#1 posted by Spirit on 2009/12/25 22:01:48
Just beat the first map. Brutal! As usual not really my kind of gameplay with those monsters. Great visuals and good design.
 Best Start Map Ever
The secret secret difficulty path was a bunch of fun, as was the reward (secret). I ended up taking skill 0 though :(
Map 1 here I come!
 Fuck
Map 1 done.
219/226 kills (and that's on Easy skill wtf!)
1/2 secrets (the one towards the end)
26:15
What on Earth was this?? Like someone said, I never want to see the inside of your head. This map felt like a decade worth of Quake maps put through a meat grinder. The sheer randomness of this made it so great - there's just so many different kinds of stuff thrown at the player.
The theme was random, but not incoherent or disparate - just very fucked up :D It was very evil, and yet somewhat passive aggressive in the way it functioned. Can't put my finger on this at all...
Anyone remember the "Quake V brainstorm" thread from many moons ago? There was a bit of speculation about the final episode being Quake's twisted, brutal heartland etcetc. This map suits that idea like a glove :D
The gameplay was very much Tronyn, though I enjoyed the fact that I didn't get slaughtered every second (well balanced). The abundance of cells, combined with the Mjolnir/Blaster pretty much mitigated the strength of the (sometimes hilarious) hordes. The ice bolt crossbow thing felt questionable in theory but worked out well.
No demo because I suck _____ _____ (fill in the blanks)
 No.....
#4 posted by nitin on 2009/12/26 05:15:16
not when my computer is not working.
 Well
#5 posted by Zwiffle on 2009/12/26 06:15:44
You know what? FUCK YOU GUYS. How DARE you wait until I am out of town, away from my computer for a week, to release this. YOU GUYS ARE TRULY EVIL AND HAVE HATE-FILLED HEARTS.
I will probably be able to play this sometime in 2010, but not until then. I hope you all choke on your own new year's eve vomit.
Thanks for the maps!
 Awesome!!!
#6 posted by [Kona] on 2009/12/26 08:51:13
Well worth the wait, awesome stuff guys! All 3 levels looked great and were a big challenge, especially the ending. That was a right bitch, as expecting.
 Oh Holy Shit Wow
#7 posted by grahf on 2009/12/26 23:27:41
I remember running around in the "scrapped" pieces of A Roman Wilderness many moons ago. Despite being unfinishable and having no lighting there were some really crazy ideas in there. I didn't think it would ever see the light of day in a finished form.
How wrong I was! I'll rock it out this evening.
 Can't Play Yet But...
#8 posted by Drew on 2009/12/27 01:38:43
Thank you Tronyn. Keeping Quake alive, seriously
 Agreed
Difficulty is well balanced now for skill 1 ... The lava skins would've been more at home in outdoor levels. Holy hell ... C****d*m*n finale was teh only hard bit ... Like the grappling hook ... Fave was the gargoyle(imp?) melees.
Yeah, the start level secret was nice. I didn't look around first up, and shame i didn't go get the moljnor (hint ;>), but , really, there's an abundance of weapons.
 Hmm
#10 posted by nonentity on 2009/12/27 13:02:45
Good spoiler avoidance. No-one can possibly work out what it says ;p
 What An Awesome Christmas Present
#11 posted by Orl on 2009/12/27 15:50:13
There wasn't a single moment I didn't enjoy when playing these maps. The gameplay is fast, challenging and rewarding. Not to mention the map architecture is great all throughout.
As Tronyn mentioned, I was one of the lucky ones to give these maps a beta test playthrough, and from the looks of it, every small issue I had seems to have been fixed (Not that I had many issues with these maps to begin with)
That, in addition to the new monsters that weren't present in the betas, such as the hell hounds and ghosts, as well as the final battle which was nothing like the beta, that was a very pleasant, and hard surprise :)
The music was also a very nice touch, especially the Doom music in Roman3, that was sweet :)
I didn't make first playthrough demos, because I wanted to really take my time with these maps, and appreciate all the details and hard work put into them, and that would have just been boring to watch.
I gotta give these maps an A+ overall, theres really nothing negative I can say about them other than they are VERY hard.
And the best part is, there are even more fantastic maps on the way by Tronyn, Unforgiven and Arcanum ;)
Excellent work to Tronyn and PM for this awesome map pack thats sure to get plenty of playthrough's from me. Download and play this now!
 Development Thoughts
#12 posted by sock on 2009/12/27 18:20:39
I really wish there was a website page with details on how this set of map were made. The design decisions, thoughts on AI placement, architectural styles and blending them together, weapon test, balance issues etc. I don't have a copy of Q1 anymore but I am still very interested in how these type of maps are put together.
I did check the website link in the readme file but it is dead (points at PQ). I always feel it such a shame that talented mappers from this site never sit down and publish notes on what they did.
I can't really comment on gameplay or ingame stuff besides what I see in screenshots. Looks like a lot of work went into this project and having it stretch over 10 years is amazing.
 Cool
#13 posted by negke on 2009/12/27 19:06:09
What's the code for the crossbow? I'm recording firstrun demos and didn't keep it from the start map.
 Hm
#14 posted by Tronyn on 2009/12/27 20:12:20
not sure about the crossbow code (I'll ask PM), but thanks for the feedback so far everyone. Good idea sock - my PQ site is indeed down, but maybe I'll put together an article on development thoughts with PM and post it on Quaddicted. If any of my maps have gone through enough changes to warrant it, it's these ones.
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