News | Forum | People | FAQ | Links | Search | Register | Log in
Q1SP: Unforgiven
Sorry for the delay, here is my Quake 1 single player episode, Unforgiven. Long in development (more off than on), this 3-map episode was originally started as a sequel to 2001's Rapture, although it is probably more remniscent of 2008's Soul of Evil Indian Summer. As usual, the maps are pretty difficult and feature horde combat (you are hereby WARNED!! about the last map, unf3), so skill select (in RPG's cool start map) appropriately. This episode is standalone, as it comes with an updated version of the Drake mod.

Screenshots:
http://www.quaketastic.com/upload/files/screen_shots/unf1.jpg
http://www.quaketastic.com/upload/files/screen_shots/unf2.jpg
http://www.quaketastic.com/upload/files/screen_shots/unf3.jpg

Download: (32 MB)
http://www.quaketastic.com/upload/files/single_player/maps/unforgiven.zip

Readme:
http://www.quaketastic.com/upload/files/single_player/maps/unforgivenreadme.txt

And a note about upcoming Q1SP projects: I'll be releasing a new version of "Arcanum" in the fall, with new maps, rebalanced gameplay and changes to existing maps. I am also working on "Something Wicked This Way Comes," a large level using the Unforgiven textures, based on scraps by Necros and Tyrann. Finally, I'm hoping to release a "Drake Merger" by the end of the year, including all of my Q1SP maps/episodes made in the last 15 years, divided into episodes, with the final version of the Drake mod, and a new start map and final boss arena. The only shots of any of that I have right now are of "Something Wicked This Way Comes" and those are here:
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked1.jpg
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked2.jpg
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked3.jpg
http://www.quaketastic.com/upload/files/screen_shots/1somethingwicked4.jpg
First | Previous | Next | Last
These Shots Of Something Wicked Look 
great!

cant wait to see 
Note 
I'm not at my editing setup or a copy of Quake or even the internet at the moment... thanks to negke for a LOT of last-minute testing, I hope there are no remaining issues (since I wasn't able to test myself after the last few entity tweaks). And thanks to PM who put a ton of work into having the progs/code ready on time. Sorry it wasn't quite in time for QEXPO 2011. 
 
thanks for this one tronyn. still downloading, but sshots are promising. looking for the new version of arcanum - hope i'll have a new pc by that time so i 'll be able to play these monster maps via darkplaces without any fps drops.
-
as for your plan to re-release your previous maps/mods again with drake mod.... that's ambitious, but there's no doubt you'll succeed. you have never let us down :-)
-
jakub 
Supplement 
downloading finished. i've just started and there's one thing i'd like to ask .... that "palm" holding one of the skill teleports seems quite familiar t ome. i'm sure i have seen it in some vip picture years ago. 
Some Unmentioned Things... 
If your Quake engine of choice is FitzQuake or Quakespasm, max_edicts MUST BE RAISED TO 2000 or higher! This is because the snow effect in unf2 raises edicts used to a number above 1000.

Impulse 17 = Music toggle
Impulse 72 = Corpse removal (disables snow too)

I just found a few minor bugs in unf3. One of the bosses is missing a spawnflag, and another is missing a sound precache. The pack is still playable, but there will be a progs update soon. 
 
Tronyn you and Necros are Quake GODS, if I was John Carmack your ass�s whould be mine :p.

what a talent and dedication!

will play very soon and leave the comments, thanks again :) 
 
So can Dry Sorrow and Sludge factory be played under this?

Also, if the new Arcanum is going to be rebalanced, maybe it will be good to have the old but vised version of the arcanum maps to download. You said it was on your computer, right Tronyn? 
 
Thank you Tronyn and PM for another highly enjoyable pack - a fitting finisher for this year's expo indeed.

Each of the maps felt like a different experience altogether. The first one is the most Quake-y of the three and works great as an introduction. Unfortunately, it also suffers from overpopulation. The second map is my favourite. Offering a balanced mix of exploration and action, packed with an always welcome snowy theme and fitting music, it's just like beloved Hexen sans the monsters - top-notch stuff. The last one returns to the horde combat of the first, but this time serves it in on a much bigger scale and comes out a more satisfying experience in the end. It's on par with classic Doom levels, both thematically and gameplay wise.

What's more, with a little care and ammo conservation, the whole package is beatable on skill2 without frustration. Sure, it feels like 'work' from time to time but that happens with every map out there that comes packed with 400+ monsters.

Notes
Second secret of unf2, underwater 'weapons stash' turns out to be empty? / The actual monster counts and the ones mentioned in the readme don't match.

Demos (sk2)
unf1 30m 5/5s 411/411k
unf2 31m 2/3s 321/344k
unf3 44m 4/6s 458/464k 
Re: #7 
I have not tried the pak and progs with all of Tronyn's other maps, but it should work. The precache bug in Arcanum should be gone. 
Looks Very Cool 
but pretty unplayable to me, wich settings & engine are most recommended? used fitzquake with a pretty large heapsize and higher max edicts but still very choppy 
Orbs 
Try directq or Aguirre Quake with -nomtex 
Damn 
Loving those screenshots Tronyn, really creative work, great atmosphere. Looking forward to playing it. 
So Far The 1st Map Were Done 
skill 3 , and i must say this version is much easier than an original beta was. but still great
no demo though
http://www.quaketastic.com/upload/files/screen_shots/fitz0000.jpg 
Naughty Naughty... 
stealing textures from other games is a no no. i see doom and q3 textures there man. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.