Absolutely Great
#1 posted by
Orl on 2007/12/17 01:59:35
I was very pleased with this map. It's such an improvement over sick base in almost every way. Brushwork, lighting, texturing, and more importantly monster placement. I didn't find the map too hard, or to easy on skill 2. There were a lot of cool touches throughout the map that added to the experience.
I can't believe how much you have improved in such a short time, this map is excellent. I'll definitely be playing this again. Can't wait for your next map :)
#2 posted by
gibbie on 2007/12/17 02:03:48
wow ricky, i'm honestly impressed.... you learn fast.. construction on that curved hallway is really weird tho
Those Shots
#3 posted by
JPL on 2007/12/17 08:30:46
are sexy: I'll play the map ASAP. Keep it up !
Heres Shub-Hub Screenies...
#5 posted by
RickyT33 on 2007/12/17 11:16:05
http://shub-hub.com/files/images/thehand10.jpg
http://shub-hub.com/files/images/thehand11.jpg
http://shub-hub.com/files/images/thehand12.jpg
l0l! - Did I originally type blah/thehand10.zip etc?
What a hoon!
Yeah - The cieling of the tunnel! Well, I had it working fine, but then on the final full compile, vis kept kicking my arse with stuff like:
elapsed 3hr 20mins 85%
ERROR - Leaf recursion at (co-ordinates of non concentric tunnel of d00m!!)
So I func_walled 'em!
Just doing this reduced TxQbsp warnings from 47 to 15!!
:-P
Hm
#6 posted by
megaman on 2007/12/17 11:45:50
the screens are 90% pitch black on my system. (half-ass software calibrated)
I Havent Done Any Gamma Adjustment!
#7 posted by
RickyT33 on 2007/12/17 12:01:37
Theyre just jpgs from tgas straight from Fitz!
Wee
#8 posted by
Spirit on 2007/12/17 12:06:53
Nice, will play as soon as possible.
The screenshots are a bit dark but fine.
Jes!
#9 posted by
Mikko on 2007/12/17 17:00:49
Yeah, this was a good one. Architecture was top notch with a few good looking curved surfaces and I liked the exteriors of the base. I played it on normal and didn't die once but had to be careful all the time so it was pretty balanced.
Here's a demo of my first playthrough - took around 20 minutes:
http://www.mediafire.com/?7jnmed0xfwx
Screenshots ...
#10 posted by Baker on 2007/12/18 01:44:59
... look very nice and I like the look of the stairs in that 2nd screenshot.
I'll have to try this one.
Hmm
#11 posted by
Vondur on 2007/12/18 09:17:09
excuse me, but how do i have to kill packs of vores and shamblers with no health and double barreled?
this map feels completely not balanced
Outstanding
#12 posted by Baker on 2007/12/18 11:35:17
The map looks great, is large, the textures go together well and surprises with a few sections that weren't expected that also looked great.
I like large cavernous base maps and I think this map epitomizes what a modern Quake base map can be as far as size, appearance, use of lit files/skybox, textures, the various displays/pipes/"machines".
I played it on normal and the first 25 monsters were very challenging, but after that I never was "at risk" again.
It will be interesting to try this on hard some time, considering the large monster count increase from normal to hard.
Thanks Guys!
#13 posted by
RickyT33 on 2007/12/18 15:31:03
Vondur: Im listening; seems a little strange, I was wandering what engine you're using (I dunno, sometimes DarkPlaces jumbles stuff up, things fall out of the map etc) - maybe it's just my entity placement - seems weird though, the idea is that whatever skill you're on, you should have a SSG, NG and GL after about 20 kills, erm 100 shells (excluding grunt-packs) 125 nails (I think) and about 6-7 grenades (!?) - maybe with a demo I could see where you're running afray ;-) Might help my next map cater better for all sorts (?)
Orl: Thanks, Im glad you liked it, I'm glad you enjoyed skill 2, thats the skill I did most testing on - downgraded from there for other skills (although I think there's less ammo on skill 2/3)
Gibbie: Thanks man - I believe I have learned a lot, particularly from the aftermath of the Sickbase (l0l) - that hallway nearly got removed, but I decided to keep it cause A.It took ages to build and B.You dont see many hallways like it in Quake. Although I will say I probably will avoid such architecture in future projects! (czg was right - too complex, used Ijeds advice and func_walled the cieling)
Mikko: Thanks for the demo - really enjoyed watching it, also good to see someone complete it without finding most of the secrets!
Baker: Also v.glad you liked it, thanks for you kind words! Please do try it on skill 2/3 - weapon config is slightly different, a few ambushes 'n stuff too!
Thanks everyone for the feedback :-)
Very Nice Christmas Gift
#14 posted by Eisenfresser on 2007/12/18 18:26:17
you got there.
I really enjoyed the map, took me about 25minutes on normal skill.
The usage of textures is great and stunning: ie i love the tunnel/cave area!
Gameplay was fair, always enough ammo/health and a good resupply of armor.
Gonna go try this on nightmare now :D
keep on mapping that good stuff!