shot like mine its always good to show progress :D 
:( 
can't do any mapping at the moment becuase I need to let my rsi calm down. I have to buy a vertical mouse (like evoluent vetical mouse: http://www.evoluent.com/vmouse2.html) to help. Once I get started I will post. 
 
I have been slowly working on a map textured in Ikbase, but I'm not making any promises. Might re-work it as well. 
An Editor Shot. 
Not lit, obviously: http://biff.leveldesign.org/pics/map_shots/wip/q1/sp/base_debris.jpg Going for an angular sort of style this go-around, opposed to the curviness of Myrmidon, which will never be released. 
BOIF 
Interesting take on those greay base panels. I was never quite sure what to do with em, you've made a decent custom texture tho! Also, I recommend more of everything. 
Hey! 
Myrmidon, which will never be released.

Don't pull a czg on us! 
Excuse Me 
But it's called 'Pulling a Bal' 
No 
You pull a Bal when you sit on an already finished map for a long time. You pull a czg when you scrap the map. 
Shot 
Nothing special yet, but I took this to please gibbie who was buggering me. It's a puzzle:

http://www.qwplayers.org/inertia/base1.jpg 
Cool 
Biff, looks good. I MUST have those extralarge variant wall textures. MUST MUST MUST 
Hey, Yeah... 
I didn't even notice that at first. made em yourself? All shots look cool. Biff's looking quite nice. Inertia's looking all moody and shit. Glad to see some real progress - I hope it keeps everyone else motivated/aroused. 
Than 
How are your joints doing? Any luck finding your vmouse? 
Mouse Ordered 
I ordered a special mouse from evoluent.com, but it's for work use. I will be holding back on mapping until things start to improve. 
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