Question
#117 posted by Morfans on 2004/07/29 03:24:42
Not being an expert on these things...
Why is it racist?
Btw, The Word Is Nietzschean
#118 posted by Tronyn on 2004/07/29 04:28:21
what I meant by logical progression was just, thematic progression, like OUM had. However I think using the runes is good.
The 4-ish maps would be:
Fatty's map
Pulsar's map
My first map - Ikblue/Knave
My second map - Rogue Wizard/Runic
I've also got a map in production based on scraps from A Roman Wilderness of Pain, not sure if it would fit the theme though. Might be best to leave it for its own release later on, since it's also hardly started in comparison to the others.
As for prefabs/map objects, I've got a few but maybe some actual models (Headthump) would be good. Specifically I've made a candle-holder (like in Doom) prefab, but lots of these would make wpolys fly through the roof, so maybe a static model would be better (could incorporate the rogue candles possibly). Just an idea.
I've got some benches, chairs, bookshelves and lights for map prefabs, I could zip them and upload them somewhere.
and BTW, where are those map scraps? I'm making really good progress on the scrap-map now, so send them in while there's still room to incoroprate them.
Morfans
#119 posted by R.P.G. on 2004/07/29 08:51:12
Count the Ks in "bukkake." It goes like this: k, k, k. Now what's racist and has three Ks?
Is It
#120 posted by starbuck on 2004/07/29 08:56:55
Ken Kaniff from Konnecticut?
I Have A Doom Style Torch Stand
#121 posted by HeadThump on 2004/07/29 11:53:27
in production for Town of the Dead. I would be glad to hand over when it is completed.
BTW, in that Roman wilderness of pain,
are all the children insane?
meh suspects lycanthropy
#122 posted by Kell on 2004/07/29 15:05:40
BTW, in that Roman wilderness of pain,
are all the children insane?
Father...?
I've also got a map in production based on scraps from A Roman Wilderness of Pain
great idea, looking forward to this.
Scraps
I can't find the bits from that ikblue map I started anywhere. Sorry Tronyn, I think they're gone for good.
In further news, I still can't get the chainsaw to do its idle animation, and am starting to encode the chaingun.
Tronyn...
#125 posted by distrans on 2004/07/29 20:49:56
...ya, I tend to come up with some wrong combination of letters whenever I try to spell him ;)
The Rogue candles would be awesome!
You won't get a scrap from me, rather a medium sized map that needs item and monster placement. ETA 6-8 weeks. Incorporate it, cannibalize it, use it as a secret level, throw it away... whatever.
Update
The chainsaw animates properly, and the chaingun works... sort of. Ammo box models don't appear for some reason, and I haven't managed to get a double-impulse 8 selection going. I'll definitely have to fix those before implementing lava nails and multirockets.
Ok,
#127 posted by Tronyn on 2004/08/06 01:36:55
distrans, I'll probably just finish your map and use it.
As for my maps, the ikblue/knave underground thing is making some progress, architecture is about 1/3 or 1/2 done, while about 1/2 of that is lit.
Tronyn
#128 posted by PuLSaR on 2004/08/15 17:10:14
Do some hell-ish motives fit the theme of the project?
btw what's your e-mail?
Oh Yeah
#129 posted by Tronyn on 2004/08/15 18:32:02
netgames@netdp.com
and yes, hellish is good. I'm thinking of putting a flesh section or two in my second map myself.
in addition to ripping off the "demonic library with no floor" section from contract revoked :)
That's Great
#130 posted by PuLSaR on 2004/08/15 18:41:12
I meant exactly the usage of flesh textures from knave wad
Tronyn Did You Get A Chance To Look At Those Models
#131 posted by dylan on 2004/08/15 19:13:29
if you like them i can get started on some to replace the axemen etc.
Tronyn,
#132 posted by necros on 2004/08/15 19:41:42
is this the same thing i was mapping the unforgiven map for at one point?
And...
#133 posted by R.P.G. on 2004/08/15 20:07:18
If this is not Unforgiven, then what happened to that? DaZ asks me once every other day to release that start map. It's getting rather annoying.
Nope
#134 posted by Tronyn on 2004/08/16 04:32:36
Unforgiven and this are two seperate projects. Necros, where's your unforgiven map at? I just assumed that you and Tyrann were slowly chugging along. Obviously RPG's start map is done, my map is beta but I need to compile it with a decent VIS level, which will take a week or so (another map, almost equally large, has priority because I want to release it first). Anyway, so that's what's up with that.
dylan: Nope haven't looked at the models yet but I did recieve your email, and I will tonight or tomorrow and let you know what I think.
and RPG, I think Daz is just trying to get you back over your harassing him about Night Journey. Err... wait, I'm involved in that too... damn
TNJ!
#135 posted by R.P.G. on 2004/08/16 09:11:24
!
Hm...
#136 posted by necros on 2004/08/16 09:21:56
to be honest, i lost interest in that map... :( i still have the source for it though, do you want it? there isn't that much to work with -- 1500 brushes only... but i can send it to you if you want.
Necros
#137 posted by aguirRe on 2004/08/16 13:17:58
As always, I'd appreciate any map source contribution for testing purposes.
Yeah Sure Necros
#138 posted by Tronyn on 2004/08/16 17:05:31
why not, I'll have a look at it. If it's feasible to do something with it for the project, I will. If not it'll just be my map and Tyrann's, which would still be a fair-sized pack because both are huge maps.
update of the arcane website coming soon....
If You Need An SP Tester...
#139 posted by Scragbait on 2004/08/16 17:09:31
...I have experience. Only if you have been happy with my past contributions to your projects.
Hey, Yeah
#140 posted by Tronyn on 2004/08/16 18:17:48
Your testing has been great Scragbait, whenever I've got something playable (for this or any other project), which is basically just a matter of compiling time, I'll send it directly to you. Cheers :)
Tronyn,
#141 posted by necros on 2004/08/16 19:18:14
what email should i send it to?
sorry for bailing out, btw... those textures just weren't doing it for me... not enough blood, i guess. ^_-
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