 You Will Get Into Trouble
because those shortcuts might no longer work in text fields etc.
If there are functions which you feel must have a one key shortcut, then they must not be menu items, and they can only be available when the 3D view has focus. And no, I won't make this a Linux only requirement because it has created a nightmare of problems in the past, and it violates the UI guidelines of Windows and Mac OS X.
 But
if there are such functions, then I'll gladly move them from the menu to the 3D view, where they can have any shortcut you want.
 I Will Be Back
#1387 posted by ijed on 2014/08/03 01:12:47
At some point to give usable feedback.
So far I haven't tried the TB2 builds, but will.
#1388 posted by necros on 2014/08/03 05:20:58
off the top of my head:
Clip mode: x (I would actually prefer if you could flat out drop clip points without having to enter a mode at all)
Entity editor: n (like simulating radiant)
Face editor: t (radiant again...)
Deselect: Esc
Grid size: 1-9
Grid snap off: 0
Grid display: g
Freeze selection: f
Hide selection: h
Basically, modifier keys suck. While I am a firm believer in GUI and control standards when it comes to generic applications (eg: Winforms, web), with specialized applications like this one, I lean more towards efficiency and speed.
 Please
put this in the issue tracker. It will just get lost here.
 Beta Request Is Possible?
#1390 posted by Skiffy on 2014/08/03 09:43:36
Hello SleepwalkR,
Been away for ages but its nice to see you still working on the new revamped editor. Possible for access to the beta version as well? If so awesome. My mail is rbanninga[at]gmail[dot]com
Does the current beta work with quake 2 map editing or still quake 1 at the moment? Sorry if this was already covered in the discussion above
Regards
 Skiffy
it does hexen 2 and quake 2 editing. I haven't tried quake 2 editing yet but I will be doing it soon.
 Just Fyi
#1392 posted by necros on 2014/08/03 18:58:38
I wouldn't call TB2 in beta really. It's more of an alpha. There are a lot of feature just plain missing, and many things do not function 100% correct just yet. You can't really use it to make a map.
 Please Add All Missing Features
To the issue tracker. That would be very helpful.
 Trying To Add As Much As Possible
sorry dude I have been really busy, you did mention to add things to this thread though. I'll try and keep stuff github as well (though I still get a bit confused on where things are on there).
 Thanks
 I'm Probably Bringing Up Old Issues And Such...
#1396 posted by Fish on 2014/08/05 04:18:25
...but I can't get the stable release of TrenchBroom 1.1.1 to work properly. The two main issues I'm having are crashes when either choosing the vertex tool or trying to drag and drop certain entities. I didn't quite know where to put these issues, nor could I find any fixes for them. Sorry if I'm not posting in the right places.
 Go To Preferences
And set OpenGL instancing to force off. That should fix the vertex tool. As for the other issue, I need more info, such as your OS and steps to reproduce.
 Thank You!
#1398 posted by Fish on 2014/08/05 20:09:56
The OpenGL setting fixed the vertex tool for me. My OS is Windows 7 64 bit, my graphics accelerator is built into the processor, an Intel 4000 HD. I saw the entity issue on the GitHub issue tracker, and supposedly a driver update should have fixed the problem, but I'm sure my drivers are up to date.
 Well Then
Which entities crash the editor when you try to drag them?
 Well I Think I Got It To Work...
#1400 posted by Fish on 2014/08/06 00:38:00
I rolled back the driver to a previous version which seems to have fixed it for me, but the entities that previously crashed the editor were the ones that are represented by a 3d model. Now the editor runs fine, thanks for all your help!!
#1401 posted by necros on 2014/08/13 04:42:01
this editor.......
from this to this took 30 minutes.
Literally just built one section of that inner circle bit, started rotating, then just lopped off a few bits that were poking out. And yes, that is a 32 sided outer circle and a 16 sided inner one.
I feel like I have been waiting my whole life for this editor.
 Bah
#1402 posted by necros on 2014/08/13 04:43:45
should have mentioned to not deceive anyone, this is with the beta of TB2.
 Necros
#1403 posted by Hipshot on 2014/08/13 08:53:38
That is amazing, it looks so perfect, you just rotated, no errors?
#1404 posted by negke on 2014/08/13 09:25:08
This proves once more that SleepwalkR is but a giant troll. Being able to create nice curves and angled architecture used to be a real skill; in TB you just press rotate and it's done. Even the greatest noobs like skacky and mfx can now pull things off. Disappointing.
 Looks Great.
Anytime I try anything so crazy in TB ends with me getting some wandering vertices and stuff and the next time I load up the map it turns into my worst nightmare of fixing.
Unless nightmare time has been fixed?
 Necros
#1406 posted by mfx on 2014/08/13 10:04:28
This looks great!
With the geometry inside this ring, is it possible now to compile it with "vanilla" qbsp?
(without max_windings raised?)
 That's My Secret Plan
Making Quake editing easy ;-)
#1408 posted by anonymous user on 2014/08/13 14:29:17
hipshot: yep, all rotation. you can set the origin of the rotation in TB2, so I move that into the center of the ring and set the rotation angle to 11.25 and rotate as I paste copies.
I simplified a bit of course, there is some preparation:
First you build the section a little wider than it should be.
Then you make two copies and rotate them to both sides of the original.
Next, use clipping to remove excess brushwork so there is no of very little overlap.
Now, delete the two extra copies and you can start copying the original again.
mfx: no clue... haven't switched back from rebb's compiler since you mentioned it last time. i would suspect no, though, because when I check this out with r_drawflat and r_showtris, I can see some faces have absolutely tons of edges...
 Tons Of Edges?
What do you mean?
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